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v0.13.1

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@RosaryMala RosaryMala released this 19 Oct 05:04
· 1106 commits to master since this release

Texture Revamp!

Mostly internal stuff changed this time. Things should look a little nicer, and if you want to use VR, you can turn off all post-effects for a decent speedup

Changelog:

  • Use texture arrays instead of texture atlases when available.
  • Use a single postprocess stack instead of multiple separate effects.
  • Lighten hidden tiles.

Controls:
Esc: Open options menu.
W, A, S, D, and middle click drag: Move horizontally.
Q, E: Move up and down.
P: Pause and resume sun movement.
[, ]: Change time of day. This automatically pauses the sun movement.
O: Toggle shadows being casted from hidden Z-levels.
L: Toggle scaling of creatures based on their size.
`: Toggle showing the Dwarf Fortress screen.
F: Toggle following the center of the dwarf fortress screen.
C: Switch between floating camera and walking FPS mode.
Ctrl+M: Exports the map as a Collada file.
Mouse wheel zooms in and out.
Right click drag rotates the view.

Installation:
At a minimum, Armok Vision needs a copy of Dwarf Fortress with a recent build of DFHack installed on top of it.
For a complete experience, you either need a copy of DFHack built after the current version of Armok Vision was released, or an updated RemoteFortressReader plugin for your platform. A windows version is included in the download, otherwise you can follow the instructions at https://github.com/DFHack/dfhack/blob/master/docs/Compile.rst to build your own. You will need to build from the develop branch of DFHack.
Then just run Armok Vision from anywhere with any save loaded in Dwarf Fortress.

Support Me
If you'd like to support my efforts, you can become my patron at https://www.patreon.com/japamala