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reimagined.str
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reimagined.str
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// Note to translators:
// If a sentence is the same in your language then please change it to "#same"
//
// eg:
// LANG_ENGLISH "HALT"
// LANG_GERMAN "#same"
//
// (This is so we can tell which strings have been signed-off as ok to be the same words for QA
// and because we do not store duplicate strings, which will then get exported again next time
// as being untranslated.)
//
//VERSION "1"
//CONFIG "C:\projects\cod\t5\bin\StringEd.cfg"
//FILENOTES ""
//HINTSTRINGS
REFERENCE WEAPONCOSTAMMO
LANG_ENGLISH "Hold ^3[{+activate}]^7 to buy Weapon [Cost: &&1], Ammo [Cost: &&2]"
REFERENCE WEAPONCOSTAMMO_UPGRADE
LANG_ENGLISH "Hold ^3[{+activate}]^7 to buy Weapon [Cost: &&1], Ammo [Cost: &&2],\n Upgraded Ammo [Cost: 2500]"
REFERENCE WEAPONCOSTAMMO_UPGRADE_HACKED
LANG_ENGLISH "Hold ^3[{+activate}]^7 to buy Upgraded Weapon [Cost: &&1], Ammo [Cost: &&2],\n Upgraded Ammo [Cost: &&3]"
REFERENCE WEAPON_DOUBLEBARREL_SAWED
LANG_ENGLISH "Hold ^3[{+activate}]^7 to buy Sawed-Off Double-Barreled Shotgun [Cost: &&1]"
REFERENCE WEAPON_AK74U
LANG_ENGLISH "Hold ^3[{+activate}]^7 to buy AK74u [Cost: &&1]"
REFERENCE MYSTERY_BOX
LANG_ENGLISH "Hold ^3[{+activate}]^7 to use Mystery Box [Cost: &&1]"
REFERENCE TRADE_EQUIPMENT
LANG_ENGLISH "Hold ^3[{+activate}]^7 to trade Equipment"
REFERENCE BETTY_PICKUP
LANG_ENGLISH "Hold ^3[{+activate}]^7 to Pick Up Bouncing Betty"
REFERENCE BETTY_PURCHASE
LANG_ENGLISH "Hold ^3[{+activate}]^7 to buy Bouncing Betty [Cost: 1000]"
REFERENCE PERK_QUICKREVIVE
LANG_ENGLISH "Hold ^3[{+activate}]^7 to buy Quick Revive [Cost: &&1]"
REFERENCE DOOR_CLOSED
LANG_ENGLISH "The door must be opened first"
REFERENCE ZIPLINE_ACTIVATE
LANG_ENGLISH "Hold ^3[{+activate}]^7 to activate the zipline"
REFERENCE ZIPLINE_BUY
LANG_ENGLISH "Hold ^3[{+activate}]^7 to activate the zipline [Cost: &&1]"
REFERENCE ZIPLINE_ACTIVE
LANG_ENGLISH "The zipline is active"
REFERENCE ZIPLINE_COOLDOWN
LANG_ENGLISH "The zipline is recharging"
REFERENCE ZIPLINE_DEACTIVATED
LANG_ENGLISH "The zipline must be activated before use"
REFERENCE TRAP_BRIDGE_EE
LANG_ENGLISH "Why are you trying to activate the trap before the bridge is down?"
REFERENCE TRAP_ACTIVE
LANG_ENGLISH "The trap is active"
REFERENCE TRAP_COOLDOWN
LANG_ENGLISH "The trap is recharging"
REFERENCE AUTO_TURRET_BUY
LANG_ENGLISH "Hold ^3[{+activate}]^7 to activate the turret [Cost: &&1]"
REFERENCE AUTO_TURRET_ACTIVE
LANG_ENGLISH "The turret is active"
REFERENCE AUTO_TURRET_COOLDOWN
LANG_ENGLISH "The turret is cooling down"
REFERENCE USE_WATER_TRAP
LANG_ENGLISH "Hold ^3[{+activate}]^7 to activate the reservoir [Cost: &&1]"
REFERENCE WATER_TRAP_ACTIVE
LANG_ENGLISH "The reservoir is active"
REFERENCE START_CORE
LANG_ENGLISH "Link not active"
REFERENCE POWER_UP_TPAD
LANG_ENGLISH "Hold ^3[{+activate}]^7 to initiate link to the mainframe"
REFERENCE TELEPORT_TO_CORE
LANG_ENGLISH "Hold ^3[{+activate}]^7 to teleport to the mainframe [Cost: &&1]"
REFERENCE LINK_TPAD
LANG_ENGLISH "Hold ^3[{+activate}]^7 to link the teleport pad to the mainframe"
REFERENCE LANDER_INACTIVE
LANG_ENGLISH "Hold ^3[{+activate}]^7 to activate lander station"
REFERENCE LANDER_CALL
LANG_ENGLISH "Hold ^3[{+activate}]^7 to call lander to position"
REFERENCE LANDER_IN_USE
LANG_ENGLISH "The lander is currently in use"
//WEAPONS
REFERENCE CROSSBOW_EXPLOSIVE
LANG_ENGLISH "Crossbow Explosive Bolt"
REFERENCE STG-44_UPGRADED
LANG_ENGLISH "Spatz-447"
REFERENCE SHOTGUN_DOUBLE_BARRELED_SAWED
LANG_ENGLISH "Sawed-Off Double-Barreled Shotgun"
REFERENCE SHOTGUN_DOUBLE_BARRELED_UPGRADED
LANG_ENGLISH "24 Bore"
REFERENCE PES
LANG_ENGLISH "P.E.S."
