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PlaceFoe.cs
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PlaceFoe.cs
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// Project: Daggerfall Unity
// Copyright: Copyright (C) 2009-2023 Daggerfall Workshop
// Web Site: http://www.dfworkshop.net
// License: MIT License (http://www.opensource.org/licenses/mit-license.php)
// Source Code: https://github.com/Interkarma/daggerfall-unity
// Original Author: Gavin Clayton (interkarma@dfworkshop.net)
// Contributors:
//
// Notes:
//
using UnityEngine;
using System.Collections;
using System.Text.RegularExpressions;
using System;
using FullSerializer;
namespace DaggerfallWorkshop.Game.Questing.Actions
{
public class PlaceFoe : ActionTemplate
{
Symbol foeSymbol;
Symbol placeSymbol;
int marker = -1;
public override string Pattern
{
get { return @"place foe (?<aFoe>[a-zA-Z0-9_.-]+) at (?<aPlace>[a-zA-Z0-9_.-]+) marker (?<marker>\d+)|" +
@"place foe (?<aFoe>[a-zA-Z0-9_.-]+) at (?<aPlace>[a-zA-Z0-9_.-]+)"; }
}
public PlaceFoe(Quest parentQuest)
: base(parentQuest)
{
}
public override IQuestAction CreateNew(string source, Quest parentQuest)
{
// Source must match pattern
Match match = Test(source);
if (!match.Success)
return null;
// Factory new action
PlaceFoe action = new PlaceFoe(parentQuest);
action.foeSymbol = new Symbol(match.Groups["aFoe"].Value);
action.placeSymbol = new Symbol(match.Groups["aPlace"].Value);
// Set custom marker
Group markerGroup = match.Groups["marker"];
if (markerGroup.Success)
action.marker = Parser.ParseInt(markerGroup.Value);
return action;
}
public override void Update(Task caller)
{
base.Update(caller);
// Create SiteLink if not already present
if (!QuestMachine.HasSiteLink(ParentQuest, placeSymbol))
QuestMachine.CreateSiteLink(ParentQuest, placeSymbol);
// Attempt to get Foe resource
Foe foe = ParentQuest.GetFoe(foeSymbol);
if (foe == null)
{
SetComplete();
throw new Exception(string.Format("Could not find Foe resource symbol {0}", foeSymbol));
}
// Attempt to get Place resource
Place place = ParentQuest.GetPlace(placeSymbol);
if (place == null)
{
SetComplete();
throw new Exception(string.Format("Could not find Place resource symbol {0}", placeSymbol));
}
// Assign Foe to Place
place.AssignQuestResource(foeSymbol, marker);
SetComplete();
}
#region Serialization
[fsObject("v1")]
public struct SaveData_v1
{
public Symbol foeSymbol;
public Symbol placeSymbol;
public int marker;
}
public override object GetSaveData()
{
SaveData_v1 data = new SaveData_v1();
data.foeSymbol = foeSymbol;
data.placeSymbol = placeSymbol;
data.marker = marker;
return data;
}
public override void RestoreSaveData(object dataIn)
{
if (dataIn == null)
return;
SaveData_v1 data = (SaveData_v1)dataIn;
foeSymbol = data.foeSymbol;
placeSymbol = data.placeSymbol;
marker = data.marker;
}
#endregion
}
}