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treeObject.cpp
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treeObject.cpp
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#include <iostream>
#include <vector>
#include <map>
#include <queue>
#include "treeObject.h"
#include "tokenizer.h"
using std::cout;
using std::endl;
using std::vector;
using std::map;
using std::queue;
MemoryManager::MemoryManager(UNIT total, int portion, UNIT slabSize) {
totalSpace = total;
slabFreeSpace = total / portion;
buddyFreeSpace = total - slabFreeSpace;
this->slabSize = slabSize;
totalLevel = sizeToLevel(total);
slabTotalLevel = sizeToLevel(slabFreeSpace);
slabHeadLevel = totalLevel - sizeToLevel(slabFreeSpace);
slabLevel = slabTotalLevel - sizeToLevel(slabSize);
root = new Node(totalLevel);
slabRoot = new Node(slabTotalLevel);
// Mark the slab head in the buddy tree;
root->alloc(-1, slabHeadLevel, totalLevel);
}
Node *MemoryManager::alloc(int pid, UNIT size) {
size = nextPower2(size);
// Case 1: size is a slab size
if (size == slabSize) {
return slabAlloc(pid, size);
}
// Case 2: size is not slab size
return buddyAlloc(pid, size);
}
Node *MemoryManager::buddyAlloc(int pid, UNIT size) {
int targetLevel = totalLevel - sizeToLevel(size);
if (targetLevel < 0)
return NULL;
Node *newNode = root->alloc(pid, targetLevel, totalLevel);
if (!newNode) {
// Try compaction
cout << "Compact buddy for " << pid << endl;
compaction(root);
newNode = root->alloc(pid, targetLevel, totalLevel);
if (!newNode) {
//borrow from slab
cout << "Alloc: No space in buddy for " << pid << endl;
cout << "Borrow from slab" << endl;
newNode = borrowSlabAlloc(pid, size);
if (!newNode)
return NULL;
}
}
pidToPointer[pid] = newNode;
buddyFreeSpace -= size;
return newNode;
}
Node *MemoryManager::slabAlloc(int pid, UNIT size) {
Node *newNode = slabRoot->alloc(pid, slabLevel, slabTotalLevel);
if (!newNode) {
// Compaction
cout << "Compact slab for " << pid << endl;
compaction(slabRoot);
newNode = slabRoot->alloc(pid, slabLevel, totalLevel);
if (!newNode) {
// Borrow from buddy
cout << "Alloc: No space in slab for " << pid << endl;
cout << "Borrow from buddy" << endl;
newNode = borrowBuddyAlloc(pid, size);
if (!newNode)
return NULL;
}
}
slabFreeSpace -= slabSize;
pidToPointer[pid] = newNode;
return newNode;
}
Node *MemoryManager::borrowBuddyAlloc(int pid, UNIT size) {
int targetLevel = totalLevel - sizeToLevel(size);
if (targetLevel < 0)
return NULL;
Node *newNode = root->alloc(pid, targetLevel, totalLevel);
if (!newNode) {
// Try compaction
cout << "Compact buddy" << endl;
compaction(root);
newNode = root->alloc(pid, targetLevel, totalLevel);
if (!newNode) {
return NULL;
}
}
pidToPointer[pid] = newNode;
buddyFreeSpace -= size;
return newNode;
}
Node *MemoryManager::borrowSlabAlloc(int pid, UNIT size) {
int targetLevel = slabTotalLevel - sizeToLevel(size);
if (targetLevel < 0)
return NULL;
Node *newNode = slabRoot->alloc(pid, targetLevel, slabTotalLevel);
if (!newNode) {
compaction(slabRoot);
newNode = slabRoot->alloc(pid, targetLevel, slabTotalLevel);
if (!newNode)
return NULL;
}
pidToPointer[pid] = newNode;
slabFreeSpace -= size;
return newNode;
}
Node *MemoryManager::realloc(int pid, UNIT size) {
// Look up the pid in the pid to pointer map
if (pidToPointer.find(pid) == pidToPointer.end()) {
cout << "Realloc: never allocated memory for " << pid << " before." << endl;
return NULL;
}
// Check if the original size fit for the new size
Node *originNode = pidToPointer[pid];
size = nextPower2(size);
int targetLevel;
if (size == slabSize)
targetLevel = slabLevel;
else
targetLevel = totalLevel - sizeToLevel(size);
if (targetLevel == originNode->getLevel()) {
// Case 1: the original size fit the new size
return originNode;
} else {
// Case 2: alloc new size for pid
free(pid);
return alloc(pid, size);
}
}
void MemoryManager::compaction(Node *r) {
queue<Node *> freeQueues[totalLevel];
vector<Node *> toBeDeleted;
// DFS traversal
r->DFSTravesal(freeQueues, r, totalLevel, pidToPointer);
r->DFSFree(toBeDeleted);
for (vector<Node *>::iterator n = toBeDeleted.begin(); n != toBeDeleted.end(); n++) {
pidToPointer.erase((*n)->getPID());
delete *n;
}
}
bool MemoryManager::free(int pid) {
if (pidToPointer.find(pid) != pidToPointer.end()) {
// Case 1: the pid in tree
Node *n = pidToPointer[pid];
vector<Node *> toBeDeleted;
n->free(toBeDeleted, n->getLevel());
for (vector<Node *>::iterator n = toBeDeleted.begin(); n != toBeDeleted.end(); n++) {
pidToPointer.erase((*n)->getPID());
delete *n;
}
return true;
} else {
// Case 2: no where to find pid
return false;
