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[Issue] Auto-mapping plane or mesh to a texture is backwards #1273

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pedestriantactics opened this issue Feb 2, 2022 · 0 comments
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pedestriantactics commented Feb 2, 2022

When creating a texture from a mesh or using Auto UV on a mesh already assigned to the texture, the UV coordinates result in a flipped texture on the front faces. This includes planes.

This is not the case with cubes.

Drawing in the UV results in a backwards result on the plane
Screen Shot 2022-02-01 at 5 43 03 PM

and consequentially drawing on the object results in a backwards result in the UV
Screen Shot 2022-02-01 at 5 45 20 PM

@pedestriantactics pedestriantactics changed the title [Issue] Auto-mapping plane to a texture is backwards [Issue] Auto-mapping plane or mesh to a texture is backwards Feb 2, 2022
@JannisX11 JannisX11 added this to Confirmed Issue in Overview Feb 13, 2022
@JannisX11 JannisX11 moved this from Confirmed Issue to Fixed/Added in Upcoming Version in Overview Mar 6, 2022
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