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ModelPartsViewer.py
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ModelPartsViewer.py
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import copy
import ModelPartsScreenshot as mps
import numpy as np
import os
from PIL import Image
import ProjectUtils as pUtils
import pyrender
import random
import sys
from Scorer import Scorer
import trimesh
class Part:
def __init__(self, mesh, hostDatasetIndex, label=None, side=None, joints=None):
self.mesh = copy.deepcopy(mesh)
self.hostDatasetIndex = copy.deepcopy(hostDatasetIndex)
if label != None:
self.label = label
if side != None:
self.side = side
if joints != None:
self.joints = joints
self.groupedParts = []
def getSide(self, side):
assert len(self.groupedParts) > 0
for part in self.groupedParts:
if part.side == side:
return copy.deepcopy(part)
return None
def getJoints(self, side):
for part in self.groupedParts:
if part.side == side:
return copy.deepcopy(part)
return None
@property
def isGroupedOnly(self):
return len(self.groupedParts) <= 0
class Model:
def __init__(self, parts):
self.parts = copy.deepcopy(parts)
self.name = "default"
self.datasetIndex = None
self.datasetObjIndex = None
self.cachedScore = None
def getPartByLabel(self, label):
for part in self.parts:
if part.label == label:
return copy.deepcopy(part)
return None
# identifier only specifies the parts but not the original model the parts are based on
def getIdentifier(self):
identifier = ''
for part in self.parts:
identifier += part.hostDatasetIndex + ' '
return identifier
class ModelPartsViewer:
def __init__(self):
self.models = []
self.inputModels = []
self.renderMode = 0
self.viewerModelIndex = 0
self.scorer = Scorer()
modelPartsViewer = ModelPartsViewer()
def setInputModels(models):
modelPartsViewer.inputModels = copy.deepcopy(models)
modelPartsViewer.models = copy.deepcopy(models)
def setSceneMeshes(scene, parts):
# Remove all the current meshes
meshNodes = list(scene.mesh_nodes)
for meshNode in meshNodes:
scene.remove_node(meshNode)
# Add all the new meshes
for part in parts:
# we never manipulate meshes in the scene, only construct new ones
# therefore, copying it is much safer because now we can access the "current mesh" parts
partMesh = pyrender.Mesh.from_trimesh(part.mesh, smooth=False)
scene.add(partMesh)
def setViewerSceneMeshes(viewer, parts):
viewer.render_lock.acquire()
setSceneMeshes(viewer.scene, parts)
viewer.render_lock.release()
def getCaptionForModel(model, index):
captionText = '#'+str(index)+' - '
if model.datasetIndex != None:
captionText += str(model.datasetIndex)+'.mat, ' + \
str(model.datasetObjIndex)+'.obj'
else:
captionText += "generated"
if model.cachedScore != None:
captionText += ' Score: '+str(model.cachedScore)
caption = {'text': captionText,
'location': pyrender.constants.TextAlign.TOP_CENTER,
'font_name': 'fonts/Arial.ttf',
'font_pt': 20,
'color': (0, 0, 0, 255),
'scale': 1
}
captionList = []
captionList.append(caption)
return captionList
def updateModelCaption(viewer, model, index):
viewer.viewer_flags['caption'] = getCaptionForModel(model, index)
def setModelIndex(viewer, index):
modelPartsViewer.viewerModelIndex = index
modelPartsViewer.renderMode = 0
model = modelPartsViewer.models[index]
updateModelCaption(viewer, model, index)
setViewerSceneMeshes(viewer, model.parts)
def setRenderModeIndex(viewer, model, renderModeIndex):
modelPartsViewer.renderMode = renderModeIndex
partToView = renderModeIndex - 1
if partToView == -1:
setViewerSceneMeshes(viewer, model.parts)
else:
setViewerSceneMeshes(viewer, [model.parts[partToView]])
def showNewModel(viewer, model):
modelPartsViewer.models.append(model)
setModelIndex(viewer, len(modelPartsViewer.models)-1)
def viewNextModel(viewer):
