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animationsheet.cpp
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animationsheet.cpp
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#include "animationsheet.h"
/////////////////////////////////////
//Constructors
/////////////////////////////////////
AnimationSheet::AnimationSheet()
{
totalSheetWidth = 0;
totalSheetHeight = 0;
}
/////////////////////////////////////
//Mutators
/////////////////////////////////////
void AnimationSheet::insertSheetName( string sheetName )
{
this->sheetName = sheetName;
}
void AnimationSheet::insertDefaultState( string defaultState )
{
this->defaultState = defaultState;
}
void AnimationSheet::insertSheetWidth( double totalSheetWidth )
{
this->totalSheetWidth = totalSheetWidth;
}
void AnimationSheet::insertSheetHeight( double totalSheetHeight )
{
this->totalSheetHeight = totalSheetHeight;
}
void AnimationSheet::insertState( string stateName )
{
stateProperties.push_back( StateProperties() );
stateProperties[ stateProperties.size() - 1 ].stateName = stateName;
}
void AnimationSheet::insertXBegin( double xBeginForState )
{
stateProperties[ stateProperties.size() - 1 ].xBeginForState = xBeginForState;
}
void AnimationSheet::insertYBegin( double yBeginForState )
{
stateProperties[ stateProperties.size() - 1 ].yBeginForState = yBeginForState;
}
void AnimationSheet::insertFrameWidth( double stateFrameWidth )
{
stateProperties[ stateProperties.size() - 1 ].stateFrameWidth = stateFrameWidth;
}
void AnimationSheet::insertFrameHeight( double stateFrameHeight )
{
stateProperties[ stateProperties.size() - 1 ].stateFrameHeight = stateFrameHeight;
}
void AnimationSheet::insertNumFrames( unsigned int numFramesForState )
{
stateProperties[ stateProperties.size() - 1 ].numFramesForState = numFramesForState;
}
void AnimationSheet::insertFps( unsigned int fpsForState )
{
stateProperties[ stateProperties.size() - 1 ].fpsForState = fpsForState;
}
/////////////////////////////////////
//Accessors
/////////////////////////////////////
int AnimationSheet::getStateIndex( string stateName )
{
for( unsigned int i = 0; i < stateProperties.size(); ++i )
{
if( stateProperties[ i ].stateName == stateName )
return i;
}
return -1;
}
double AnimationSheet::getXBegin( int stateIndex )
{
return stateProperties[ stateIndex ].xBeginForState;
}
double AnimationSheet::getYBegin( int stateIndex )
{
return stateProperties[ stateIndex ].yBeginForState;
}
double AnimationSheet::getFrameWidth( int stateIndex )
{
return stateProperties[ stateIndex ].stateFrameWidth;
}
double AnimationSheet::getFrameHeight( int stateIndex )
{
return stateProperties[ stateIndex ].stateFrameHeight;
}
unsigned int AnimationSheet::getNumFrames( int stateIndex )
{
return stateProperties[ stateIndex ].numFramesForState;
}
unsigned int AnimationSheet::getFps( int stateIndex )
{
return stateProperties[ stateIndex ].fpsForState;
}
double AnimationSheet::getSheetWidth( )
{
return totalSheetWidth;
}
double AnimationSheet::getSheetHeight( )
{
return totalSheetHeight;
}
string AnimationSheet::getSheetName()
{
return sheetName;
}
string AnimationSheet::getDefaultState()
{
return defaultState;
}