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DaggerfallLoadClassicGameWindow.cs
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DaggerfallLoadClassicGameWindow.cs
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// Project: Daggerfall Unity
// Copyright: Copyright (C) 2009-2023 Daggerfall Workshop
// Web Site: http://www.dfworkshop.net
// License: MIT License (http://www.opensource.org/licenses/mit-license.php)
// Source Code: https://github.com/Interkarma/daggerfall-unity
// Original Author: Gavin Clayton (interkarma@dfworkshop.net)
// Contributors:
//
// Notes:
//
using UnityEngine;
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using DaggerfallConnect.Save;
using DaggerfallWorkshop;
using DaggerfallWorkshop.Utility;
using DaggerfallWorkshop.Game.UserInterface;
using DaggerfallWorkshop.Game.Utility;
using DaggerfallWorkshop.Game.Serialization;
namespace DaggerfallWorkshop.Game.UserInterfaceWindows
{
/// <summary>
/// Implements the classic Daggerfall Load Saved Game interface.
/// </summary>
public class DaggerfallLoadClassicGameWindow : DaggerfallPopupWindow
{
const string nativeImgName = "LOAD00I0.IMG";
const string gameid = "gameid";
Texture2D nativeTexture;
int selectedSaveGame = -1;
Button[] saveImageButtons;
Button[] saveTextButtons;
Outline outline;
SaveGames saveGames = new SaveGames();
Rect[] saveImageButtonDims = new Rect[]
{
new Rect(40, 4, 80, 50),
new Rect(40, 69, 80, 50),
new Rect(40, 134, 80, 50),
new Rect(200, 4, 80, 50),
new Rect(200, 69, 80, 50),
new Rect(200, 134, 80, 50),
};
Rect[] saveTextButtonDims = new Rect[]
{
new Rect(1, 56, 158, 9),
new Rect(1, 121, 158, 9),
new Rect(1, 186, 158, 9),
new Rect(162, 56, 158, 9),
new Rect(162, 121, 158, 9),
new Rect(162, 186, 158, 9),
};
Rect[] outlineRects = new Rect[]
{
new Rect(39, 3, 81, 51),
new Rect(39, 68, 81, 51),
new Rect(39, 133, 81, 51),
new Rect(199, 3, 81, 51),
new Rect(199, 68, 81, 51),
new Rect(199, 133, 81, 51),
};
public int SelectedSaveGame
{
get { return selectedSaveGame; }
}
public DaggerfallLoadClassicGameWindow(IUserInterfaceManager uiManager, IUserInterfaceWindow previousWindow = null)
: base(uiManager, previousWindow)
{
}
protected override void Setup()
{
// Load native texture
nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName);
if (!nativeTexture)
throw new Exception("DaggerfallLoadSavedGameWindow: Could not load native texture.");
// Setup native panel background
NativePanel.BackgroundTexture = nativeTexture;
// Always dim background
//ParentPanel.BackgroundColor = ScreenDimColor;
OpenSaveGames();
AddControls();
}
#region Private Methods
void OpenSaveGames()
{
if (DaggerfallUnity.Instance.IsPathValidated)
{
string savePath = Path.GetDirectoryName(DaggerfallUnity.Instance.Arena2Path);
saveGames.OpenSavesPath(savePath);
}
}
void AddControls()
{
saveImageButtons = new Button[saveImageButtonDims.Length];
saveTextButtons = new Button[saveTextButtonDims.Length];
for (int i = 0; i < saveImageButtonDims.Length; i++)
{
// Open save
if (!saveGames.LazyOpenSave(i))
{
DaggerfallUnity.LogMessage(string.Format("Could not lazy open save index {0}.", i), true);
continue;
}
// Get save texture
Texture2D saveTexture = TextureReader.CreateFromAPIImage(saveGames.SaveImage);
saveTexture.filterMode = DaggerfallUI.Instance.GlobalFilterMode;
// Setup image button
saveImageButtons[i] = DaggerfallUI.AddButton(saveImageButtonDims[i], NativePanel);
saveImageButtons[i].BackgroundTexture = saveTexture;
