We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
이것도 개발 장비가 고장나기 전에 수정했어야 했다.
https://github.com/Jin02/SOCEngine/blob/master/SOCEngine/SOCEngine/Rendering/Renderer/MeshRenderer.h#L46-L61
매번 매쉬 렌더링할때마다 VB 교체하는건 좋지 않다.
The text was updated successfully, but these errors were encountered:
더군다나 저 불필요한 코드 구조도 좀 고치자 -_-.. 왜 굳이 람다를 사용해야 하는지?
Sorry, something went wrong.
예전에 아래 커밋으로 수정하긴 했는데 컴파일을 못 돌려봤다. 왜냐면 DX11이 돌아가는 컴퓨터가 없어서..
cbef46c
잘 되더라.
This issue was moved to TeamSOC/SOCEngine#91
Jin02
No branches or pull requests
이것도 개발 장비가 고장나기 전에 수정했어야 했다.
https://github.com/Jin02/SOCEngine/blob/master/SOCEngine/SOCEngine/Rendering/Renderer/MeshRenderer.h#L46-L61
매번 매쉬 렌더링할때마다 VB 교체하는건 좋지 않다.
The text was updated successfully, but these errors were encountered: