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RoomShape.ts
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RoomShape.ts
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export enum RoomShape {
/**
* A "normal" room.
*
* The "SHAPE_" prefix is necessary because enums cannot start with a number.
*/
SHAPE_1x1 = 1, // eslint-disable-line @typescript-eslint/naming-convention,isaacscript/enum-member-number-separation
/** Narrow 1x1 horizontal. */
IH = 2,
/** Narrow 1x1 vertical. */
IV = 3,
/**
* 2x1 vertical.
*
* The "SHAPE_" prefix is necessary because enums cannot start with a number.
*/
SHAPE_1x2 = 4, // eslint-disable-line @typescript-eslint/naming-convention,isaacscript/enum-member-number-separation
/** Narrow 2x1 vertical. */
IIV = 5,
/**
* 2x1 horizontal.
*
* The "SHAPE_" prefix is necessary because enums cannot start with a number.
*/
SHAPE_2x1 = 6, // eslint-disable-line @typescript-eslint/naming-convention,isaacscript/enum-member-number-separation
/** Narrow 2x1 horizontal. */
IIH = 7,
/**
* The biggest room type.
*
* The "SHAPE_" prefix is necessary because enums cannot start with a number.
*/
SHAPE_2x2 = 8, // eslint-disable-line @typescript-eslint/naming-convention,isaacscript/enum-member-number-separation
/** Looks like a "⅃" with a gap in the top-left-hand corner. */
LTL = 9,
/** Looks like an "L" with a gap in the top-right-hand corner. */
LTR = 10,
/** Looks like a "⅂" with a gap in the bottom-left-hand corner. */
LBL = 11,
/** Looks like a "Г" with a gap in the bottom-right-hand corner. */
LBR = 12,
}