/
DaggerfallTransportWindow.cs
265 lines (217 loc) · 9.77 KB
/
DaggerfallTransportWindow.cs
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// Project: Daggerfall Unity
// Copyright: Copyright (C) 2009-2023 Daggerfall Workshop
// Web Site: http://www.dfworkshop.net
// License: MIT License (http://www.opensource.org/licenses/mit-license.php)
// Source Code: https://github.com/Interkarma/daggerfall-unity
// Original Author: Hazelnut
using UnityEngine;
using DaggerfallConnect.Utility;
using DaggerfallWorkshop.Utility;
using DaggerfallWorkshop.Game.UserInterface;
using DaggerfallWorkshop.Game.Items;
namespace DaggerfallWorkshop.Game.UserInterfaceWindows
{
public class DaggerfallTransportWindow : DaggerfallPopupWindow
{
#region UI Rects
protected Rect footButtonRect = new Rect(5, 5, 120, 7);
protected Rect horseButtonRect = new Rect(5, 14, 120, 7);
protected Rect cartButtonRect = new Rect(5, 23, 120, 7);
protected Rect shipButtonRect = new Rect(5, 32, 120, 7);
protected Rect exitButtonRect = new Rect(44, 42, 43, 15);
// Rect footDisabledRect = new Rect(1, 1, 120, 7); // Can foot option ever be disabled?
protected Rect horseDisabledRect = new Rect(1, 10, 120, 7);
protected Rect cartDisabledRect = new Rect(1, 19, 120, 7);
protected Rect shipDisabledRect = new Rect(1, 28, 120, 7);
#endregion
#region UI Controls
protected Panel mainPanel = new Panel();
protected Button footButton;
protected Button horseButton;
protected Button cartButton;
protected Button shipButton;
protected Button exitButton;
#endregion
#region UI Textures
Texture2D baseTexture;
Texture2D disabledTexture;
#endregion
#region Fields
const string baseTextureName = "MOVE00I0.IMG";
const string disabledTextureName = "MOVE01I0.IMG";
Vector2 baseSize;
KeyCode toggleClosedBinding;
bool isCloseWindowDeferred = false;
#endregion
#region Constructors
public DaggerfallTransportWindow(IUserInterfaceManager uiManager)
: base(uiManager)
{
// Clear background
ParentPanel.BackgroundColor = Color.clear;
// Prevent duplicate close calls with base class's exitKey (Escape)
AllowCancel = false;
}
#endregion
#region Setup Methods
protected override void Setup()
{
// What transport options does the player have?
ItemCollection inventory = GameManager.Instance.PlayerEntity.Items;
bool hasHorse = GameManager.Instance.TransportManager.HasHorse();
bool hasCart = GameManager.Instance.TransportManager.HasCart();
bool hasShip = GameManager.Instance.TransportManager.ShipAvailiable();
// Load all textures
LoadTextures();
// Create interface panel
mainPanel.HorizontalAlignment = HorizontalAlignment.Center;
mainPanel.VerticalAlignment = VerticalAlignment.Middle;
mainPanel.BackgroundTexture = baseTexture;
mainPanel.Position = new Vector2(0, 50);
mainPanel.Size = baseSize;
DFSize disabledTextureSize = new DFSize(122, 36);
// Foot button
footButton = DaggerfallUI.AddButton(footButtonRect, mainPanel);
footButton.OnMouseClick += FootButton_OnMouseClick;
footButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.TransportFoot);
footButton.OnKeyboardEvent += FootButton_OnKeyboardEvent;
// Horse button
horseButton = DaggerfallUI.AddButton(horseButtonRect, mainPanel);
if (hasHorse) {
horseButton.OnMouseClick += HorseButton_OnMouseClick;
horseButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.TransportHorse);
horseButton.OnKeyboardEvent += HorseButton_OnKeyboardEvent;
}
else {
horseButton.BackgroundTexture = ImageReader.GetSubTexture(disabledTexture, horseDisabledRect, disabledTextureSize);
}
// Cart button
cartButton = DaggerfallUI.AddButton(cartButtonRect, mainPanel);
if (hasCart) {
cartButton.OnMouseClick += CartButton_OnMouseClick;
cartButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.TransportCart);
cartButton.OnKeyboardEvent += CartButton_OnKeyboardEvent;
}
else {
cartButton.BackgroundTexture = ImageReader.GetSubTexture(disabledTexture, cartDisabledRect, disabledTextureSize);
