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BlockEvents.kt
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BlockEvents.kt
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package me.iru.events
import me.iru.Authy
import org.bukkit.entity.Player
import org.bukkit.event.EventHandler
import org.bukkit.event.EventPriority
import org.bukkit.event.Listener
import org.bukkit.event.block.BlockBreakEvent
import org.bukkit.event.block.BlockPlaceEvent
import org.bukkit.event.block.SignChangeEvent
import org.bukkit.event.entity.EntityDamageByEntityEvent
import org.bukkit.event.entity.EntityDamageEvent
import org.bukkit.event.entity.EntityPickupItemEvent
import org.bukkit.event.entity.FoodLevelChangeEvent
import org.bukkit.event.inventory.InventoryInteractEvent
import org.bukkit.event.player.*
class BlockEvents : Listener {
val loginProcess = Authy.loginProcess
@EventHandler(priority = EventPriority.HIGHEST)
fun onMove(e : PlayerMoveEvent) {
if(loginProcess.contains(e.player)) {
val from = e.from
val to = e.to ?: return
if (from.blockX == to.blockX &&
from.blockZ == to.blockZ &&
from.y - to.y >= 0
) return
e.setTo(from)
}
}
@EventHandler
fun onBlockBreak(e : BlockBreakEvent) {
if (loginProcess.contains(e.player)) {
e.isCancelled = true
}
}
@EventHandler
fun onBlockPlace(e : BlockPlaceEvent) {
if(loginProcess.contains(e.player)) {
e.isCancelled = true
}
}
@EventHandler(priority = EventPriority.LOWEST)
fun onItemConsume(e : PlayerItemConsumeEvent) {
if(loginProcess.contains(e.player)) {
e.isCancelled = true
}
}
@EventHandler(priority = EventPriority.LOWEST)
fun onItemDrop(e : PlayerDropItemEvent) {
if(loginProcess.contains(e.player)) {
e.isCancelled = true
}
}
@EventHandler(priority = EventPriority.LOWEST)
fun onItemHeld(e : PlayerItemHeldEvent) {
if(loginProcess.contains(e.player)) {
e.isCancelled = true
}
}
@EventHandler(priority = EventPriority.LOWEST)
fun onItemPickup(e : EntityPickupItemEvent) {
if(e.entity is Player) {
if (loginProcess.contains((e.entity as Player).player as Player)) {
e.isCancelled = true
}
}
}
@EventHandler(priority = EventPriority.LOWEST)
fun onUse(e : PlayerInteractEvent) {
if(loginProcess.contains(e.player)) {
e.isCancelled = true
}
}
@EventHandler(priority = EventPriority.LOWEST)
fun onEntityUse(e : PlayerInteractAtEntityEvent) {
if(loginProcess.contains(e.player)) {
e.isCancelled = true
}
}
@EventHandler(priority = EventPriority.LOWEST)
fun onEntityUse2(e : PlayerInteractEntityEvent) {
if(loginProcess.contains(e.player)) {
e.isCancelled = true
}
}
@EventHandler(priority = EventPriority.LOWEST)
fun onDamageTaken(e : EntityDamageEvent) {
if(e.entity is Player) {
if (loginProcess.contains((e.entity as Player).player as Player)) {
e.isCancelled = true
}
}
}
@EventHandler(priority = EventPriority.LOWEST)
fun onFoodLevelChange(e : FoodLevelChangeEvent) {
if(e.entity is Player) {
if (loginProcess.contains((e.entity as Player).player as Player)) {
e.isCancelled = true
}
}
}
@EventHandler(priority = EventPriority.LOWEST)
fun onAttack(e : EntityDamageByEntityEvent) {
if(e.damager is Player) {
if (loginProcess.contains(e.damager as Player)) {
e.isCancelled = true
}
}
}
@EventHandler(priority = EventPriority.LOWEST)
fun onAnyCommand(e : PlayerCommandPreprocessEvent) {
val allowedCommands = mutableListOf("/l", "/login", "/reg", "/register")
if(loginProcess.contains(e.player)) {
if (!allowedCommands.contains(e.message.split(" ")[0])) {
e.isCancelled = true
loginProcess.sendPleaseAuthMessage(e.player)
}
}
}
@EventHandler(priority = EventPriority.LOWEST)
fun onChat(e : AsyncPlayerChatEvent) {
if(loginProcess.contains(e.player)) {
e.isCancelled = true
loginProcess.sendPleaseAuthMessage(e.player)
}
}
@EventHandler(priority = EventPriority.LOWEST)
fun onInventoryInteract(e : InventoryInteractEvent) {
val p = e.whoClicked as Player
if(loginProcess.contains(p)) {
e.isCancelled = true
loginProcess.sendPleaseAuthMessage(p)
}
}
@EventHandler(priority = EventPriority.LOWEST)
fun onShear(e : PlayerShearEntityEvent) {
if(loginProcess.contains(e.player)) {
e.isCancelled = true
}
}
@EventHandler(priority = EventPriority.LOWEST)
fun onFish(e : PlayerFishEvent) {
if(loginProcess.contains(e.player)) {
e.isCancelled = true
}
}
@EventHandler(priority = EventPriority.LOWEST)
fun onBedEnter(e : PlayerBedEnterEvent) {
if(loginProcess.contains(e.player)) {
e.isCancelled = true
}
}
@EventHandler(priority = EventPriority.LOWEST)
fun onEditBook(e : PlayerEditBookEvent) {
if(loginProcess.contains(e.player)) {
e.isCancelled = true
}
}
@EventHandler(priority = EventPriority.LOWEST)
fun onSignChange(e : SignChangeEvent) {
if(loginProcess.contains(e.player)) {
e.isCancelled = true
}
}
}