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Transport signal vertically #11
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I just had to fix something to allow this in fa3f9ce local rules_any =
{
{x= 0, y= 0, z=-1},
{x= 1, y= 0, z= 0},
{x=-1, y= 0, z= 0},
{x= 0, y= 0, z= 1},
{x= 1, y= 1, z= 0},
{x= 1, y=-1, z= 0},
{x=-1, y= 1, z= 0},
{x=-1, y=-1, z= 0},
{x= 0, y= 1, z= 1},
{x= 0, y=-1, z= 1},
{x= 0, y= 1, z=-1},
{x= 0, y=-1, z=-1},
{x= 0, y=-1, z= 0},
{x= 0, y= 1, z= 0}
}
minetest.register_node("digiline_vertical:wire", {
description = "Vertical digiline",
tiles = {"default_brick.png"},
wield_image = "digiline_std_inv.png",
paramtype = "light",
digiline =
{
wire =
{
rules = rules_any
}
},
groups = {dig_immediate = 3}
}) |
Very cool ! Thank you so much for your fast reaction! |
I copied the rules you gave me, but I'll try again. |
That is my build (WorldEdit): And this is the complete mod I use for it: Can you try exactly those files? |
Yep, but later (in 6h), I'm on the road now ;) |
Nope, still not working... Same result as with my tries... |
Is there someone else who can try the same thing to find out if this issue is specifically related to @webdesigner97 or if something is wrong? It works fine for me here. |
I also pulled the repo again, but it is up-to-date. Sure, I'll open it in around 2 hours. Pls wait on #minetest for me, I'll come on, too :) |
I just cloned the latest minetest, mesecons, digilines, minetest_game and inserted the mod and it worked just fine. So honestly, I have no idea why it doesn't work (btw. I have my mods in minetest_game/mods but that should be the cause). |
@Jeija Server is ready, pls join #minetest to get info :) |
I can't reproduce the issue on MT 0.4.9 with latest Git Mesecons. |
What we found out yesterday:
|
I'd like to register a node which conducts the digiline signal vertically. Any idea how to do this?
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