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Tell me if you want to add additional behavior (like waiting until the draw scheduled by drawSync is finished and presented to the surface, which is implied by method name, but not implemented currently).
Because MetalRedrawer sends frames to Metal faster than the refresh rate, Metal appears to drop the 3rd frame sent between two vsyncs.
To reproduce, add this to
MetalRedrawer.kt
:In
uiTest
removeand replace
with
then add and run this test in
SkiaLayerTest.kt
:The window will show fully red. Then press SPACE and the window should switch to fully green. However, it switches to half-red half-green.
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