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Main_Debug.shtml
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Main_Debug.shtml
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html lang="en">
<head>
<meta name="generator" content=
"HTML Tidy for Mac OS X (vers 31 October 2006 - Apple Inc. build 15.17), see www.w3.org">
<title>Debug Menu</title><!-- Style -->
<meta http-equiv="Content-Type" content=
"text/html; charset=us-ascii">
<link rel="stylesheet" type="text/css" href="/css/default.css"
media="screen">
<link rel="stylesheet" type="text/css" href="/css/print.css"
media="print">
<link rel="icon" href="/images/jmri.ico" type="image/png">
<link rel="home" title="Home" href="/"><!-- /Style -->
</head>
<body>
<!--#include virtual="/Header" -->
<div id="mBody">
<!--#include virtual="Sidebar" -->
<div id="mainContent">
<a name="Top"></a>
<h1>DecoderPro® Main Window</h1>
<h2>Debug Menu</h2>
<div align="right">
<p><a href="Main_Panels.shtml">Previous</a> | <a href=
"Main_Window.shtml">Next</a></p>
<p><a href="index.shtml#Main">Back to Index</a></p>
</div>
<hr>
<p><strong><a name="memory"></a>Memory Usage
Monitor</strong></p>
<blockquote>
<p>Opens the <span style="font-weight: bold;">Memory Usage
Monitor</span> tool that lets you see how much memory JMRI
is using in your computer.</p>
<p align="center"><img src="images/Main_Debug01.png" alt=
"Memory Monitro" border="4" height="188" width="513"></p>
<p align="left">There are three columns in the display at
the top of the panel:</p>
<ul>
<li><strong>used (MB)</strong> - the amount of memory
currently in use.</li>
<li><strong>free (MB)</strong> - the amount of memory
currently allocated to JMRI, but not in use, free for
later use.</li>
<li><strong>total (MB</strong>, of 198.500 Mb) - the
total memory available to JMRI.</li>
</ul>
<p>The buttons located at the bottom each column:</p>
<ul>
<li><strong><input name="button" id="button" value=
"Update" type="button"></strong> - puts a new series of
values in the bottom row of the memory display and moves
the old values up one row.</li>
<li><strong><input name="button2" id="button2" value=
"Collect Memory" type="button"></strong> - reduces the
amount of used memory to the minimum possible by asking
Java to run a garbage collection.</li>
<li><strong><input name="button3" id="button3" value=
"Testt" type="button"></strong> - Runs a test of the
memory allocation and collection process ( not used by
regular users)</li>
</ul>
</blockquote>
<p><img src="images/separator.png" alt="sep" height="4"
width="340"></p>
<p><strong>Import Decoder File</strong></p>
<blockquote>
<p>Opens your operating systems <strong>Open</strong>
dialog to locate a decoder definition file to install in
DecoderPro®.</p>
</blockquote>
<p><strong>Import Decoder URL</strong></p>
<blockquote>
<p>Opens an <strong>Input</strong> prompt in which you type
a URL of a file to download and install a decoder
definition file in DecoderPro®.</p>
<p><img src="images/Main_Debug05.png" alt="Input" height=
"128" width="297"></p>
</blockquote>
<p><strong>Recreate Decoder Index</strong></p>
<blockquote>
<p>After adding a decoder definition, updates the decoder
index that is used by the Programmers in
DecoderPro®.</p>
</blockquote>
<p><strong>Recreate Roster Index</strong></p>
<blockquote>
<p>After importing a new roster file, updates the roster
index used by DecoderPro.®</p>
</blockquote>
<p><span style="font-weight: bold;">Update Decoder
Definitions</span></p>
<p style="margin-left: 40px;">Updates the decoder definitions
for DecoderPro®</p><img src="images/separator.png" alt=
"sep" height="4" width="340">
<p><a id="ValidateXML" name="ValidateXML"></a><strong>Validate
XML File</strong></p>
<blockquote>
<p>Opens the operating systems <strong>Open</strong>
dialog, and Validates the selected XML file, then either
displays an information box with OK or an error message.
Used when you create your own decoder definition or modify
any XML file used in DecoderPro. The validation process is
a reasonably rigorous check of the internal structure of
the XML file.</p>
</blockquote>
<p><strong>Check Decoder Names</strong></p>
<blockquote>
<p>Opens the <strong>Open</strong> dialog from which you
may select a decoder definition file that will be checked
for standard names and lists the items contained in the
file that do not have standard names. These are not errors,
but they will not show up in the Comprehensive Programmer.
