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Vectors and Rotators are now 64-bit floats #64

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LiftPizzas opened this issue Apr 26, 2023 · 2 comments
Open

Vectors and Rotators are now 64-bit floats #64

LiftPizzas opened this issue Apr 26, 2023 · 2 comments

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@LiftPizzas
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The GVAS module is not able to deal with the new save format because of the change in data types. I have been looking but haven't yet figured out where it decides that a vector or rotator uses float32s or where I should change things to fix it. (I'm still trying to figure out how to show the debugger for an external module in python.)
They also added an image and a few other items to the end of the save file, but I don't think it's getting that far yet or how it will deal with those.
Also the long string of characters before some string names has changed and has an extra byte, not sure if GVAS is handling that literally or if that will also need to be updated.

@JennyKmu
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If you can provide me with a few saves for testing I can try and update the GVAS module so that it works properly (I had not implemented structures and types which were not in the save file for RO)

@LiftPizzas
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Sure, here's a couple saves. Thanks. :)
SaveGames.zip

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