nextIndex = (modelPartsViewer.viewerModelIndex +
1) % len(modelPartsViewer.models)
setModelIndex(viewer, nextIndex)
def viewPrevModel(viewer):
prevIndex = (modelPartsViewer.viewerModelIndex -
1) % len(modelPartsViewer.models)
setModelIndex(viewer, prevIndex)
def viewNextPart(viewer):
model = modelPartsViewer.models[modelPartsViewer.viewerModelIndex]
# total of partsCount+1 modes of display, including "full" view and one for each part
renderModesCount = len(model.parts) + 1
nextPartIndex = (modelPartsViewer.renderMode + 1) % renderModesCount
setRenderModeIndex(viewer, model, nextPartIndex)
def viewPrevPart(viewer):
model = modelPartsViewer.models[modelPartsViewer.viewerModelIndex]
# total of partsCount+1 modes of display, including "full" view and one for each part
renderModesCount = len(model.parts) + 1
nextPartIndex = (modelPartsViewer.renderMode - 1) % renderModesCount
setRenderModeIndex(viewer, model, nextPartIndex)
def getRandomCollectionPart(partType, inputModels):
shuffledModels = inputModels.copy()
random.shuffle(shuffledModels)
requiredPart = None
for model in shuffledModels:
requiredPart = model.getPartByLabel(partType)
if requiredPart != None:
break
return requiredPart, model
def removeFromModelListByName(models, name):
for model in models:
if model.name == name:
models.remove(model)
break
def modelListContains(models, modelToCompare):
for model in models:
if model.getIdentifier() == modelToCompare.getIdentifier():
return True
return False
# API END
# generate chair model without welding
def generateChairFast(inputModels):
# we use a random model to "fill" out with new parts
randomModel = inputModels[pUtils.randomInt(0, len(inputModels))]
# initialize chair parts by default to belong to the original model
chairParts = {
'seat': randomModel.getPartByLabel('seat'),
'back': randomModel.getPartByLabel('back'),
'leg': randomModel.getPartByLabel('leg'),
'arm rest': randomModel.getPartByLabel('arm rest')}
# generator models holds the dynamic list of all possible chairs used for generation
generatorModels = inputModels.copy()
# we will fill the model by parts in random order
partLabels = ['seat', 'back', 'leg', 'arm rest']
random.shuffle(partLabels)
# find a part and then remove its chair from the list of suggestions
# if ran out of chairs - stop
for i in range(len(partLabels)):
if len(generatorModels) <= 0:
break
partLabel = partLabels[i]
newPart, refModel = getRandomCollectionPart(partLabel, generatorModels)
if newPart != None:
chairParts[partLabel] = newPart
removeFromModelListByName(generatorModels, refModel.name)
resultParts = []
for part in randomModel.parts:
newPart = chairParts[part.label]
#pUtils.scaleMeshAToB(newPart.mesh, part.mesh)
#pUtils.translateMeshAToB(newPart.mesh, part.mesh)
resultParts.append(newPart)
return Model(resultParts)
# Takes random pieces from collection and puts them together in a mesh, replacing parts of a random chair
def generateChair(inputModels):
generatedChair = generateChairFast(inputModels)
weldChairParts(generatedChair)
return generatedChair
def weldChairParts(chair):
pUtils.connectJointsBeta(chair.parts)
def generateChairViewer(viewer):
generatedChair = generateChair(modelPartsViewer.inputModels)
# show the new model made out of all parts we need
# it will appear on the screen and will be appended to the end of the viewable collection
showNewModel(viewer, generatedChair)
# Takes a screenshot of the present chair model and saves it to the folder.
# Demonstrates how to turn model into a set of pixels.
def takeScreenshot(viewer):
currentModel = modelPartsViewer.models[modelPartsViewer.viewerModelIndex]
# Prapre directories to write to
directory = os.path.dirname('screenshots/')
if not os.path.exists(directory):
os.makedirs(directory)
