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CMakeLists.txt
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CMakeLists.txt
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# Dawn Engine
# Written by David Avedissian (c) 2012-2016 (git@davedissian.com)
cmake_minimum_required(VERSION 3.0)
project(Dawn)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
###############################################
# Setup
###############################################
# Include modules
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/CMake")
# Limit configuration types
set(CMAKE_CONFIGURATION_TYPES Release RelWithDebInfo Debug)
###############################################
# Utilities
###############################################
include(Utilities)
enable_cpp11()
enable_maximum_warnings()
###############################################
# Platform specific stuff
###############################################
# Fix for "error C3859: virtual memory range for PCH exceeded" with MSVC
if(MSVC)
string(REGEX REPLACE "/Zm[0-9]+ " "" CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /Zm500" CACHE STRING "" FORCE)
endif()
###############################################
# Helpful functions
###############################################
function(add_game GAME_NAME)
# Executable type
if(WIN32)
set(TYPE WIN32)
elseif(APPLE)
set(TYPE MACOSX_BUNDLE)
endif()
# Necessary linker flags on 64-bit OS X for LuaJIT
if(APPLE)
set(CMAKE_EXE_LINKER_FLAGS "-pagezero_size 10000 -image_base 100000000")
endif()
# Currently, dawn can only be linked dynamically
add_definitions(-DDW_DLL)
# Add executable
add_executable(${GAME_NAME} ${TYPE} ${ARGN})
target_link_libraries(${GAME_NAME} Dawn)
if(APPLE)
target_link_libraries(${GAME_NAME} -pagezero_size 10000 -image_base 100000000)
endif()
set_output_dir(${GAME_NAME} ${CMAKE_SOURCE_DIR}/bin)
set_target_properties(${GAME_NAME} PROPERTIES DEBUG_POSTFIX _d)
# Copy over shared library dependencies
get_target_property(LIB_DIR Dawn LIBRARY_OUTPUT_DIRECTORY)
set(BIN_DIR ${CMAKE_SOURCE_DIR}/bin)
if(WIN32)
add_custom_command(TARGET ${GAME_NAME} POST_BUILD
COMMAND if exist ${LIB_DIR}/Dawn_d.dll ${CMAKE_COMMAND} -E copy ${LIB_DIR}/Dawn_d.dll ${BIN_DIR}
COMMAND if exist ${LIB_DIR}/Dawn.dll ${CMAKE_COMMAND} -E copy ${LIB_DIR}/Dawn.dll ${BIN_DIR}
COMMAND ${CMAKE_COMMAND} -E copy ${LIB_DIR}/irrKlang.dll ${BIN_DIR}
COMMAND ${CMAKE_COMMAND} -E copy ${LIB_DIR}/SDL2.dll ${BIN_DIR})
elseif(APPLE)
set(BUNDLE_DIR ${BIN_DIR}/${GAME_NAME}.app)
set(FRAMEWORKS_DIR ${BUNDLE_DIR}/Contents/Frameworks)
add_custom_command(TARGET ${GAME_NAME} POST_BUILD
COMMAND cp -r ${LIB_DIR}/Dawn.framework ${FRAMEWORKS_DIR})
add_custom_command(TARGET ${GAME_NAME} POST_BUILD
COMMAND cp ${LIB_DIR}/libirrklang.dylib ${BUNDLE_DIR}/Contents/MacOS)
else()
# TODO: Linux
endif()
endfunction()
###############################################
# Source
###############################################
add_subdirectory(src)
###############################################
# Installation
###############################################
# TODO