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ChampionColor.ts
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ChampionColor.ts
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export enum ChampionColor {
/** 33% more life. Drops a red heart. */
RED = 0,
/** 33% increased movement speed. Drops a Lil Battery. */
YELLOW = 1,
/** Leaves green creep as it walks. Drops a pill. */
GREEN = 2,
/** Greed shot (causing dropped coins on hit). Drops 1-3 coins. */
ORANGE = 3,
/** Half speed. Spawns 3 blue flies on death. */
BLUE = 4,
/** Explodes on death. Drops a bomb. */
BLACK = 5,
/** Invincible until all other enemies are killed. Drops an eternal heart. */
WHITE = 6,
/** 33% health, half speed. Drops a key. */
GREY = 7,
/** Spectral projectiles and can move past environmental obstacles. Drops a locked chest. */
TRANSPARENT = 8,
/** Fades in and out of visibility. Drops a red chest. */
FLICKER = 9,
/** Random projectiles. No drop. */
PINK = 10,
/** Pulls the player (and tears) towards itself. Drops a trinket. */
PURPLE = 11,
/**
* Collapses into a flesh pile upon death and regenerates if not finished off.
*
* Drops a double heart.
*/
DARK_RED = 12,
/** Releases blood shots in 8 directions when killed. Drops a half red heart. */
LIGHT_BLUE = 13,
/**
* The enemy blends into the background and briefly becomes visible when damaged.
*
* Drops a rune.
*/
CAMO = 14,
/** Splits into two copies of itself upon death. */
PULSE_GREEN = 15,
/** Repels Isaac's tears while in the gray state. Drops a random pickup. */
PULSE_GREY = 16,
/** Has 1-2 Eternal Flies circling it. Spawns two attack flies on death. */
FLY_PROTECTED = 17,
/** Half size, 33% less HP, 33% faster. 20% chance to drop a pill. */
TINY = 18,
/** Double size, 50% more HP, does 2 hearts of damage, 10% slower. 20% chance to drop a pill. */
GIANT = 19,
/** Heals all enemies in the room (including itself) for 30 HP per second. Drops a heart. */
PULSE_RED = 20,
/**
* Spawns an Attack Fly on hit. After each hit, there is a delay until the next hit results in
* another Attack Fly. A single Pulsating enemy can have up to 5 Attack Flies at once.
*
* Spawns 4-6 blue flies on death.
*/
SIZE_PULSE = 21,
/**
* 3x HP. All enemies in the room that are not champions will turn yellow while the crowned enemy
* is alive. The affected enemies will drop batteries like yellow champions upon dying.
*
* Drops 2-3 random pickups.
*/
KING = 22,
/**
* Does 2 hearts of damage when touched. Produces a Necronomicon effect upon death.
*
* Deals two full hearts of damage.
*/
DEATH = 23,
/** Constantly poops. */
BROWN = 24,
/** Many champion effects combined, drops one of everything. */
RAINBOW = 25,
}