# images are saved in either {num}/ folder if original chairs or in generated/ folder if were generated.
isGeneratedModel = currentModel.name == "default"
modelDirectory = 'generated/'
if not isGeneratedModel:
modelDirectory = currentModel.name+'/'
directory = os.path.join(directory, modelDirectory)
if not os.path.exists(directory):
os.makedirs(directory)
# initialize perspectives
rotations = [
(0, 0, 0), # front
(0, np.pi, 0), # back
(0, -np.pi/2, 0), # left
(0, np.pi/2, 0), # right
(np.pi/2, 0, 0), # top
(-np.pi/2, 0, 0) # bottom
]
# each screenshot will have w,h,3 shape in returned array in the same order as the given rotations
perspectives = mps.captureDepth(
currentModel, rotations, imageWidth=224, imageHeight=224, depthBegin=1, depthEnd=5)
im = Image.fromarray(perspectives[0])
im.save(os.path.join(directory, 'front.png'))
im = Image.fromarray(perspectives[1])
im.save(os.path.join(directory, 'back.png'))
im = Image.fromarray(perspectives[2])
im.save(os.path.join(directory, 'left.png'))
im = Image.fromarray(perspectives[3])
im.save(os.path.join(directory, 'right.png'))
im = Image.fromarray(perspectives[4])
im.save(os.path.join(directory, 'top.png'))
im = Image.fromarray(perspectives[5])
im.save(os.path.join(directory, 'bottom.png'))
def evalCurrentChair(viewer):
currentModel = modelPartsViewer.models[modelPartsViewer.viewerModelIndex]
# initialize perspectives
rotations = [
(0, 0, 0), # front
(0, np.pi/2, 0), # right
(np.pi/2, 0, 0), # top
]
# each screenshot will have w,h,3 shape in returned array in the same order as the given rotations
perspectives = mps.captureDepth(
currentModel, rotations, imageWidth=224, imageHeight=224, depthBegin=1, depthEnd=5)
score = modelPartsViewer.scorer.score(perspectives)
# cache score and update caption
currentModel.cachedScore = score
updateModelCaption(viewer, currentModel, modelPartsViewer.viewerModelIndex)
print("Evaluator Gave the Chair a score of " + str(score))
pass
def takePositiveScreenShot(viewer):
currentModel = modelPartsViewer.models[modelPartsViewer.viewerModelIndex]
outputDir = "dataset/imageData/chairs-data/positive/"
# initialize perspectives
rotations = [
(0, 0, 0), # front
(0, np.pi/2, 0), # right
(np.pi/2, 0, 0), # top
]
# each screenshot will have w,h,3 shape in returned array in the same order as the given rotations
perspectives = mps.captureDepth(
currentModel, rotations, imageWidth=224, imageHeight=224, depthBegin=1, depthEnd=5)
currentIndex = len(os.listdir(outputDir))
currentIndex += 1
im = Image.fromarray(perspectives[0])
im.save(os.path.join(outputDir, str(currentIndex) + '.png'))
currentIndex += 1
im = Image.fromarray(perspectives[1])
im.save(os.path.join(outputDir, str(currentIndex) + '.png'))
currentIndex += 1
im = Image.fromarray(perspectives[2])
im.save(os.path.join(outputDir, str(currentIndex) + '.png'))
print("Saved as a Positive Chair")
generateChairViewer(viewer)
pass
def takeNegativeScreenShot(viewer):
currentModel = modelPartsViewer.models[modelPartsViewer.viewerModelIndex]
outputDir = "dataset/imageData/chairs-data/negative/"
# initialize perspectives
rotations = [
(0, 0, 0), # front
(0, np.pi/2, 0), # right
(np.pi/2, 0, 0), # top
]
# each screenshot will have w,h,3 shape in returned array in the same order as the given rotations
perspectives = mps.captureDepth(
currentModel, rotations, imageWidth=224, imageHeight=224, depthBegin=1, depthEnd=5)
currentIndex = len(os.listdir(outputDir))
currentIndex += 1
im = Image.fromarray(perspectives[0])
im.save(os.path.join(outputDir, str(currentIndex) + '.png'))
currentIndex += 1
im = Image.fromarray(perspectives[1])
im.save(os.path.join(outputDir, str(currentIndex) + '.png'))
currentIndex += 1
im = Image.fromarray(perspectives[2])
im.save(os.path.join(outputDir, str(currentIndex) + '.png'))
print("Saved as a Negative Chair " + outputDir + str(currentIndex))
generateChairViewer(viewer)
pass
def exportModelAsObj(model, filePath):
directory = os.path.dirname('export_objs/')
if not os.path.exists(directory):
os.makedirs(directory)
path = os.path.join(directory, filePath)
resultCombinedMesh = trimesh.base.Trimesh()
for part in model.parts:
resultCombinedMesh = trimesh.util.concatenate(
[resultCombinedMesh, part.mesh])
obj = trimesh.exchange.obj.export_obj(resultCombinedMesh)
f = open(path, "w")
f.write(obj)
f.close()
def exportCurrentChair(viewer):
currentModel = modelPartsViewer.models[modelPartsViewer.viewerModelIndex]
exportModelAsObj(currentModel, 'viewer_generated.obj')
def start():
modelPartsViewer.renderMode = 0
modelPartsViewer.viewerModelIndex = 0
defaultModel = modelPartsViewer.models[modelPartsViewer.viewerModelIndex]
defaultScene = pyrender.Scene()
defaultCaption = getCaptionForModel(
defaultModel, modelPartsViewer.viewerModelIndex)
setSceneMeshes(defaultScene, defaultModel.parts)
pyrender.Viewer(
defaultScene,
viewer_flags={'caption': defaultCaption},
registered_keys={
'd': viewNextModel,
'a': viewPrevModel,
's': viewPrevPart,
'w': viewNextPart,
'g': generateChairViewer,
'x': takeScreenshot,
'y': takePositiveScreenShot,
'n': takeNegativeScreenShot,
'e': evalCurrentChair,
'o': exportCurrentChair},
use_raymond_lighting=True)