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When generating multiple worlds, the preview "map" is not fully reset #1

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slippycheeze opened this issue Jul 9, 2017 · 2 comments

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@slippycheeze
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When creating multiple worlds sequentially, the preview doesn't draw quite right. It looks like any tile in the map that is identical to the previous world remains black, which I'm going to guess is some sort of map drawing optimization that doesn't quite work out here.

If there was some mechanism to fully reset the map, applying it at the start of world generation seems like the shortest path to a fix.

@JavidPack
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Thanks, I've seen this before but never realized it was caused by generating a 2nd world. I'll look into it.

@JavidPack
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This all happens with cancelling a previous world.

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