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hero.py
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hero.py
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from character import Character
import time
import random
class Hero(Character):
def __init__(self, name):
super().__init__(name)
self.is_swapped = False
def restore(self):
self.health = 10
print("Hero's heath is restored to %d!" % self.health)
time.sleep(1)
def attack(self, enemy):
if self.is_swapped:
self.power, enemy.power = enemy.power, self.power
print(f"{self.name} swaps power with {enemy.name}")
if not self.is_alive(enemy):
return
print("%s attacks %s" % (self.name, enemy.name))
critical_chance = random.randint(1, 5)
if critical_chance > 4:
enemy.receive_damage(self.power * 2)
print(f"Critical hit! {self.name} did double damage to {enemy.name}")
else:
enemy.receive_damage(self.power)
if self.is_swapped:
self.power, enemy.power = enemy.power, self.power
self.is_swapped = False
time.sleep(0.5)
def buy(self, item, enemy):
if self.coins < item.cost:
print("Not enough coins.")
return
self.coins -= item.cost
if item.can_be_used:
self.items.append(item)
else:
item.apply(self, enemy)
def use_item(self, items, enemy):
print("You have the following items:")
for i in range(len(self.items)):
print(f"{i}. {self.items[i].name}")
choosing_item = True
while choosing_item:
print("Which item do you want to use? ")
user_input = int(input("> "))
if user_input in range(len(self.items)):
self.items[user_input].apply(self)
del self.items[user_input]
choosing_item = False
else:
print("Invalid user input")