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Does not work with blender 3.6 #1926

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Justiniscoding opened this issue Sep 23, 2023 · 3 comments
Closed

Does not work with blender 3.6 #1926

Justiniscoding opened this issue Sep 23, 2023 · 3 comments

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@Justiniscoding
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I downloaded the "latest" version from your website, and it is telling me that the build does not work at the moment. I am on a 2022 MacBook air with an M2 chip running the latest MacOS version (ventura)

@OmarEmaraDev
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We do not have daily builds for Arm Mac, only x86. So the latest build you downloaded only works for x86 Mac.

@Justiniscoding
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Justiniscoding commented Sep 23, 2023

OK thanks, is there a way where I can compile from source for arm?

@Justiniscoding
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Nevermind, I found out how to do it. You can compile it from source by running the follow commands in terminal:

cd ~/Downloads/
git clone https://github.com/JacquesLucke/animation_nodes
cd animation_nodes
brew install python@3.10
pip3.10 install cython
python3.10 setup.py build --export --noversioncheck

After running these commands(which will take a while) a zip file will be created in ~/Downloads/animation_nodes that you can import in blender
NOTE: This will only work on a mac

NOTE 2: You will need the xcode developer tools installed. You can install them by running xcode-select --install in terminal

NOTE 3: You will need to install homebrew if you do not have it already by running /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)" in terminal

NOTE 4: For future blender versions, a different version of python may be required. To check the python version used by your version of blender follow the guide at https://blender.stackexchange.com/questions/45528/how-to-get-blenders-version-number-from-python/45529. If your blender version does use a different python version, replace the numbers 3.10 in the commands with the new python version number.

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