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I think it would be cleaner if we had a class that takes care of holding the "state" of the cheat. This way, we could refactor CheatEngine to be relatively stateless:
auto matches = engine.search(value);
// ...
matches = engine.narrowDown(value, matches);
The text was updated successfully, but these errors were encountered:
I think it would be cleaner if we had a class that takes care of holding the "state" of the cheat. This way, we could refactor CheatEngine to be relatively stateless:
The text was updated successfully, but these errors were encountered: