forked from usineur/hode
-
Notifications
You must be signed in to change notification settings - Fork 0
/
menu.h
125 lines (105 loc) · 3.41 KB
/
menu.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
#ifndef MENU_H__
#define MENU_H__
#include "intern.h"
struct Game;
struct PafPlayer;
struct Resource;
struct Video;
struct DatSpritesGroup {
uint32_t currentFrameOffset; // 0
uint32_t firstFrameOffset; // 4
uint32_t size; // 8 following this header
uint16_t count; // 12
uint16_t num; // 14
} PACKED; // sizeof == 16
struct DatBitmap {
uint32_t size; // 0
uint32_t unk4; // 4
// 8 lzw + 768 palette
} PACKED; // sizeof == 8
struct DatBitmapsGroup {
uint8_t w;
uint8_t h;
uint8_t colors;
uint8_t data;
uint32_t offset; // 4
uint32_t palette; // 8
} PACKED; // sizeof == 12
struct Menu {
enum {
kCheckpointLevelsCount = 8,
kCutsceneIndexesCount = 22, // kPafAnimation_cinema + 1
kOptionsCount = 19
};
Game *_g;
PafPlayer *_paf;
Resource *_res;
Video *_video;
SetupConfig *_config;
int _checkpointNum;
int _levelNum;
DatSpritesGroup *_titleSprites;
DatSpritesGroup *_playerSprites;
const uint8_t *_titleBitmapData;
uint32_t _titleBitmapSize;
const uint8_t *_playerBitmapData;
uint32_t _playerBitmapSize;
uint32_t _optionsBitmapSize[kOptionsCount];
const uint8_t *_optionsBitmapData[kOptionsCount];
DatBitmapsGroup *_cutscenesBitmaps;
const uint8_t *_cutscenesBitmapsData;
DatBitmapsGroup *_checkpointsBitmaps[kCheckpointLevelsCount];
const uint8_t *_checkpointsBitmapsData[kCheckpointLevelsCount];
DatBitmapsGroup *_levelsBitmaps;
const uint8_t *_levelsBitmapsData;
DatSpritesGroup *_iconsSprites;
const uint8_t *_iconsSpritesData;
int _optionsButtonSpritesCount;
const uint8_t *_optionsButtonSpritesData;
const uint8_t *_currentOptionButton;
const uint8_t *_digitsData;
const uint8_t *_optionData;
const uint8_t *_soundData;
uint8_t _paletteBuffer[256 * 3];
uint8_t _loadLevelButtonState;
uint8_t _optionNum;
int _lastLevelNum;
int _lastLevelCheckpointNum[kCheckpointLevelsCount];
uint8_t _condMask;
uint8_t _loadCheckpointButtonState;
int _bitmapCircularListIndex[3];
int _cutsceneIndexesCount;
int _cutsceneNum;
uint8_t _loadCutsceneButtonState;
int _cutsceneIndexes[kCutsceneIndexesCount];
Menu(Game *g, PafPlayer *paf, Resource *res, Video *video);
void setVolume();
void loadData();
int getSoundNum(int num) const;
void playSound(int num);
void drawSprite(const DatSpritesGroup *spriteGroup, const uint8_t *ptr, uint32_t num);
void drawSpritePos(const DatSpritesGroup *spriteGroup, const uint8_t *ptr, int x, int y, uint32_t num);
void drawSpriteNextFrame(DatSpritesGroup *spriteGroup, int num, int x, int y);
void refreshScreen(bool updatePalette);
bool mainLoop();
void drawTitleScreen(int option);
int handleTitleScreen();
void drawDigit(int x, int y, int num);
void drawBitmap(const DatBitmapsGroup *bitmapsGroup, const uint8_t *bitmapData, int x, int y, int w, int h, uint8_t baseColor = 0);
void setCurrentPlayer(int num);
void setLevelCheckpoint(int num);
void drawPlayerProgress(int state, int cursor);
void handleAssignPlayer();
void updateBitmapsCircularList(const DatBitmapsGroup *bitmapsGroup, const uint8_t *bitmapData, int num, int count);
void drawBitmapsCircularList(const DatBitmapsGroup *bitmapsGroup, const uint8_t *bitmapData, int num, int count, bool updatePalette);
void drawCheckpointScreen();
void drawLevelScreen();
void drawCutsceneScreen();
void handleSettingsScreen(int num);
void changeToOption(int num);
void handleLoadLevel(int num);
void handleLoadCheckpoint(int num);
void handleLoadCutscene(int num);
void handleOptions();
};
#endif // MENU_H__