To display they must be put in a pane in the decoder
definition. Used when you create a decoder definition.</p>
</blockquote>
<p><strong>Check Programmer Names</strong></p>
<blockquote>
<p>Opens the <strong>Open</strong> dialog from which you
may select a programmer definition file that will be
checked for standard programmer names and lists the items
contained in the file that do not have standard names. This
feature is used when developing your custom
programmers.</p>
</blockquote>
<p><img src="images/separator.png" alt="sep" height="4"
width="340"></p>
<p><strong>Load Logixs Disabled</strong></p>
<blockquote>
<p>Will disable/enable Logixs when loaded by the Panels
menu.</p>
<p><img src="images/Main_Debug06.png" alt="logix" height=
"122" width="495"></p>
</blockquote>
<p><strong><a name="log"></a>Log Message</strong></p>
<blockquote>
<p>Opens the M<strong>ake Log Entry</strong> prompt to
allow you manually enter an entry in the log file.</p>
<p><img src="images/Main_Debug02.png" alt="log entry"
height="85" width="525"></p>
<p><strong>Message</strong>: Type your message and then
click the <input name="button4" id="button4" value="Add"
type="button"> to add the message to the log file.</p>
</blockquote>
<p><strong>Display Message Log</strong></p>
<p style="margin-left: 40px;">Displays window with Log
messages displayed.</p>
<p><strong>Display Log Categories</strong></p>
<p style="margin-left: 40px;">Displays the <strong>Display
Log Categories</strong> window which displays a list of all
the jmri log message categories.<br></p>
<p><img src="images/separator.png" alt="sep" height="4"
width="340"></p>
<p><strong><a name="vsdecoder"></a>Virtual Sound
Decoder</strong></p>
<div style="margin-left: 2em">
<ul>
<li><a href="Main_VSD.shtml"><strong>VSDecoder
</strong></a></li>
</ul>
</div>
<div style="margin-left: 120px;">
Main page and introduction
</div>
<div style="margin-left: 2em">
<ul>
<li><a href="VSD_Manager.shtml"><strong>VSDecoder
Manager</strong></a></li>
</ul>
</div>
<div style="margin-left: 120px;">
Manage Virtual Sound Decoders
</div>
<div style="margin-left: 2em">
<ul>
<li><a href="VSD_LocationsMgr.shtml"><strong>Manage VSD
Locations</strong></a></li>
</ul>
</div>
<div style="margin-left: 120px;">
Manage apparent sound locations of Reporters and other VSD
elements.
</div>
<div style="margin-left: 2em">
<ul>
<li><a href="Main_VSD.shtml#preferences"><strong>VSDecoder
Preferences</strong></a></li>
</ul>
</div>
<div style="margin-left: 120px;">
Manage VSD Preferences elements.
</div>
<div style="margin-left: 2em">
<ul>
<li><a href="VSD_File_and_Config.shtml"><strong>VSD File
and Configuration</strong></a></li>
</ul>
</div>
<p><img src="images/separator.png" alt="sep" height="4"
width="340"></p>
<p><strong><a name="pricom"></a>PRICOM <img src=
"images/arrow.gif" alt="arrow" height="9" width=
"20"></strong></p>
<div style="margin-left: 2em">
<ul>
<li>
<strong>PRICOM Packet Tester <img src=
"images/arrow.gif" alt="arrow" height="9" width=
"20"></strong>
<ul>
<li><strong>Connect</strong>-Opens the <a href=
"Main_PRICOM.shtml">Pocket Connection Tester</a>
dialog.</li>
</ul>
</li>
<li><strong>PRICOM Flash Update</strong></li>
</ul>
</div>
<blockquote>
<p style="margin-left: 80px;">Opens the P<strong>RICOM
Flash Updater</strong> window to facilitate updating the
firmware.</p>
</blockquote>
<p><img src="images/separator.png" alt="sep" height="4"
width="340"></p>
<p><strong>USB Input Control</strong></p>
<blockquote>
<p>The <a style="font-weight: bold;" target="_blank" href=
"http://jmri.org/help/en/package/jmri/jmrix/jinput/treemodel/TreeFrame.shtml">
USB Assignments window</a> lets you connect JMRI sensors
and memories to USB input devices on your computer. For
example, you could have a JMRI sensor go ACTIVE when you
type a key or press a joystick button. You can then use
<strong>Routes</strong> and <strong>Logix</strong> to use
that USB input to control your layout.</p>
</blockquote>
<p><strong>USB Device Viewer</strong></p>
<blockquote>
<p>Allows user to view USB devices in use.</p>
</blockquote>
<p><img src="images/separator.png" alt="sep" height="4"
width="340"></p>
<p><strong>Rail Driver Throttle</strong></p>
<blockquote>
<p>Opens a <a href="Main_Throttle.shtml">Throttle</a>
window that is designed to work with <a href=
"http://www.raildriver.com/">Rail Driver</a>.</p>
</blockquote>
<p><img src="images/separator.png" alt="sep" height="4"
width="340"></p>
<p><strong>Start JMRI Web Server</strong></p>
<blockquote>
<p>Starts a Web Server on your computer. You can access the
Index.shtml page using the URL displayed in the dialog.</p>
<p>The <a href=
"http://jmri.org/help/en/html/web/index.shtml">JMRI web
server</a> is meant to be a quick and easy way for model
railroaders, not Masters of the Web, to get a web
connection to JMRI up and running.</p>
</blockquote>
<p align="center"><img src="images/Main_Debug03.png" alt=
"mini server" height="70" width="428"></p>
<p><img src="images/separator.png" alt="sep" height="4"
width="340"></p>
<p><strong>Start WiThrottle</strong></p>
<blockquote>
<p>Opens the WiThrottle window which controls the
connection between WiThrottle and iPhone, or iPad Touch and
JMRI</p>
<p>Additional information on <strong><a href=
"http://jmri.org/help/en/package/jmri/jmrit/withrottle/UserInterface.shtml"
target="_blank">creating a WiThrottle.</a></strong></p>
</blockquote>
<blockquote>
<p align="center"><img src="images/Main_Debug04.png" alt=
"Wi Throttle" height="267" width="321"></p>
</blockquote>
<hr>
<div align="right">
<p><a href="Main_Window.shtml"></a><a href=
"Main_Panels.shtml">Previous</a> | <a href=
"Main_Window.shtml">Next</a></p>
<p><a href="index.shtml#Main">Back to Index</a></p>
</div><!--#include virtual="/Footer" -->
</div><!-- closes #mainContent-->
</div><!-- closes #mBody-->
</body>
</html>