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StartStopTimer.cs
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StartStopTimer.cs
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// Project: Daggerfall Unity
// Copyright: Copyright (C) 2009-2023 Daggerfall Workshop
// Web Site: http://www.dfworkshop.net
// License: MIT License (http://www.opensource.org/licenses/mit-license.php)
// Source Code: https://github.com/Interkarma/daggerfall-unity
// Original Author: Gavin Clayton (interkarma@dfworkshop.net)
// Contributors:
//
// Notes:
//
using UnityEngine;
using System.Text.RegularExpressions;
using FullSerializer;
namespace DaggerfallWorkshop.Game.Questing.Actions
{
/// <summary>
/// Starts and stops a Clock resource timer.
/// </summary>
public class StartStopTimer : ActionTemplate
{
bool isStartTimer;
Symbol targetSymbol;
public override string Pattern
{
get { return @"(?<start>start) timer (?<symbol>[a-zA-Z0-9_.-]+)|stop timer (?<symbol>[a-zA-Z0-9_.-]+)"; }
}
public StartStopTimer(Quest parentQuest)
: base(parentQuest)
{
}
public override IQuestAction CreateNew(string source, Quest parentQuest)
{
// Source must match pattern
Match match = Test(source);
if (!match.Success)
return null;
// Factory new action
StartStopTimer action = new StartStopTimer(parentQuest);
action.targetSymbol = new Symbol(match.Groups["symbol"].Value);
if (!string.IsNullOrEmpty(match.Groups["start"].Value))
action.isStartTimer = true;
else
action.isStartTimer = false;
return action;
}
public override void Update(Task caller)
{
// Must have a target symbol
if (targetSymbol == null)
return;
// Get target clock
Clock targetClock = ParentQuest.GetClock(targetSymbol);
if (targetClock == null)
{
Debug.LogFormat("start timer was unable to find clock symbol {0}", targetSymbol.Name);
return;
}
// Start or stop clock
if (isStartTimer)
targetClock.StartTimer();
else
targetClock.StopTimer();
// Action complete
SetComplete();
}
#region Serialization
[fsObject("v1")]
public struct SaveData_v1
{
public bool isStartTimer;
public Symbol targetSymbol;
}
public override object GetSaveData()
{
SaveData_v1 data = new SaveData_v1();
data.isStartTimer = isStartTimer;
data.targetSymbol = targetSymbol;
return data;
}
public override void RestoreSaveData(object dataIn)
{
if (dataIn == null)
return;
SaveData_v1 data = (SaveData_v1)dataIn;
isStartTimer = data.isStartTimer;
targetSymbol = data.targetSymbol;
}
#endregion
}
}