}
// Ship button
shipButton = DaggerfallUI.AddButton(shipButtonRect, mainPanel);
if (hasShip) {
shipButton.OnMouseClick += ShipButton_OnMouseClick;
shipButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.TransportShip);
shipButton.OnKeyboardEvent += ShipButton_OnKeyboardEvent;
}
else {
shipButton.BackgroundTexture = ImageReader.GetSubTexture(disabledTexture, shipDisabledRect, disabledTextureSize);
}
// Exit button
exitButton = DaggerfallUI.AddButton(exitButtonRect, mainPanel);
exitButton.OnMouseClick += ExitButton_OnMouseClick;
exitButton.Hotkey = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.TransportExit);
exitButton.OnKeyboardEvent += ExitButton_OnKeyboardEvent;
NativePanel.Components.Add(mainPanel);
// Store toggle closed binding for this window
toggleClosedBinding = InputManager.Instance.GetBinding(InputManager.Actions.Transport);
}
#endregion
#region Overrides
public override void Update()
{
base.Update();
if (DaggerfallUI.Instance.HotkeySequenceProcessed == HotkeySequence.HotkeySequenceProcessStatus.NotFound)
{
// Toggle window closed with same hotkey used to open it
if (InputManager.Instance.GetKeyUp(toggleClosedBinding) || InputManager.Instance.GetBackButtonUp())
CloseWindow();
}
}
#endregion
#region Private Methods
void LoadTextures()
{
ImageData baseData = ImageReader.GetImageData(baseTextureName);
baseTexture = baseData.texture;
baseSize = new Vector2(baseData.width, baseData.height);
disabledTexture = ImageReader.GetTexture(disabledTextureName);
}
#endregion
#region Event Handlers
private void ExitButton_OnMouseClick(BaseScreenComponent sender, Vector2 position)
{
CloseWindow();
}
protected void ExitButton_OnKeyboardEvent(BaseScreenComponent sender, Event keyboardEvent)
{
if (keyboardEvent.type == EventType.KeyDown)
{
DaggerfallUI.Instance.PlayOneShot(SoundClips.ButtonClick);
isCloseWindowDeferred = true;
}
else if (keyboardEvent.type == EventType.KeyUp && isCloseWindowDeferred)
{
isCloseWindowDeferred = false;
CloseWindow();
}
}
private void FootButton_OnMouseClick(BaseScreenComponent sender, Vector2 position)
{
// Reset to normal on foot walking.
GameManager.Instance.TransportManager.TransportMode = TransportModes.Foot;
CloseWindow();
}
private void FootButton_OnKeyboardEvent(BaseScreenComponent sender, Event keyboardEvent)
{
if (keyboardEvent.type == EventType.KeyUp)
{
// Reset to normal on foot walking.
GameManager.Instance.TransportManager.TransportMode = TransportModes.Foot;
CloseWindow();
}
}
private void HorseButton_OnMouseClick(BaseScreenComponent sender, Vector2 position)
{
// Change to riding a horse.
GameManager.Instance.TransportManager.TransportMode = TransportModes.Horse;
CloseWindow();
}
private void HorseButton_OnKeyboardEvent(BaseScreenComponent sender, Event keyboardEvent)
{
if (keyboardEvent.type == EventType.KeyUp)
{
// Change to riding a horse.
GameManager.Instance.TransportManager.TransportMode = TransportModes.Horse;
CloseWindow();
}
}
private void CartButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) {
// Change to riding a cart.
GameManager.Instance.TransportManager.TransportMode = TransportModes.Cart;
CloseWindow();
}
private void CartButton_OnKeyboardEvent(BaseScreenComponent sender, Event keyboardEvent)
{
if (keyboardEvent.type == EventType.KeyUp)
{
// Change to riding a cart.
GameManager.Instance.TransportManager.TransportMode = TransportModes.Cart;
CloseWindow();
}
}
private void ShipButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) {
// Teleport to your ship, or back.
GameManager.Instance.TransportManager.TransportMode = TransportModes.Ship;
CloseWindow();
}
private void ShipButton_OnKeyboardEvent(BaseScreenComponent sender, Event keyboardEvent)
{
if (keyboardEvent.type == EventType.KeyUp)
{
// Teleport to your ship, or back.
GameManager.Instance.TransportManager.TransportMode = TransportModes.Ship;
CloseWindow();
}
}
#endregion
}
}