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True off screen Simulation #6

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IsaacMulcahy opened this issue Nov 7, 2022 · 1 comment
Open

True off screen Simulation #6

IsaacMulcahy opened this issue Nov 7, 2022 · 1 comment
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Requested Feature A addition or improvement requested by the community

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@IsaacMulcahy
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Is your feature request related to a problem? Please describe.
I want characters to still do stuff when off screen and not rendered without using a lot of resources

Describe the solution you'd like
A method to simulate what the NPC's do when they are culled off screen and to cause very little processing overhead. I would also like for the culling to be automated, e.g. if they over 'x' away then they are simulated, if they are within range then they are rendered.

@IsaacMulcahy IsaacMulcahy added the Requested Feature A addition or improvement requested by the community label Nov 7, 2022
@IsaacMulcahy
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On hold, due to change in priorities

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Labels
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