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silencing megalovania #48

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bigoof33 opened this issue Feb 7, 2019 · 3 comments
Open

silencing megalovania #48

bigoof33 opened this issue Feb 7, 2019 · 3 comments

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@bigoof33
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bigoof33 commented Feb 7, 2019

is there a way to not have megalovania play at the beginning of a custom attack without using the "Sound" command? or am i just being dumb?

@Jcw87
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Jcw87 commented Feb 7, 2019

There is no intended way for a custom attack to disable the music. I just handle the music internally for the most part, since I never had a need for an attack to control the music like that.

@bigoof33
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bigoof33 commented Feb 7, 2019

alright, thanks. i do think it would be pretty nice to have a feature like that. also, if the music plays automatically, what is the point of a "Music" command anyway? just asking...

@Jcw87
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Jcw87 commented Feb 8, 2019

It's been a while... can't remember if it was an artifact left over from working out the implementation details of the intro attack, or I just added it to compliment the Sound function, despite there only being 1 song used.

Maybe it's both.

@Jcw87 Jcw87 closed this as completed May 12, 2019
@Jcw87 Jcw87 reopened this May 12, 2019
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