/
J0B00Y00.txt
149 lines (119 loc) · 4 KB
/
J0B00Y00.txt
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-- Quest: C:\QUESTS\WORKING\J0B00Y00.Qbn.
-- StartsBy: NPC
-- Questee: member
-- Questor: Zenithar
-- Repute: 0
-- QuestId: 0
Messages: 31
Quest: J0B00Y00
DisplayName: The Bounty
-- Message panels
QRC:
QuestorOffer: [1000]
<ce> If you are available for employment, I may
<ce> have a job for you. It's a messy little
<ce> affair, involving punishing a thief.
<ce> It will mean a _reward_ gold piece reward.
<ce> Sounds like something you'd be at all
<ce> interested in?
RefuseQuest: [1001]
<ce> Disappointing. Well, we'll find someone
<ce> else doubtlessly.
AcceptQuest: [1002]
<ce> We seldom take a vigilante stand in our
<ce> affairs, but in this case, we feel
<ce> justified. This thief, you see, stole
<ce> directly from one of our caravans and
<ce> is ransoming us for use of the highway.
<ce> Such nerve. You will find the little thug
<ce> in a hideout called ___mondung_.
<ce> Be back in =1stparton_ days.
QuestFail: [1003]
<ce> You had best move along, %pcf.
<ce> You only have =1stparton_ days
<ce> to kill that crook.
QuestComplete: [1004]
<ce> Very good job, %pcf.
<ce> That ought to discourage other
<ce> highwaymen. Here's your _reward_
<ce> gold. Thank you.
RumorsDuringQuest: [1005]
That footpad is single-handedly ruining the economy.
<--->
<ce> They think that highwayman is a thief, but the crook
<ce> is highly trained with a blade.
RumorsPostfailure: [1006]
That robber moved to a different hideout, but the roads still aren't safe.
<--->
I don't know why they can't arrest that highwayman. It ought to be easy.
RumorsPostsuccess: [1007]
The merchants are pretty happy that they finally got that thief.
<--->
I don't care that they got that nightblade. The roads still aren't safe.
QuestorPostsuccess: [1008]
Of course I'll chat with you, %pcf. I remember those highwaymen you killed.
QuestorPostfailure: [1009]
The Resolution continues to lose gold to those highwaymen. Not very amusing.
Message: 1020
<ce> You must be from the Resolution.
<ce> Prepare to die, bounty hunter!
Message: 1030
%qdt:
The Resolution of Zenithar
has sent me to kill a thief who has been ransacking
their caravans. ___mondung_ is
the crook's hideout. I need to
kill the thief and be back at
___questgiver_ in =1stparton_ days.
-- Symbols used in the QRC file:
--
-- %pcf occurs 3 times.
-- %qdt occurs 1 time.
-- =1stparton_ occurs 6 times.
-- ___mondung_ occurs 2 times.
-- ___questgiver_ occurs 1 time.
-- _reward_ occurs 4 times.
QBN:
Item _reward_ gold
Person _questgiver_ group Questor
Place _mondung_ remote dungeon
Clock _1stparton_ 00:00 0 flag 17 range 0 2
Foe _monster1_ is Nightblade
Foe _monster2_ is Assassin
Foe _monster3_ is Thief
Foe _monster4_ is Spellsword
-- Quest start-up:
start timer _1stparton_
reveal _mondung_
log 1030 step 0
pick one of _S.05_ _S.06_ _S.07_ _S.08_
_pcgetsgold_ task:
when _qgclicked_ and _mondead_
give pc _reward_
end quest
_mondead_ task:
killed 1 _monster4_
killed 1 _monster2_
killed 1 _monster1_
killed 1 _monster3_
_qgclicked_ task:
clicked npc _questgiver_
_1stparton_ task:
end quest
_clearclick_ task:
when _qgclicked_ and not _mondead_
say 1003
clear _qgclicked_ _clearclick_
_S.05_ task:
place foe _monster1_ at _mondung_
_S.06_ task:
place foe _monster2_ at _mondung_
_S.07_ task:
place foe _monster3_ at _mondung_
_S.08_ task:
place foe _monster4_ at _mondung_
_S.09_ task:
injured _monster4_ saying 1020
injured _monster3_ saying 1020
injured _monster2_ saying 1020
injured _monster1_ saying 1020