REFERENCE AK47_UPGRADED
LANG_ENGLISH "The Red Mist"
REFERENCE PSG1_UPGRADED
LANG_ENGLISH "Psychotic Salient Genius"
REFERENCE PPSH_UPGRADED
LANG_ENGLISH "The Reaper"
REFERENCE STONER63_UPGRADED
LANG_ENGLISH "Stoned69"
REFERENCE COMBAT_KNIFE
LANG_ENGLISH "Combat Knife"
REFERENCE BOWIE_KNIFE
LANG_ENGLISH "Bowie Knife"
REFERENCE SICKLE_KNIFE
LANG_ENGLISH "Sickle"
REFERENCE MEAT
LANG_ENGLISH "Meat"
//HUD
REFERENCE ENEMIES_REMAINING
LANG_ENGLISH "Enemies Remaining: "
REFERENCE TOTAL_TIME
LANG_ENGLISH "Total: "
REFERENCE ROUND_TIME
LANG_ENGLISH "Round: "
REFERENCE ROUND_TOTAL_TIME
LANG_ENGLISH "Round Total: "
REFERENCE SIDEQUEST_COMPLETE
LANG_ENGLISH "Sidequest Complete! Time: "
REFERENCE SIDEQUEST_PART_ONE_COMPLETE
LANG_ENGLISH "Sidequest Part 1 Complete! Time: "
REFERENCE ZOMBIE_THEATER_PLAYER_NAME_0
LANG_ENGLISH "Dempsey"
REFERENCE ZOMBIE_THEATER_PLAYER_NAME_1
LANG_ENGLISH "Nikolai"
REFERENCE ZOMBIE_THEATER_PLAYER_NAME_2
LANG_ENGLISH "Takeo"
REFERENCE ZOMBIE_THEATER_PLAYER_NAME_3
LANG_ENGLISH "Richtofen"
REFERENCE ZOMBIE_COD5_ASYLUM_PLAYER_NAME_0
LANG_ENGLISH "Dempsey"
REFERENCE ZOMBIE_COD5_ASYLUM_PLAYER_NAME_1
LANG_ENGLISH "Banana"
REFERENCE ZOMBIE_COD5_ASYLUM_PLAYER_NAME_2
LANG_ENGLISH "Smokey"
REFERENCE ZOMBIE_COD5_ASYLUM_PLAYER_NAME_3
LANG_ENGLISH "Gunner"
REFERENCE ZOMBIE_PENTAGON_PLAYER_NAME_0
LANG_ENGLISH "Kennedy"
REFERENCE ZOMBIE_PENTAGON_PLAYER_NAME_1
LANG_ENGLISH "McNamara"
REFERENCE ZOMBIE_PENTAGON_PLAYER_NAME_2
LANG_ENGLISH "Nixon"
REFERENCE ZOMBIE_PENTAGON_PLAYER_NAME_3
LANG_ENGLISH "Castro"
REFERENCE ZOMBIE_COAST_PLAYER_NAME_0
LANG_ENGLISH "Sarah"
REFERENCE ZOMBIE_COAST_PLAYER_NAME_1
LANG_ENGLISH "Robert"
REFERENCE ZOMBIE_COAST_PLAYER_NAME_2
LANG_ENGLISH "Danny"
REFERENCE ZOMBIE_COAST_PLAYER_NAME_3
LANG_ENGLISH "Michael"
//OPTIONS
REFERENCE NEXT_WEAPON_CAPS
LANG_ENGLISH "NEXT WEAPON"
REFERENCE PREVIOUS_WEAPON_CAPS
LANG_ENGLISH "PREVIOUS WEAPON"
REFERENCE EQUIPMENT
LANG_ENGLISH "EQUIPMENT"
REFERENCE PLACEABLE_MINE
LANG_ENGLISH "PLACEABLE MINE"
REFERENCE MELEE_WEAPON
LANG_ENGLISH "MELEE WEAPON"
REFERENCE HUD_OPTIONS
LANG_ENGLISH "HUD OPTIONS"
REFERENCE HOST_ONLY
LANG_ENGLISH "HOST ONLY"
REFERENCE FOV_SCALE
LANG_ENGLISH "FIELD OF VIEW SCALE"
REFERENCE SHOW_FPS
LANG_ENGLISH "SHOW FPS"
REFERENCE MAX_FPS
LANG_ENGLISH "MAX FPS"
REFERENCE FOG
LANG_ENGLISH "FOG"
