forked from gen2brain/raylib-go
/
gestures.go
70 lines (60 loc) · 1.58 KB
/
gestures.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
package rl
/*
#include "raylib.h"
*/
import "C"
import "unsafe"
// SetGesturesEnabled - Enable a set of gestures using flags
func SetGesturesEnabled(gestureFlags uint32) {
cgestureFlags := (C.uint)(gestureFlags)
C.SetGesturesEnabled(cgestureFlags)
}
// IsGestureDetected - Check if a gesture have been detected
func IsGestureDetected(gesture Gestures) bool {
cgesture := (C.int)(gesture)
ret := C.IsGestureDetected(cgesture)
v := bool(ret)
return v
}
// GetGestureDetected - Get latest detected gesture
func GetGestureDetected() Gestures {
ret := C.GetGestureDetected()
v := (Gestures)(ret)
return v
}
// GetTouchPointsCount - Get touch points count
func GetTouchPointsCount() int32 {
ret := C.GetTouchPointsCount()
v := (int32)(ret)
return v
}
// GetGestureHoldDuration - Get gesture hold time in milliseconds
func GetGestureHoldDuration() float32 {
ret := C.GetGestureHoldDuration()
v := (float32)(ret)
return v
}
// GetGestureDragVector - Get gesture drag vector
func GetGestureDragVector() Vector2 {
ret := C.GetGestureDragVector()
v := newVector2FromPointer(unsafe.Pointer(&ret))
return v
}
// GetGestureDragAngle - Get gesture drag angle
func GetGestureDragAngle() float32 {
ret := C.GetGestureDragAngle()
v := (float32)(ret)
return v
}
// GetGesturePinchVector - Get gesture pinch delta
func GetGesturePinchVector() Vector2 {
ret := C.GetGesturePinchVector()
v := newVector2FromPointer(unsafe.Pointer(&ret))
return v
}
// GetGesturePinchAngle - Get gesture pinch angle
func GetGesturePinchAngle() float32 {
ret := C.GetGesturePinchAngle()
v := (float32)(ret)
return v
}