saveImageButtons[i].BackgroundTextureLayout = BackgroundLayout.ScaleToFit;
saveImageButtons[i].Tag = i;
saveImageButtons[i].OnMouseClick += SaveGame_OnMouseClick;
saveImageButtons[i].OnMouseDoubleClick += SaveGame_OnMouseDoubleClick;
// Setup text button
saveTextButtons[i] = DaggerfallUI.AddButton(saveTextButtonDims[i], NativePanel);
saveTextButtons[i].Label.Text = saveGames.SaveName;
saveTextButtons[i].Tag = i;
saveTextButtons[i].OnMouseClick += SaveGame_OnMouseClick;
saveTextButtons[i].OnMouseDoubleClick += SaveGame_OnMouseDoubleClick;
// Select first valid save game
if (selectedSaveGame == -1)
selectedSaveGame = i;
}
// Setup outline
outline = DaggerfallUI.AddOutline(outlineRects[0], DaggerfallUI.DaggerfallDefaultTextColor, NativePanel);
if (selectedSaveGame == -1)
outline.Enabled = false;
else
SelectSaveGame(selectedSaveGame);
// Setup load game button
if (selectedSaveGame >= 0)
{
Button loadGameButton = DaggerfallUI.AddButton(new Vector2(126, 5), new Vector2(68, 11), NativePanel);
loadGameButton.OnMouseClick += LoadGameButton_OnMouseClick;
}
// Setup exit button
DaggerfallUI.AddButton(new Vector2(133, 150), new Vector2(56, 19), WindowMessages.wmCloseWindow, NativePanel);
//// TEMP: Look for quick save and add temp button
//if (SaveLoadManager.Instance.HasQuickSave())
//{
// Button quickLoadButton = new Button();
// quickLoadButton.HorizontalAlignment = HorizontalAlignment.Center;
// quickLoadButton.VerticalAlignment = VerticalAlignment.Middle;
// quickLoadButton.BackgroundColor = Color.gray;
// quickLoadButton.Label.Text = "Quick Load";
// quickLoadButton.Label.BackgroundColor = Color.gray;
// quickLoadButton.OnMouseClick += QuickLoadButton_OnMouseClick;
// quickLoadButton.Size = new Vector2(52, 10);
// NativePanel.Components.Add(quickLoadButton);
//}
}
void SelectSaveGame(int index)
{
selectedSaveGame = index;
Rect rect = outlineRects[index];
outline.Position = new Vector2(rect.x, rect.y);
outline.Size = new Vector2(rect.width, rect.height);
}
void OpenSelectedSaveGame()
{
Cursor.lockState = CursorLockMode.Locked;
InputManager.Instance.CursorVisible = false;
// Setup start behaviour
StartGameBehaviour startGameBehaviour = FindStartGameBehaviour();
startGameBehaviour.ClassicSaveIndex = selectedSaveGame;
startGameBehaviour.StartMethod = StartGameBehaviour.StartMethods.LoadClassicSave;
}
StartGameBehaviour FindStartGameBehaviour()
{
// Get StartGameBehaviour
StartGameBehaviour startGameBehaviour = GameObject.FindObjectOfType<StartGameBehaviour>();
if (!startGameBehaviour)
throw new Exception("Could not find StartGameBehaviour in scene.");
return startGameBehaviour;
}
#endregion
#region Event Handlers
private void LoadGameButton_OnMouseClick(BaseScreenComponent sender, Vector2 position)
{
DaggerfallUI.Instance.PlayOneShot(SoundClips.ButtonClick);
OpenSelectedSaveGame();
}
private void SaveGame_OnMouseClick(BaseScreenComponent sender, Vector2 position)
{
DaggerfallUI.Instance.PlayOneShot(SoundClips.ButtonClick);
SelectSaveGame((int)sender.Tag);
}
private void SaveGame_OnMouseDoubleClick(BaseScreenComponent sender, Vector2 position)
{
DaggerfallUI.Instance.PlayOneShot(SoundClips.ButtonClick);
SelectSaveGame((int)sender.Tag);
OpenSelectedSaveGame();
}
//private void QuickLoadButton_OnMouseClick(BaseScreenComponent sender, Vector2 position)
//{
// Cursor.lockState = CursorLockMode.Locked;
// Cursor.visible = false;
// QuickLoad();
//}
#endregion
}
}