REFERENCE WEAPON_SWITCH_DELAY
LANG_ENGLISH "WEAPON SWITCH DELAY"
REFERENCE CHAR_DIALOG
LANG_ENGLISH "CHARACTER DIALOG"
REFERENCE MAP_SPECIFIC
LANG_ENGLISH "MAP SPECIFIC OPTIONS"
REFERENCE HEALTH_BAR
LANG_ENGLISH "HEALTH BAR"
REFERENCE ENEMY_COUNTER
LANG_ENGLISH "ENEMY COUNTER"
REFERENCE TIMER
LANG_ENGLISH "TIMER"
REFERENCE ZONE_NAME
LANG_ENGLISH "ZONE NAME"
REFERENCE CHAR_NAMES
LANG_ENGLISH "CHARACTER NAMES"
REFERENCE ARMOR_VEST_CAPS
LANG_ENGLISH "JUGGERNOG"
REFERENCE SLEIGHT_OF_HANDS_CAPS
LANG_ENGLISH "SPEED COLA"
REFERENCE ADDITIONAL_PRIMARY_WEAPON_CAPS
LANG_ENGLISH "MULE KICK"
REFERENCE ZOMBIE_ASYLUM_SPAWN
LANG_ENGLISH "VERRUCKT: START ROOM"
REFERENCE ZOMBIE_MOON_NML_PERK
LANG_ENGLISH "NO MAN'S LAND: START PERK"
REFERENCE ZOMBIE_ASYLUM_SPAWN_ARMOR_VEST
LANG_ENGLISH "JUGGERNOG SIDE"
REFERENCE ZOMBIE_ASYLUM_SPAWN_QUICK_REVIVE
LANG_ENGLISH "QUICK REVIVE SIDE"
REFERENCE ZOMBIE_PENTAGON_DISABLE_WINDOW_1
LANG_ENGLISH "FIVE: DISABLED WINDOW 1"
REFERENCE ZOMBIE_PENTAGON_DISABLE_WINDOW_2
LANG_ENGLISH "FIVE: DISABLED WINDOW 2"
REFERENCE ZOMBIE_PENTAGON_DISABLE_WINDOW_CONFERENCE_NE
LANG_ENGLISH "CONFERENCE NE"
REFERENCE ZOMBIE_PENTAGON_DISABLE_WINDOW_CONFERENCE_NW
LANG_ENGLISH "CONFERENCE NW"
REFERENCE ZOMBIE_PENTAGON_DISABLE_WINDOW_CONFERENCE_SE
LANG_ENGLISH "CONFERENCE SE"
REFERENCE ZOMBIE_PENTAGON_DISABLE_WINDOW_CONFERENCE_SW
LANG_ENGLISH "CONFERENCE SW"
REFERENCE ZOMBIE_PENTAGON_DISABLE_WINDOW_HALLWAY_E
LANG_ENGLISH "HALLWAY EAST"
REFERENCE ZOMBIE_PENTAGON_DISABLE_WINDOW_HALLWAY_W
LANG_ENGLISH "HALLWAY WEST"
REFERENCE GAMEMODE_CAPS
LANG_ENGLISH "GAMEMODE"
REFERENCE GAMEMODE_SURVIVAL_CAPS
LANG_ENGLISH "SURVIVAL"
REFERENCE GAMEMODE_GRIEF_CAPS
LANG_ENGLISH "GRIEF"
REFERENCE GAMEMODE_SNR_CAPS
LANG_ENGLISH "SEARCH & REZURRECT"
REFERENCE GAMEMODE_CTF_CAPS
LANG_ENGLISH "CAPTURE"
REFERENCE GAMEMODE_KOTH_CAPS
LANG_ENGLISH "KING OF THE HILL"
REFERENCE GAMEMODE_RACE_CAPS
LANG_ENGLISH "RACE"
REFERENCE GAMEMODE_GG_CAPS
LANG_ENGLISH "GUN GAME"
REFERENCE GAMEMODE_TURNED_CAPS
LANG_ENGLISH "TURNED"
REFERENCE MAP_ROTATION
LANG_ENGLISH "MAP ROTATION"
REFERENCE SINGLE_MAP
LANG_ENGLISH "SINGLE MAP"
REFERENCE TEAMS
LANG_ENGLISH "TEAMS"
REFERENCE FFA
LANG_ENGLISH "FREE-FOR-ALL"
REFERENCE CUSTOM
LANG_ENGLISH "CUSTOM"
REFERENCE SET_TEAMS
LANG_ENGLISH "SET TEAMS"
REFERENCE PLAYER1
