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b64buff.go
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b64buff.go
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// Itero - Online iterative vote application
// Copyright (C) 2020 Joseph Boudou
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// Package b64buff implements a bit buffer that can encode bit vectors as URL string.
//
// The bit buffer allows to read and write any number of bits.
// The encoding is similar to Base64 but different. It has no padding. Currently it cannot be
// changed.
package b64buff
import (
"bytes"
"crypto/rand"
"errors"
"io"
)
// Buffer is a bit buffer.
type Buffer struct {
buff bytes.Buffer
// The readSize lower bits of readMore contains bits to read.
readMore byte
readSize uint8
// The writeSize upper bits (6 based) of writeMore contains bits to write.
writeMore byte
writeSize uint8
}
const encoding = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ-_"
var decoding [256]byte
var (
WrongNbBits = errors.New("Impossible number of bits")
NotEnoughData = errors.New("No enough data to read")
NotAligned = errors.New("Buffer not aligned")
EncodingError = errors.New("Error in encoding")
)
func init() {
for i := 0; i < len(decoding); i++ {
decoding[i] = 0xFF
}
for i := 0; i < len(encoding); i++ {
decoding[encoding[i]] = byte(i)
}
}
// Random creates a Buffer containing at least nbBits random bits.
func NewRandom(nbBits uint32) (ret *Buffer, err error) {
ret = &Buffer{}
nbBytes := (nbBits + 5) / 6
buff := make([]byte, nbBytes)
if _, err := rand.Reader.Read(buff); err != nil {
return ret, err
}
for i := range buff {
buff[i] &= 0x3F
}
ret.buff.Write(buff)
return
}
// Len returns the number of bits in the buffer.
func (self *Buffer) Len() uint32 {
return uint32(self.readSize) + uint32(self.writeSize) + (uint32(self.buff.Len()) * 6)
}
// WriteUInt32 writes the lower nbBits of data to the buffer.
func (self *Buffer) WriteUInt32(data uint32, nbBits uint8) error {
if nbBits == 0 {
return nil
}
if nbBits > 32 {
return WrongNbBits
}
if self.writeSize+nbBits < 6 {
mask := uint32(0x3F) >> (6 - nbBits)
self.writeSize += nbBits
self.writeMore |= byte(data&mask) << (6 - self.writeSize)
return nil
}
if self.writeSize > 0 {
diff := 6 - self.writeSize
nbBits -= diff
mask := (uint32(0x3F) >> diff) << nbBits
self.writeMore |= byte((data & mask) >> nbBits)
if err := self.buff.WriteByte(self.writeMore); err != nil {
return err
}
self.writeMore = 0
self.writeSize = 0
}
for nbBits >= 6 {
nbBits -= 6
mask := uint32(0x3F) << nbBits
val := byte((data & mask) >> nbBits)
if err := self.buff.WriteByte(val); err != nil {
return err
}
}
if nbBits > 0 {
diff := 6 - nbBits
mask := uint32(0x3F) >> diff
self.writeMore = byte(data&mask) << diff
self.writeSize = nbBits
}
return nil
}
// ReadUInt32 reads nbBits of the buffer into the lower bits of ret.
func (self *Buffer) ReadUInt32(nbBits uint8) (ret uint32, err error) {
if nbBits == 0 {
return
}
if nbBits > 32 {
return 0, WrongNbBits
}
if uint32(nbBits) > self.Len() {
return 0, NotEnoughData
}
if nbBits <= self.readSize {
self.readSize -= nbBits
mask := (byte(0x3F) >> (6 - nbBits)) << self.readSize
ret = uint32(self.readMore&mask) >> self.readSize
self.readMore &^= mask
return
}
if self.readSize > 0 {
nbBits -= self.readSize
ret |= uint32(self.readMore) << nbBits
self.readMore = 0
self.readSize = 0
}
for nbBits >= 6 {
nbBits -= 6
var val uint8
val, err = self.buff.ReadByte()
if err != nil {
return
}
ret |= uint32(val) << nbBits
}
if nbBits > 0 {
if self.buff.Len() > 0 {
self.readMore, err = self.buff.ReadByte()
if err != nil {
return
}
self.readSize = 6 - nbBits
mask := (uint8(0x3F) >> self.readSize) << self.readSize
ret |= uint32(self.readMore&mask) >> self.readSize
self.readMore &^= mask
} else {
diff := 6 - nbBits
mask := uint8(0x3F) << diff
ret |= uint32(self.writeMore&mask) >> diff
self.writeSize -= nbBits
self.writeMore = (self.writeMore &^ mask) << nbBits
}
}
return
}
// WriteB64 writes the whole string into the buffer.
//
// The string must have been correctly encoded by a call to ReadAllB64.
//
// The call fails if write is not aligned.
// Write is aligned when the number of bits written to the buffer can be divided by 6.
func (self *Buffer) WriteB64(str string) (err error) {
if self.writeSize != 0 {
return NotAligned
}
for _, c := range str {
val := decoding[c]
if val > 0x3F {
return EncodingError
}
err = self.buff.WriteByte(val)
if err != nil {
return
}
}
return
}
// ReadAllB64 reads the whole buffer to the string.
//
// The call fails if read is not aligned.
// Read is aligned when the number of bits read from the buffer can be divided by 6.
func (self *Buffer) ReadAllB64() (ret string, err error) {
if self.readSize != 0 {
return "", NotAligned
}
from := self.buff.Bytes()
to := make([]byte, len(from))
for i, val := range from {
to[i] = encoding[val]
}
self.buff.Reset()
return string(to), nil
}
type b64Reader struct {
buffer *Buffer
}
func (self b64Reader) Read(p []byte) (n int, err error) {
if self.buffer.readSize != 0 {
return 0, NotAligned
}
n, err = self.buffer.buff.Read(p)
for i := 0; i < n; i++ {
p[i] = encoding[p[i]]
}
return
}
// B64Reader returns an encoded reader on the Buffer.
//
// Calling Read on the returned value fails if read is not aligned.
// Read is aligned when the number of bits read from the buffer can be divided by 6.
func (self *Buffer) B64Reader() io.Reader {
return b64Reader{self}
}
// AlignRead forces read to be aligned, by discarding surnumerous bits.
//
// Read is aligned when the number of bits read from the buffer can be divided by 6.
// The discarded bits are the less significant bits that would have been returned by a call
// to ReadUInt32. Those bits are returned by the method.
func (self *Buffer) AlignRead() (ret byte) {
ret = self.readMore
self.readSize = 0
self.readMore = 0
return
}
// RandomString produces a random readable string of the given length.
// The returned string is a valid B64 encoded random value.
func RandomString(length uint32) (ret string, err error) {
var rnd *Buffer
if rnd, err = NewRandom(length * 6); err != nil {
return "", err
}
bits := rnd.B64Reader()
buff := make([]byte, length)
if _, err := bits.Read(buff); err != nil {
return "", err
}
return string(buff), nil
}
// RandomUInt32 returns a uniform randow value between 0 and 2^nbBits - 1.
func RandomUInt32(nbBits uint8) (uint32, error) {
rnd, err := NewRandom(uint32(nbBits))
if err != nil {
return 0, err
}
return rnd.ReadUInt32(nbBits)
}