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Jimb-TODO.md

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TODO

  • lighting flicker l3 (after insanity)
    • maybe height noise thingy?
  • Insanity view
    • just ramp this from 0-50 throughout the 5 levels, plus sanity damage
    • party portraits to change to monsters - silhouettes
    • ghosts moving through the level
    • dark/postprocess - 16-bit color crunch? - dither?
    • change fog colors and backdrop
    • outlines of tentacles in space backdrop

Watching JK

  • maybe force spending all XP the first time you're in solitude
  • forest: add a "maybe we should go back and level up?" dialog hint

Balance Plan: conservation of XP level + tier that should get 1-2 deaths in some combats (2/5?) and 2-3 deaths on boss replacement tier (even if not L2) Floor 1 : T0L0 T0 T0L0/T0L1 (12 abilities leveled up +1) - (except, we start with effectively +12xp - need 4 less on this floor) Floor 2 : T0L1 T0 T0L1/T0L2/T1L0 (12 abilities leveled up +2 and 6 deaths @ L3) - (need 8 less on this floor) Floor 3 : T1L0 T1 T1L0/T1L1 (12+1) Floor 4 : T1L1 T1 T1L1/T1L2/T2L0 (12+2 / 6d) Floor 5 : T2L0 T2 T2L0/T2L1/T2L2 (12+1, 12+2) Boss fight : T2L2

XP Cost - see doc

Playtest Feedback

  • playtest 2
    • second level still slightly too easy, not sure I lost anyone?
    • third level, lost 2 in one fight, so far, otherwise fine
    • forth level, without nerfing aoe4, would have lost 2
      • didn't lose anyone though, bump balanced damage by 1, sponge by a couple more HP
    • last level, lost 2 getting to solitude
      • was underleveled due to wrong XP values! ended T2L1

Polish

  • controller issue: don't see initial hint in combat
  • use wall variations throughout levels
  • tooltip on Sanity and XP displays, explaining mechanics
  • scroll area for combat log when needed
  • change wander to only wander between 2 spaces, start and random neighbor, then can enable on all
  • scrolling starfield
  • in forest: put axe on ground on other side of blocker

Post-game fixes / polish

  • Check everything with CRT filter off
    • just switch to pixely=1 anyway for consistency?
  • JD Nation bug - network disconnect, clicked "new", screen goes black, never fades up to in-game
    • likely due to loading level 1 json file never finishing - add retries and error message on this
  • bug: markdown image from auto atlas is not getting aspect ratio (unless passing frame = 0)
  • merge things back to crawler branch as appropriate
  • allow entities and simple rendering to use atlases as well as (instead of?) spritesheets
  • bias features for simple billboard details
  • reorganize all of the example entities to use a spritesheet
  • add support for multiple fonts with different heights to dialog system and/or markdown - handwriting font would be cool
  • tooltip width and markdown not playing correctly, probably also height
  • origin in entdef depends heavily on aspect ratio of image, but it shouldn't?
  • Nilo "face wilts" dialog is not markdownTruncating correctly
  • Simple way to do dialog as pure text data, and then just add code callbacks the get ran beyond the go-to-dialog
  • player controller alternate mode to just do instant step and lerping, feels so good in other games and would work perfect in the editor