LANG_ENGLISH "PLAYER 1"
REFERENCE PLAYER2
LANG_ENGLISH "PLAYER 2"
REFERENCE PLAYER3
LANG_ENGLISH "PLAYER 3"
REFERENCE PLAYER4
LANG_ENGLISH "PLAYER 4"
REFERENCE CDC
LANG_ENGLISH "CDC"
REFERENCE CIA
LANG_ENGLISH "CIA"
//GAMEMODES
REFERENCE GAMEMODE_GRIEF
LANG_ENGLISH "Grief"
REFERENCE GAMEMODE_SNR
LANG_ENGLISH "Search & Rezurrect"
REFERENCE GAMEMODE_CTF
LANG_ENGLISH "Capture"
REFERENCE GAMEMODE_KOTH
LANG_ENGLISH "King of the Hill"
REFERENCE GAMEMODE_GG
LANG_ENGLISH "Gun Game"
REFERENCE GAMEMODE_RACE
LANG_ENGLISH "Race"
REFERENCE GAMEMODE_TURNED
LANG_ENGLISH "Turned"
REFERENCE GAMEMODE_FFA
LANG_ENGLISH " (Free-For-All)"
//BOX LOCATIONS
REFERENCE INITIAL_MAGICBOX_CAPS
LANG_ENGLISH "INITIAL BOX LOCATIONS"
REFERENCE INITIAL_MAGICBOX_ZOMBIE_THEATER_CREMATORIUM
LANG_ENGLISH "CREMATORIUM"
REFERENCE INITIAL_MAGICBOX_ZOMBIE_THEATER_START
LANG_ENGLISH "VIP LOUNGE"
REFERENCE INITIAL_MAGICBOX_ZOMBIE_THEATER_ALLEYWAY
LANG_ENGLISH "ALLEY"
REFERENCE INITIAL_MAGICBOX_ZOMBIE_THEATER_DINING
LANG_ENGLISH "DINING ROOM"
REFERENCE INITIAL_MAGICBOX_ZOMBIE_THEATER_CONTROL
LANG_ENGLISH "BOILER ROOM"
REFERENCE INITIAL_MAGICBOX_ZOMBIE_THEATER_DRESSING
LANG_ENGLISH "DRESSING ROOM"
REFERENCE INITIAL_MAGICBOX_ZOMBIE_THEATER_STAGE
LANG_ENGLISH "STAGE"
REFERENCE INITIAL_MAGICBOX_ZOMBIE_THEATER_THEATER
LANG_ENGLISH "THEATER"
REFERENCE INITIAL_MAGICBOX_ZOMBIE_PENTAGON_START3
LANG_ENGLISH "WEAPON TESTING"
REFERENCE INITIAL_MAGICBOX_ZOMBIE_PENTAGON_START2
LANG_ENGLISH "PIG RESEARCH"
REFERENCE INITIAL_MAGICBOX_ZOMBIE_PENTAGON_START
LANG_ENGLISH "MORGUE"
REFERENCE INITIAL_MAGICBOX_ZOMBIE_COAST_RESIDENCE
LANG_ENGLISH "LIGHTHOUSE STATION ROOF"
REFERENCE INITIAL_MAGICBOX_ZOMBIE_COAST_SHIPHOUSE
LANG_ENGLISH "SHIP SUN DECK"
REFERENCE INITIAL_MAGICBOX_ZOMBIE_COAST_SHIPBACK_FAR
LANG_ENGLISH "SHIP STERN"
REFERENCE INITIAL_MAGICBOX_ZOMBIE_COAST_START
LANG_ENGLISH "SHIP FORECASTLE"
REFERENCE INITIAL_MAGICBOX_ZOMBIE_COAST_LAGOON
LANG_ENGLISH "BOATHOUSE"
REFERENCE INITIAL_MAGICBOX_ZOMBIE_COAST_LIGHTHOUSE
LANG_ENGLISH "LIGHTHOUSE LEVEL 4"
REFERENCE INITIAL_MAGICBOX_ZOMBIE_TEMPLE_CAVES1
LANG_ENGLISH "WATERSLIDE EXIT"
REFERENCE INITIAL_MAGICBOX_ZOMBIE_TEMPLE_BRIDGE
LANG_ENGLISH "WATERFALL"
REFERENCE INITIAL_MAGICBOX_ZOMBIE_TEMPLE_POWER
LANG_ENGLISH "WATER WHEELS"
REFERENCE INITIAL_MAGICBOX_ZOMBIE_MOON_START
LANG_ENGLISH "M.P.D."