}
}
void MemoryManager::dump() {
vector<int> stack(slabHeadLevel, 0);
cout << endl << "Slab:" << endl;
slabRoot->printTree(stack);
stack.clear();
cout << endl << "Buddy:" << endl;
root->printTree(stack);
}
MemoryManager::~MemoryManager() {
delete root;
delete slabRoot;
}
// Constructor only use to initialize root
Node::Node(int totalLevel) : subtreeStatus(totalLevel + 1, 0){
parent = NULL;
left = NULL;
right = NULL;
pid = -1;
level = 0;
status = FREE;
incrementStatus(level);
}
// Contructor for split nodes
Node::Node(Node *p, int l, int totalLevel) : subtreeStatus(totalLevel + 1, 0){
parent = p;
left = NULL;
right = NULL;
pid = -1;
level = l;
status = FREE;
incrementStatus(level);
}
int Node::getPID() {return pid;}
int Node::getLevel() {return level;}
bool Node::hasLevel(int l) {
return subtreeStatus[l] > 0;
}
void Node::decrementStatus(int l) {
if (parent)
parent->decrementStatus(l);
subtreeStatus[l]--;
}
void Node::incrementStatus(int l) {
if (parent)
parent->incrementStatus(l);
subtreeStatus[l]++;
}
Node* Node::alloc(int p, int l, int totalLevel) {
// Base case:
if (level == l && status == FREE) {
decrementStatus(l);
status = ALLOCATED;
pid = p;
return this;
}
if (hasLevel(l)) {
// Case 1: there are free node in the level already
if (left->hasLevel(l)) {
return left->alloc(p, l, totalLevel);
} else {
return right->alloc(p, l, totalLevel);
}
} else {
// Case 2: need to split a free node to get the target level node
// Find the lowest level that could split
int splitLevel = -1;
for (int i = l - 1; i >= 0; i--) {
if (hasLevel(i)) {
splitLevel = i;
break;
}
}
// No level has free space to split, return false
if (splitLevel == -1) {
return NULL;
}
// Split
Node *n = split(splitLevel, l, totalLevel);
return n->alloc(p, l, totalLevel);
}
}
Node *Node::split(int splitLevel, int targetLevel, int totalLevel) {
// Base case: already arrived at the target level
if (level == targetLevel) {
return this;
}
if (level < splitLevel) {
// Case1: not arrived the split Level yet
if (left->hasLevel(splitLevel)) {
return left->split(splitLevel, targetLevel, totalLevel);
} else {
return right->split(splitLevel, targetLevel, totalLevel);
}
} else {
// Case2: split the current node
// update the subtree status
status = BRANCH;
decrementStatus(level);
left = new Node(this, level + 1, totalLevel);
right = new Node(this, level + 1, totalLevel);
// Continue with left node
return left->split(splitLevel, targetLevel, totalLevel);
}
}
void Node::DFSTravesal(queue<Node *> freeQueues[], Node *root, int totalLevel, map<int, Node *>pidToPointer) {
// Base case: arrive at leaf of tree
if (status == FREE) {
freeQueues[level].push(this);
return;
} else if (status == ALLOCATED) {
// Move the allocated node to the left most free node, if there is any
if (!freeQueues[level].empty()) {
root->alloc(pid, level, totalLevel);
status = FREE;
incrementStatus(level);
freeQueues[level].pop();
freeQueues[level].push(this);
}
return;
}
// Check left subtree
left->DFSTravesal(freeQueues, root, totalLevel, pidToPointer);
// Check right subtree
right->DFSTravesal(freeQueues, root, totalLevel, pidToPointer);
}
void Node::DFSFree(vector<Node *> toBeDeleted) {
if (!left && !right)
return;
left->DFSFree(toBeDeleted);
right->DFSFree(toBeDeleted);
if (left->status == FREE && right->status == FREE) {
toBeDeleted.push_back(left);
decrementStatus(level + 1);
toBeDeleted.push_back(right);
decrementStatus(level + 1);
status = FREE;
left = NULL;
right = NULL;
incrementStatus(level);
}
}
void Node::free(vector<Node *> &toBeDeleted, int l) {
if (parent && parent->hasLevel(level)) {
// Case 1: the node's sibling is also free, merge up
toBeDeleted.push_back(parent->left);
toBeDeleted.push_back(parent->right);
parent->left = NULL;
parent->right = NULL;
parent->status = FREE;
parent->free(toBeDeleted, l);
} else {
// Case 2: the node's sibling is not free
this->status = FREE;
// Update subtree status
incrementStatus(level);
for (int i = l; i > level; i--)
decrementStatus(i);
}
}
void Node::printTree(vector<int> &stack) {
// Base case, print leaf node
if (!left && !right) {
for (vector<int>::iterator it = stack.begin(); it != stack.end(); it++)
cout << *it;
if (status == FREE)
cout << " free" << endl;
else if (pid == -1)
cout << " slab head" << endl;
else
cout << " " << pid << endl;
return;
}
// print left subtree
stack.push_back(0);
(this->left)->printTree(stack);
stack.pop_back();
// print right subtree
stack.push_back(1);
(this->right)->printTree(stack);
stack.pop_back();
}
Node::~Node() {
if (left)
delete left;
if (right)
delete right;
//decrementStatus(level);
}