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OpenGL renderer does not work on macOS #12

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JesseTG opened this issue Jun 12, 2023 · 4 comments
Open

OpenGL renderer does not work on macOS #12

JesseTG opened this issue Jun 12, 2023 · 4 comments
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bug Something isn't working help wanted Extra attention is needed legacy core This issue also affects the original melonDS libretro core. macos For issues related to macOS. opengl For issues related to OpenGL.

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@JesseTG
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JesseTG commented Jun 12, 2023

it still just renders black [when set to use the OpenGL renderer]

@JesseTG JesseTG added bug Something isn't working macos For issues related to macOS. labels Jun 12, 2023
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JesseTG commented Jun 26, 2023

I have a problem using the OpenGL renderer on macOS as well, but for a different reason. It crashes on my (old) device.

@JesseTG
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JesseTG commented Jun 26, 2023

Ah, I think that was just me using an old version of RetroArch.

Even so, I have other useful information: The original melonDS core for libretro doesn't support OpenGL; it's compiled out of the build. So whatever the cause, I'm not the first to encounter it.

@JesseTG JesseTG added opengl For issues related to OpenGL. legacy core This issue also affects the original melonDS libretro core. labels Jul 7, 2023
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JesseTG commented Aug 12, 2023

I know from looking over my notes that the context is being initialized.

@JesseTG JesseTG added the help wanted Extra attention is needed label Aug 14, 2023
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JesseTG commented Aug 14, 2023

So apparently the OpenGL renderer crashes the entire OS, at least on my own Mac. Others could not reproduce the issue.

For now I'm backing off on macOS OpenGL support; I'll compile it out of the binary. I will leave this issue open.

@JesseTG JesseTG added this to the Standalone Feature Parity milestone Nov 7, 2023
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Labels
bug Something isn't working help wanted Extra attention is needed legacy core This issue also affects the original melonDS libretro core. macos For issues related to macOS. opengl For issues related to OpenGL.
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