REFERENCE INITIAL_MAGICBOX_ZOMBIE_MOON_FOREST
LANG_ENGLISH "BIODOME"
REFERENCE INITIAL_MAGICBOX_ZOMBIE_MOON_TOWER
LANG_ENGLISH "TELEPORTER AREA"
//ZONES
// Nacht Der Untoten
REFERENCE ZOMBIE_COD5_PROTOTYPE_START_ZONE
LANG_ENGLISH "Start"
REFERENCE ZOMBIE_COD5_PROTOTYPE_BOX_ZONE
LANG_ENGLISH "Help Room"
REFERENCE ZOMBIE_COD5_PROTOTYPE_UPSTAIRS_ZONE
LANG_ENGLISH "Upstairs"
// Verruckt
REFERENCE ZOMBIE_COD5_ASYLUM_WEST_DOWNSTAIRS_ZONE
LANG_ENGLISH "Dentist Office"
REFERENCE ZOMBIE_COD5_ASYLUM_WEST2_DOWNSTAIRS_ZONE
LANG_ENGLISH "Morgue"
REFERENCE ZOMBIE_COD5_ASYLUM_NORTH_DOWNSTAIRS_ZONE
LANG_ENGLISH "North Downstairs Room"
REFERENCE ZOMBIE_COD5_ASYLUM_SOUTH_UPSTAIRS_ZONE
LANG_ENGLISH "South Balcony"
REFERENCE ZOMBIE_COD5_ASYLUM_SOUTH2_UPSTAIRS_ZONE
LANG_ENGLISH "Showers"
REFERENCE ZOMBIE_COD5_ASYLUM_POWER_UPSTAIRS_ZONE
LANG_ENGLISH "Power"
REFERENCE ZOMBIE_COD5_ASYLUM_KITCHEN_UPSTAIRS_ZONE
LANG_ENGLISH "Kitchen"
REFERENCE ZOMBIE_COD5_ASYLUM_NORTH_UPSTAIRS_ZONE
LANG_ENGLISH "North Balcony"
REFERENCE ZOMBIE_COD5_ASYLUM_NORTH2_UPSTAIRS_ZONE
LANG_ENGLISH "North Upstairs Room"
// Shi No Numa
REFERENCE ZOMBIE_COD5_SUMPF_CENTER_BUILDING_UPSTAIRS
LANG_ENGLISH "Center Building Upstairs"
REFERENCE ZOMBIE_COD5_SUMPF_CENTER_BUILDING_UPSTAIRS_BUY
LANG_ENGLISH "Center Building Zipline"
REFERENCE ZOMBIE_COD5_SUMPF_CENTER_BUILDING_COMBINED
LANG_ENGLISH "Center Building Downstairs"
REFERENCE ZOMBIE_COD5_SUMPF_NORTHWEST_OUTSIDE
LANG_ENGLISH "Outside Fishing Hut"
REFERENCE ZOMBIE_COD5_SUMPF_NORTHWEST_BUILDING
LANG_ENGLISH "Fishing Hut"
REFERENCE ZOMBIE_COD5_SUMPF_SOUTHWEST_OUTSIDE
LANG_ENGLISH "Outside Comm Room"
REFERENCE ZOMBIE_COD5_SUMPF_SOUTHWEST_BUILDING
LANG_ENGLISH "Comm Room"
REFERENCE ZOMBIE_COD5_SUMPF_NORTHEAST_OUTSIDE
LANG_ENGLISH "Outside Doctor's Quarters"
REFERENCE ZOMBIE_COD5_SUMPF_NORTHEAST_BUILDING
LANG_ENGLISH "Doctor's Quarters"
REFERENCE ZOMBIE_COD5_SUMPF_SOUTHEAST_OUTSIDE
LANG_ENGLISH "Outside Storage"
REFERENCE ZOMBIE_COD5_SUMPF_SOUTHEAST_BUILDING
LANG_ENGLISH "Storage"
// Der Riese
REFERENCE ZOMBIE_COD5_FACTORY_RECEIVER_ZONE
LANG_ENGLISH "Mainframe"
REFERENCE ZOMBIE_COD5_FACTORY_OUTSIDE_WEST_ZONE
LANG_ENGLISH "Outside Warehouse"
REFERENCE ZOMBIE_COD5_FACTORY_OUTSIDE_EAST_ZONE
LANG_ENGLISH "Outside Laboratory"
REFERENCE ZOMBIE_COD5_FACTORY_OUTSIDE_SOUTH_ZONE
LANG_ENGLISH "Courtyard"
REFERENCE ZOMBIE_COD5_FACTORY_WNUEN_ZONE
LANG_ENGLISH "Laboratory"
REFERENCE ZOMBIE_COD5_FACTORY_WNUEN_BRIDGE_ZONE
LANG_ENGLISH "Bridge Laboratory Side"
