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Windows app.
After using send_command_sync with a simple command "listplayers" in ARK, the response comes empty, crashing the app.
The code crashes at client.cpp, line 158 (packet_response.data is empty)
rconpp::response rconpp::rcon_client::receive_information(int32_t id, rconpp::data_type type) {
// Whilst this loop is better than a while loop,
// it should really just keep going for a certain amount of seconds.
for (int i = 0; i < 500; i++) {
packet packet_response = read_packet();
int packet_type = bit32_to_int(packet_response.data);
I'm using the general_improvements branch.
The text was updated successfully, but these errors were encountered:
Attempting connection to RCON server...
Connected successfully! Sending login data...
Sent login data.
Did not receive a packet in time. Did the server send a response?
Error code: 10060
Windows app.
After using send_command_sync with a simple command "listplayers" in ARK, the response comes empty, crashing the app.
The code crashes at client.cpp, line 158 (packet_response.data is empty)
I'm using the
general_improvements
branch.The text was updated successfully, but these errors were encountered: