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test.cpp
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test.cpp
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/*
* Copyright (c) 2015-2023 JlnWntr (jlnwntr@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef LUA_ADAPTER_H
#include "../LuaAdapter.hpp"
#endif
#ifndef LUA_ADAPTER_DEBUG
#include <iostream>
#endif
int main() {
LuaAdapter lua{};
if( not lua.Load("test.lua") ) {
#ifndef LUA_ADAPTER_DEBUG
std::cout << "Can not find file 'test.lua'." << std::endl;
#endif
return 1;
}
// get height
int height{0};
lua.Get("height", height);
std::cout << "height: " << height << std::endl;
// get an int
int width{0};
lua.Get("width", width);
std::cout << "width: " << width << std::endl;
// get double
double number{0};
lua.Get("number", number);
std::cout << "Number: " << number << std::endl;
// get string
std::string title{"empty"};
lua.Get("title", title);
std::cout << "title: " << title << std::endl;
// set string
if(lua.Set("title", "another title") == false)
return 1;
lua.Get("title", title);
std::cout << "title: " << title << std::endl;
// get boolean
bool boolean{false};
lua.Get("fullscreen", boolean);
std::cout << "fullscreen: " << (boolean ? "true" : "false") << std::endl;
// Check lua's internal stack
std::cout << "stack top: " << lua.GetTop() << std::endl; // should be 0
return 0;
}