REFERENCE ZOMBIE_COD5_FACTORY_BRIDGE_ZONE
LANG_ENGLISH "Bridge Warehouse Side"
REFERENCE ZOMBIE_COD5_FACTORY_TP_EAST_ZONE
LANG_ENGLISH "Teleporter A"
REFERENCE ZOMBIE_COD5_FACTORY_TP_WEST_ZONE
LANG_ENGLISH "Teleporter B"
REFERENCE ZOMBIE_COD5_FACTORY_TP_SOUTH_ZONE
LANG_ENGLISH "Teleporter C"
REFERENCE ZOMBIE_COD5_FACTORY_WAREHOUSE_TOP_ZONE
LANG_ENGLISH "Upper Warehouse"
REFERENCE ZOMBIE_COD5_FACTORY_WAREHOUSE_BOTTOM_ZONE
LANG_ENGLISH "Warehouse"
// Kino Der Toten
REFERENCE ZOMBIE_THEATER_FOYER_ZONE
LANG_ENGLISH "Lobby"
REFERENCE ZOMBIE_THEATER_FOYER2_ZONE
LANG_ENGLISH "Lobby Hallway"
REFERENCE ZOMBIE_THEATER_CREMATORIUM_ZONE
LANG_ENGLISH "Crematorium"
REFERENCE ZOMBIE_THEATER_ALLEYWAY_ZONE
LANG_ENGLISH "Alley"
REFERENCE ZOMBIE_THEATER_WEST_BALCONY_ZONE
LANG_ENGLISH "Boiler Room"
REFERENCE ZOMBIE_THEATER_STAGE_ZONE
LANG_ENGLISH "Stage"
REFERENCE ZOMBIE_THEATER_THEATER_ZONE
LANG_ENGLISH "Theater"
REFERENCE ZOMBIE_THEATER_DRESSING_ZONE
LANG_ENGLISH "Dressing Room"
REFERENCE ZOMBIE_THEATER_DINING_ZONE
LANG_ENGLISH "Dining Room"
REFERENCE ZOMBIE_THEATER_VIP_ZONE
LANG_ENGLISH "VIP Lounge"
// FIVE
REFERENCE ZOMBIE_PENTAGON_CONFERENCE_LEVEL1
LANG_ENGLISH "Conference Room"
REFERENCE ZOMBIE_PENTAGON_HALLWAY_LEVEL1
LANG_ENGLISH "Hallway"
REFERENCE ZOMBIE_PENTAGON_WAR_ROOM_ZONE_TOP
LANG_ENGLISH "Upper War Room"
REFERENCE ZOMBIE_PENTAGON_WAR_ROOM_ZONE_NORTH
LANG_ENGLISH "North War Room"
REFERENCE ZOMBIE_PENTAGON_WAR_ROOM_ZONE_SOUTH
LANG_ENGLISH "South War Room"
REFERENCE ZOMBIE_PENTAGON_CONFERENCE_LEVEL2
LANG_ENGLISH "Panic Room"
REFERENCE ZOMBIE_PENTAGON_WAR_ROOM_ZONE_ELEVATOR
LANG_ENGLISH "Bottom Elevator"
REFERENCE ZOMBIE_PENTAGON_LABS_ELEVATOR
LANG_ENGLISH "Bottom Elevator"
REFERENCE ZOMBIE_PENTAGON_LABS_HALLWAY1
LANG_ENGLISH "South Labs"
REFERENCE ZOMBIE_PENTAGON_LABS_HALLWAY2
LANG_ENGLISH "North Labs"
REFERENCE ZOMBIE_PENTAGON_LABS_ZONE3
LANG_ENGLISH "Weapon Testing"
REFERENCE ZOMBIE_PENTAGON_LABS_ZONE2
LANG_ENGLISH "Pig Research"
REFERENCE ZOMBIE_PENTAGON_LABS_ZONE1
LANG_ENGLISH "Morgue"
// Ascension
REFERENCE ZOMBIE_COSMODROME_CENTRIFUGE_ZONE
LANG_ENGLISH "Centrifuge"
REFERENCE ZOMBIE_COSMODROME_CENTRIFUGE_ZONE2
LANG_ENGLISH "Upper Centrifuge"
REFERENCE ZOMBIE_COSMODROME_ACCESS_TUNNEL_ZONE
LANG_ENGLISH "Stairs"
REFERENCE ZOMBIE_COSMODROME_STORAGE_ZONE
LANG_ENGLISH "Storage Hallway"
REFERENCE ZOMBIE_COSMODROME_STORAGE_ZONE2
LANG_ENGLISH "Storage"
REFERENCE ZOMBIE_COSMODROME_STORAGE_LANDER_ZONE
LANG_ENGLISH "Storage Lander"
REFERENCE ZOMBIE_COSMODROME_BASE_ENTRY_ZONE
