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Animation A has some rotation on the bone. I want to use animation B additively, but progressively cancel the rotation from A with "-this" in B.
Problem is, in Blockbench, "-this" only interpolated after the keyframe having it, not before.
The text was updated successfully, but these errors were encountered:
I need to test this in game, it might be working as intended...
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Animation A has some rotation on the bone. I want to use animation B additively, but progressively cancel the rotation from A with "-this" in B.
Problem is, in Blockbench, "-this" only interpolated after the keyframe having it, not before.
this_additive_interpolation_bug.mp4
The text was updated successfully, but these errors were encountered: