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AmbientOcclusionConfigPage.cs
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AmbientOcclusionConfigPage.cs
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// Project: Daggerfall Unity
// Copyright: Copyright (C) 2009-2023 Daggerfall Workshop
// Web Site: http://www.dfworkshop.net
// License: MIT License (http://www.opensource.org/licenses/mit-license.php)
// Source Code: https://github.com/Interkarma/daggerfall-unity
// Original Author: Gavin Clayton (interkarma@dfworkshop.net)
// Contributors:
//
// Notes:
//
using UnityEngine;
using DaggerfallWorkshop.Game.UserInterface;
namespace DaggerfallWorkshop.Game.UserInterfaceWindows
{
public class AmbientOcclusionConfigPage : GameEffectConfigPage
{
const string key = "ambientOcclusion";
Checkbox enableCheckbox;
HorizontalSlider aoMethodSlider;
HorizontalSlider intensitySlider;
HorizontalSlider thicknessSlider;
HorizontalSlider radiusSlider;
HorizontalSlider qualitySlider;
Panel method0Panel = new Panel();
Panel method1Panel = new Panel();
public override string Key => key;
public override string Title => TextManager.Instance.GetLocalizedText(Key);
public override void Setup(Panel parent)
{
Vector2 pos = settingsStartPos;
// About this effect
AddTipPanel(parent, TextManager.Instance.GetLocalizedText("ambientOcclusionTip"));
// Enable toggle
enableCheckbox = AddCheckbox(parent, TextManager.Instance.GetLocalizedText("enable"), ref pos);
enableCheckbox.OnToggleState += EnableCheckbox_OnToggleState;
// Method slider
string[] aoMethods = GetSupportedMethods();
aoMethodSlider = AddSlider(parent, TextManager.Instance.GetLocalizedText("method"), aoMethods.Length, ref pos);
aoMethodSlider.OnScroll += AoMethodSlider_OnScroll;
aoMethodSlider.SetIndicator(aoMethods, DaggerfallUnity.Settings.AmbientOcclusionMethod);
StyleIndicator(aoMethodSlider);
// Intensity slider
intensitySlider = AddSlider(parent, TextManager.Instance.GetLocalizedText("intensity"), 40, ref pos);
intensitySlider.OnScroll += IntensitySlider_OnScroll;
intensitySlider.SetIndicator(0.0f, 4.0f, DaggerfallUnity.Settings.AmbientOcclusionIntensity);
StyleIndicator(intensitySlider);
// Setup two panels to hold settings unique to each method
method0Panel.Position = method1Panel.Position = pos;
parent.Components.Add(method0Panel);
parent.Components.Add(method1Panel);
// Method0 - Radius slider
pos = Vector2.zero;
radiusSlider = AddSlider(method0Panel, TextManager.Instance.GetLocalizedText("radius"), 20, ref pos);
radiusSlider.OnScroll += RadiusSlider_OnScroll; ;
radiusSlider.SetIndicator(0.0f, 2.0f, DaggerfallUnity.Settings.AmbientOcclusionRadius);
StyleIndicator(radiusSlider);
// Method0 - Quality slider
string[] qualityLevels = new string[]
{
TextManager.Instance.GetLocalizedText("lowest"),
TextManager.Instance.GetLocalizedText("low"),
TextManager.Instance.GetLocalizedText("medium"),
TextManager.Instance.GetLocalizedText("high"),
TextManager.Instance.GetLocalizedText("ultra")
};
qualitySlider = AddSlider(method0Panel, TextManager.Instance.GetLocalizedText("quality"), aoMethods.Length, ref pos);
qualitySlider.OnScroll += QualitySlider_OnScroll;
qualitySlider.SetIndicator(qualityLevels, DaggerfallUnity.Settings.AmbientOcclusionQuality);
StyleIndicator(qualitySlider);
// Method1 - Thickness slider
pos = Vector2.zero;
thicknessSlider = AddSlider(method1Panel, TextManager.Instance.GetLocalizedText("thickness"), 100, ref pos);
thicknessSlider.SetIndicator(1.0f, 10.0f, DaggerfallUnity.Settings.AmbientOcclusionThickness);
thicknessSlider.OnScroll += ThicknessSlider_OnScroll;
StyleIndicator(thicknessSlider);
}
public override void ReadSettings()
{
enableCheckbox.IsChecked = DaggerfallUnity.Settings.AmbientOcclusionEnable;
aoMethodSlider.ScrollIndex = SystemInfo.graphicsShaderLevel >= 45 ? DaggerfallUnity.Settings.AmbientOcclusionMethod : 0;
intensitySlider.Value = Mathf.RoundToInt(DaggerfallUnity.Settings.AmbientOcclusionIntensity * 10);
thicknessSlider.Value = Mathf.RoundToInt(DaggerfallUnity.Settings.AmbientOcclusionThickness * 10);
radiusSlider.Value = Mathf.RoundToInt(DaggerfallUnity.Settings.AmbientOcclusionRadius * 10);
qualitySlider.ScrollIndex = DaggerfallUnity.Settings.AmbientOcclusionQuality;
}
public override void DeploySettings()
{
GameManager.Instance.StartGameBehaviour.DeployCoreGameEffectSettings(CoreGameEffectSettingsGroups.AmbientOcclusion);
}
public override void SetDefaults()
{
DaggerfallUnity.Settings.AmbientOcclusionEnable = false;
DaggerfallUnity.Settings.AmbientOcclusionMethod = 0;
DaggerfallUnity.Settings.AmbientOcclusionIntensity = 1.2f;
DaggerfallUnity.Settings.AmbientOcclusionThickness = 1.0f;
DaggerfallUnity.Settings.AmbientOcclusionRadius = 0.3f;
DaggerfallUnity.Settings.AmbientOcclusionQuality = 2;
}
string[] GetSupportedMethods()
{
string[] methods;
if (SystemInfo.graphicsShaderLevel >= 45)
{
methods = new string[]
{
TextManager.Instance.GetLocalizedText("scalableAmbient"),
TextManager.Instance.GetLocalizedText("multiScaleVolumetric")
};
}
else
{
methods = new string[]
{
TextManager.Instance.GetLocalizedText("scalableAmbient"),
};
}
return methods;
}
private void EnableCheckbox_OnToggleState()
{
DaggerfallUnity.Settings.AmbientOcclusionEnable = enableCheckbox.IsChecked;
DeploySettings();
}
private void AoMethodSlider_OnScroll()
{
// Toggle panels based on method
switch (aoMethodSlider.ScrollIndex)
{
case 0:
method0Panel.Enabled = true;
method1Panel.Enabled = false;
break;
case 1:
method0Panel.Enabled = false;
method1Panel.Enabled = true;
break;
}
DaggerfallUnity.Settings.AmbientOcclusionMethod = aoMethodSlider.ScrollIndex;
DeploySettings();
}
private void IntensitySlider_OnScroll()
{
DaggerfallUnity.Settings.AmbientOcclusionIntensity = intensitySlider.ScrollIndex / 10f;
DeploySettings();
}
private void QualitySlider_OnScroll()
{
DaggerfallUnity.Settings.AmbientOcclusionQuality = qualitySlider.ScrollIndex;
DeploySettings();
}
private void ThicknessSlider_OnScroll()
{
DaggerfallUnity.Settings.AmbientOcclusionThickness = thicknessSlider.ScrollIndex / 10f + 1f;
DeploySettings();
}
private void RadiusSlider_OnScroll()
{
DaggerfallUnity.Settings.AmbientOcclusionRadius = radiusSlider.ScrollIndex / 10f;
DeploySettings();
}
}
}