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Currently it can be setup manually via "external merge tool" setting in Rider, but it should use the merge tool from current detected Unity version.
Most of the times yamlmergetool does the job, but sometimes it needs to fallback to different mergetool, which can be rider again called as rider64.exe merge $LOCAL $REMOTE $BASE $MERGED.
https://docs.unity3d.com/Manual/SmartMerge.html
rider64.exe merge $LOCAL $REMOTE $BASE $MERGED
.Full discussion on slack https://unitydevs.slack.com/archives/CD238E69E/p1544020282007900
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