LANG_ENGLISH "Base Entry Lander"
REFERENCE ZOMBIE_COSMODROME_CENTRIFUGE2POWER_ZONE
LANG_ENGLISH "Centrifuge Building"
REFERENCE ZOMBIE_COSMODROME_BASE_ENTRY_ZONE2
LANG_ENGLISH "Power Building"
REFERENCE ZOMBIE_COSMODROME_POWER_BUILDING
LANG_ENGLISH "Upper Power Building"
REFERENCE ZOMBIE_COSMODROME_POWER_BUILDING_ROOF
LANG_ENGLISH "Power Building Roof"
REFERENCE ZOMBIE_COSMODROME_ROOF_CONNECTOR_ZONE
LANG_ENGLISH "Roof Connector Area"
REFERENCE ZOMBIE_COSMODROME_NORTH_CATWALK_ZONE3
LANG_ENGLISH "Catwalk Lander"
REFERENCE ZOMBIE_COSMODROME_NORTH_PATH_ZONE
LANG_ENGLISH "Outside Launch Area"
REFERENCE ZOMBIE_COSMODROME_UNDER_ROCKET_ZONE
LANG_ENGLISH "Launch Area"
REFERENCE ZOMBIE_COSMODROME_CONTROL_ROOM_ZONE
LANG_ENGLISH "Control Room"
// Call of the Dead
REFERENCE ZOMBIE_COAST_BEACH_ZONE
LANG_ENGLISH "Beach"
REFERENCE ZOMBIE_COAST_START_ZONE
LANG_ENGLISH "Lighthouse Cove"
REFERENCE ZOMBIE_COAST_SHIPBACK_FAR_ZONE
LANG_ENGLISH "Ship Stern"
REFERENCE ZOMBIE_COAST_SHIPBACK_NEAR_ZONE
LANG_ENGLISH "Ship Gangway"
REFERENCE ZOMBIE_COAST_SHIPBACK_NEAR2_ZONE
LANG_ENGLISH "Ship Sun Deck"
REFERENCE ZOMBIE_COAST_SHIPBACK_LEVEL3_ZONE
LANG_ENGLISH "Ship Bridge"
REFERENCE ZOMBIE_COAST_SHIPFRONT_NEAR_ZONE
LANG_ENGLISH "Ship Main Deck"
REFERENCE ZOMBIE_COAST_SHIPFRONT_BOTTOM_ZONE
LANG_ENGLISH "Ship Cargo Hold"
REFERENCE ZOMBIE_COAST_SHIPFRONT_FAR_ZONE
LANG_ENGLISH "Ship Forecastle"
REFERENCE ZOMBIE_COAST_SHIPFRONT_STORAGE_ZONE
LANG_ENGLISH "Ship Storage"
REFERENCE ZOMBIE_COAST_SHIPFRONT_2_BEACH_ZONE
LANG_ENGLISH "Ship Path"
REFERENCE ZOMBIE_COAST_BEACH_ZONE2
LANG_ENGLISH "Cave"
REFERENCE ZOMBIE_COAST_RESIDENCE_ROOF_ZONE
LANG_ENGLISH "Lighthouse Station Roof"
REFERENCE ZOMBIE_COAST_RESIDENCE1_ZONE
LANG_ENGLISH "Lighthouse Station"
REFERENCE ZOMBIE_COAST_LIGHTHOUSE1_ZONE
LANG_ENGLISH "Lighthouse Level 1 & 2"
REFERENCE ZOMBIE_COAST_LIGHTHOUSE2_ZONE
LANG_ENGLISH "Lighthouse Level 3"
REFERENCE ZOMBIE_COAST_CATWALK_ZONE
LANG_ENGLISH "Lighthouse Level 4"
REFERENCE ZOMBIE_COAST_START_CAVE_ZONE
LANG_ENGLISH "Lighthouse Extension"
REFERENCE ZOMBIE_COAST_START_BEACH_ZONE
LANG_ENGLISH "Lagoon"
REFERENCE ZOMBIE_COAST_REAR_LAGOON_ZONE
LANG_ENGLISH "Boathouse"
// Shangri La
REFERENCE ZOMBIE_TEMPLE_TEMPLE_START_ZONE
LANG_ENGLISH "Temple"
REFERENCE ZOMBIE_TEMPLE_PRESSURE_PLATE_ZONE
LANG_ENGLISH "Minecart Area"
REFERENCE ZOMBIE_TEMPLE_CAVE_TUNNEL_ZONE
LANG_ENGLISH "Minecart Tunnel"
REFERENCE ZOMBIE_TEMPLE_CAVES1_ZONE
LANG_ENGLISH "Waterslide Exit"
REFERENCE ZOMBIE_TEMPLE_CAVES2_ZONE
