/
MotionBlurConfigPage.cs
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/
MotionBlurConfigPage.cs
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// Project: Daggerfall Unity
// Copyright: Copyright (C) 2009-2023 Daggerfall Workshop
// Web Site: http://www.dfworkshop.net
// License: MIT License (http://www.opensource.org/licenses/mit-license.php)
// Source Code: https://github.com/Interkarma/daggerfall-unity
// Original Author: Gavin Clayton (interkarma@dfworkshop.net)
// Contributors:
//
// Notes:
//
using UnityEngine;
using DaggerfallWorkshop.Game.UserInterface;
namespace DaggerfallWorkshop.Game.UserInterfaceWindows
{
public class MotionBlurConfigPage : GameEffectConfigPage
{
const string key = "motionBlur";
Checkbox enableCheckbox;
HorizontalSlider shutterAngleSlider;
HorizontalSlider sampleCountSlider;
public override string Key => key;
public override string Title => TextManager.Instance.GetLocalizedText(Key);
public override void Setup(Panel parent)
{
Vector2 pos = settingsStartPos;
// About this effect
AddTipPanel(parent, TextManager.Instance.GetLocalizedText("motionBlurTip"));
// Enable toggle
enableCheckbox = AddCheckbox(parent, TextManager.Instance.GetLocalizedText("enable"), ref pos);
enableCheckbox.OnToggleState += EnableCheckbox_OnToggleState;
// Shutter angle slider
shutterAngleSlider = AddSlider(parent, TextManager.Instance.GetLocalizedText("shutterAngle"), 360, ref pos);
shutterAngleSlider.OnScroll += ShutterAngleSlider_OnScroll;
shutterAngleSlider.SetIndicator(0, 360, DaggerfallUnity.Settings.MotionBlurShutterAngle);
StyleIndicator(shutterAngleSlider);
// Sample count slider
sampleCountSlider = AddSlider(parent, TextManager.Instance.GetLocalizedText("sampleCount"), 32, ref pos);
sampleCountSlider.OnScroll += SampleCountSlider_OnScroll;
sampleCountSlider.SetIndicator(4, 32, DaggerfallUnity.Settings.MotionBlurSampleCount);
StyleIndicator(sampleCountSlider);
}
public override void ReadSettings()
{
enableCheckbox.IsChecked = DaggerfallUnity.Settings.MotionBlurEnable;
shutterAngleSlider.Value = DaggerfallUnity.Settings.MotionBlurShutterAngle;
sampleCountSlider.Value = DaggerfallUnity.Settings.MotionBlurSampleCount;
}
public override void DeploySettings()
{
GameManager.Instance.StartGameBehaviour.DeployCoreGameEffectSettings(CoreGameEffectSettingsGroups.MotionBlur);
}
public override void SetDefaults()
{
DaggerfallUnity.Settings.MotionBlurEnable = false;
DaggerfallUnity.Settings.MotionBlurShutterAngle = 270;
DaggerfallUnity.Settings.MotionBlurSampleCount = 8;
}
private void EnableCheckbox_OnToggleState()
{
DaggerfallUnity.Settings.MotionBlurEnable = enableCheckbox.IsChecked;
DeploySettings();
}
private void ShutterAngleSlider_OnScroll()
{
DaggerfallUnity.Settings.MotionBlurShutterAngle = shutterAngleSlider.ScrollIndex;
DeploySettings();
}
private void SampleCountSlider_OnScroll()
{
DaggerfallUnity.Settings.MotionBlurSampleCount = sampleCountSlider.ScrollIndex + 4;
DeploySettings();
}
}
}