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Merged geometries #61
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I guess you mean using the merge utils? http://learningthreejs.com/blog/2011/10/05/performance-merging-geometry/ This would probably not be a core thing but would fall under an extra component for #34. Still, doesn't look TOO hard. The problem really is figuring out when the child geometry has changed. |
Yea, that's what I mean. I started messing with this earlier today actually. I don't think its too bad. I found that I needed to access |
Here's what I have so far, and some comments about the problems I see with it.
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You can try to cache the material in local state using Regarding the matrix that you need for merging, you would probably have to build the matrix yourself from the There could be problems if people try to merge meshes with different materials, but for now I suppose you can just check for that and throw and error. |
Is there anyway to easily merge geometries yet?
Something like this would be cool:
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