LANG_ENGLISH "Turntable"
REFERENCE ZOMBIE_TEMPLE_CAVES3_ZONE
LANG_ENGLISH "Body Bags"
REFERENCE ZOMBIE_TEMPLE_POWER_ROOM_ZONE
LANG_ENGLISH "Water Wheels"
REFERENCE ZOMBIE_TEMPLE_CAVES_WATER_ZONE
LANG_ENGLISH "Water Cave"
REFERENCE ZOMBIE_TEMPLE_WATERFALL_LOWER_ZONE
LANG_ENGLISH "Waterfall"
REFERENCE ZOMBIE_TEMPLE_WATERFALL_TUNNEL_ZONE
LANG_ENGLISH "Waterfall Tunnel"
REFERENCE ZOMBIE_TEMPLE_WATERFALL_TUNNEL_A_ZONE
LANG_ENGLISH "Waterfall Tunnel"
REFERENCE ZOMBIE_TEMPLE_WATERFALL_UPPER_ZONE
LANG_ENGLISH "Upper Waterfall"
REFERENCE ZOMBIE_TEMPLE_WATERFALL_UPPER1_ZONE
LANG_ENGLISH "Mud Pit"
// Moon
REFERENCE ZOMBIE_MOON_NML_ZONE
LANG_ENGLISH "No Man's Land"
REFERENCE ZOMBIE_MOON_BRIDGE_ZONE
LANG_ENGLISH "Receiving Bay"
REFERENCE ZOMBIE_MOON_WATER_ZONE
LANG_ENGLISH "Launch Area"
REFERENCE ZOMBIE_MOON_CATA_LEFT_START_ZONE
LANG_ENGLISH "Upper Tunnel 6"
REFERENCE ZOMBIE_MOON_CATA_LEFT_MIDDLE_ZONE
LANG_ENGLISH "Lower Tunnel 6"
REFERENCE ZOMBIE_MOON_GENERATOR_ZONE
LANG_ENGLISH "M.P.D."
REFERENCE ZOMBIE_MOON_CATA_RIGHT_START_ZONE
LANG_ENGLISH "Upper Tunnel 11"
REFERENCE ZOMBIE_MOON_CATA_RIGHT_MIDDLE_ZONE
LANG_ENGLISH "Middle Tunnel 11"
REFERENCE ZOMBIE_MOON_CATA_RIGHT_END_ZONE
LANG_ENGLISH "Lower Tunnel 11"
REFERENCE ZOMBIE_MOON_GENERATOR_EXIT_EAST_ZONE
LANG_ENGLISH "Laboratories"
REFERENCE ZOMBIE_MOON_ENTER_FOREST_EAST_ZONE
LANG_ENGLISH "Upper Laboratories"
REFERENCE ZOMBIE_MOON_TOWER_ZONE_EAST
LANG_ENGLISH "Teleporter Area"
REFERENCE ZOMBIE_MOON_TOWER_ZONE_EAST2
LANG_ENGLISH "Outside Biodome"
REFERENCE ZOMBIE_MOON_FOREST_ZONE
LANG_ENGLISH "Biodome"
//VERSUS
REFERENCE YOU_WIN
LANG_ENGLISH "You Win!"
REFERENCE YOU_LOSE
LANG_ENGLISH "You Lose!"
REFERENCE YOU_TIED
LANG_ENGLISH "You Tied!"
REFERENCE CDC_WON
LANG_ENGLISH "CDC Won"
REFERENCE CIA_WON
LANG_ENGLISH "CIA Won"
REFERENCE PLAYER_WON
LANG_ENGLISH "&&1 Won"
REFERENCE BONUS_POINTS
LANG_ENGLISH "Bonus Points!"
REFERENCE CLIP_AMMO
LANG_ENGLISH "Clip Ammo!"
REFERENCE CLIP_UNLOAD
LANG_ENGLISH "Clip Unload!"
REFERENCE HALF_POINTS
LANG_ENGLISH "Half Points!"
REFERENCE HALF_DAMAGE
LANG_ENGLISH "Half Damage!"
REFERENCE LOSE_POINTS
LANG_ENGLISH "Punishment Points!"
REFERENCE SLOW_DOWN
LANG_ENGLISH "Slow Down!"
REFERENCE ANOTHER_CHANCE
LANG_ENGLISH "You have been given another chance"
REFERENCE ENEMY_DOWN
LANG_ENGLISH "Enemy Down! [&&1 Remaining]"
REFERENCE ALL_ENEMIES_DOWN
LANG_ENGLISH "All Enemies Down!"
REFERENCE SURVIVE_TO_WIN
LANG_ENGLISH "Survive to Win!"
REFERENCE FINAL_ROUND
LANG_ENGLISH "Final Round"
ENDMARKER