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Object spawns are broken when starting a new game #45
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Not seeing this behavior when running clean builds on OSX or Linux, so this is a strange one. It sounds like a similar issue to your 'everything is a phone' bug that popped up once. That fixed itself when you sorted out SDL, right? Is CMake finding the wrong SDL again? |
I'm seeing visuals and hearing sound, so it must be using the right SDL and SDL_mixer right? |
Starting a game via the main menu should just delay the call to |
Just to have a paper trail here, as we discussed this happens due to case-insensitivity of the code that copies res/data/archive.dat to create the new current game save data. |
Opened a new Issue to deal with this: #50 |
steps to repro:
I tried wiping my save data just in case this was related, no change in behavior.
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