-
Notifications
You must be signed in to change notification settings - Fork 2
/
main.py
280 lines (231 loc) · 12.1 KB
/
main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
import tkinter as tk
import json
from Start import play_grepolis
from Grid_manager import Grid_manager
import threading
# class that sets up and handles the GUI
class Grepolis_gui:
def __init__(self):
self.root = tk.Tk()
self.settings_frame = tk.Frame(self.root)
self.control_frame = tk.Frame(self.root)
self.settings = load_settings()
self.cancel_flag = tk.BooleanVar(self.root)
self.root.geometry('500x600')
self.root.title('Grepolis Bot')
#self.root.iconbitmap('\\uc_claw.ico')
self.setup_settings_frame(self.settings_frame)
self.setup_control_frame(self.control_frame)
self.settings_frame.grid(column=1, pady=10)
for k in range(3):
self.root.columnconfigure(k, weight=1)
def setup_settings_frame(self, frame):
manager = Grid_manager(frame)
manager.insert(tk.Label(frame, text="Server"))
self.server = tk.Entry(frame, width=30, name='server')
self.server.insert(0, self.settings['player']['server'])
manager.insert(self.server)
manager.new_row()
# username label and input
manager.insert(tk.Label(frame, text="Username"))
self.username_input = tk.Entry(frame, width=30, name='username')
self.username_input.insert(0, self.settings['player']['username'])
manager.insert(self.username_input)
manager.new_row()
# password row
manager.insert(tk.Label(frame, text="Password"))
self.password_input = tk.Entry(frame, width=30, show='*', name='password')
self.password_input.insert(0, self.settings['player']['password'])
manager.insert(self.password_input)
self.rem_pass = tk.BooleanVar()
remember_password = tk.Checkbutton(frame, variable=self.rem_pass, text="remember password", name="rem_pass")
if len(self.settings['player']['password']) > 0:
remember_password.select()
manager.insert(remember_password)
manager.new_row()
# hours to run row
manager.insert(tk.Label(frame, text="Max Hours Run"))
self.max_hours = tk.Entry(frame, width=30, name='max_hours')
self.max_hours.insert(0, self.settings['player']['max_hours_to_run'])
manager.insert(self.max_hours)
manager.new_row()
# game sessions row
manager.insert(tk.Label(frame, text="World Number"))
self.world_number = tk.Entry(frame, width=30, name='world_number')
self.world_number.insert(0, self.settings['player']['world_number'])
manager.insert(self.world_number)
manager.new_row()
manager.insert(tk.Label(frame, text="Webdriver Path"))
self.webdriver_path = tk.Entry(frame, width=30)
self.webdriver_path.insert(0, self.settings['webDriver']['executablePath'])
manager.insert(self.webdriver_path)
manager.new_row()
# frequency label and selector
#manager.insert(tk.Label(frame, text="Frequency"))
self.frequency = tk.StringVar(frame)
choices = { '5 minutes', '20 minutes', '90 minutes', '4 hours'}
self.frequency.set('5 minutes')
#manager.insert(tk.OptionMenu(frame, self.frequency, *choices))
manager.new_row(1)
self.captain = tk.BooleanVar()
captain_button = tk.Checkbutton(frame, variable=self.captain, name='captain', text="Captain activated?")
manager.insert(captain_button)
if self.settings['player']['captain']:
captain_button.select()
manager.new_row(1)
self.admin = tk.BooleanVar()
admin_button = tk.Checkbutton(frame, variable=self.admin, name='admin', text="Admin activated?")
manager.insert(admin_button)
if self.settings['player']['admin']:
admin_button.select()
manager.new_row(1)
# checkbox to upgrade buildings
self.upgrade_buildings = tk.BooleanVar()
upgrade_buildings_button = tk.Checkbutton(frame, variable=self.upgrade_buildings, text="Upgrade City Buildings?", name='upgrade_buildings')
manager.insert(upgrade_buildings_button)
if self.settings['player']['manageSenate']:
upgrade_buildings_button.select()
manager.new_row(1)
# hours to run row
manager.insert(tk.Label(frame, text="Every _ minutes"))
self.upgrade_interval = tk.Entry(frame, width=5, name='upgrade_interval')
self.upgrade_interval.insert(0, self.settings['times']['upgrade_buildings'])
manager.insert(self.upgrade_interval)
manager.new_row(1)
# checkbox to reap villages
self.reap_villages = tk.BooleanVar()
reap_villages_button = tk.Checkbutton(frame, variable=self.reap_villages, name='reap_villages', text="Farm Village Resources?")
manager.insert(reap_villages_button)
if self.settings['player']['reapVillages']:
reap_villages_button.select()
manager.new_row(1)
manager.insert(tk.Label(frame, text="Every _ minutes"))
self.farm_interval = tk.Entry(frame, width=5, name='farm')
self.farm_interval.insert(0, self.settings['times']['village_loot'])
manager.insert(self.farm_interval)
manager.new_row(1)
self.upgrade_villages = tk.BooleanVar()
upgrade_villages_button = tk.Checkbutton(frame, variable=self.upgrade_villages, name='upgrade_villages', text="Upgrade villages?")
manager.insert(upgrade_villages_button)
if self.settings['player']['upgrade_villages']:
upgrade_villages_button.select()
manager.new_row(1)
manager.insert(tk.Label(frame, text="While less than _ points are needed"))
self.village_battle_points = tk.Entry(frame, width=5, name='battle_points')
self.village_battle_points.insert(0, self.settings['player']['village_battle_points'])
manager.insert(self.village_battle_points)
manager.new_row(1)
manager.insert(tk.Label(frame, text="Every _ minutes"))
self.village_upgrade_interval = tk.Entry(frame, width=5, name='upgrade_villages_interval')
self.village_upgrade_interval.insert(0, self.settings['times']['upgrade_villages'])
manager.insert(self.village_upgrade_interval)
manager.new_row(1)
self.trade = tk.BooleanVar()
trade_button = tk.Checkbutton(frame, variable=self.trade, name='trade', text="Gold Trade?")
#manager.insert(trade_button)
if self.settings['player']['trade']:
trade_button.select()
manager.new_row(1)
self.academy = tk.BooleanVar()
academy_button = tk.Checkbutton(frame, variable=self.academy, name='academy', text="Academy?")
manager.insert(academy_button)
if self.settings['player']['academy']:
academy_button.select()
manager.new_row(1)
manager.insert(tk.Label(frame, text="Every _ minutes"))
self.academy_interval = tk.Entry(frame, width=5, name='academyi')
self.academy_interval.insert(0, self.settings['times']['academy'])
manager.insert(self.academy_interval)
manager.new_row(1)
self.premium = tk.BooleanVar()
premium_button = tk.Checkbutton(frame, variable=self.premium, name='premium', text="Premium?")
#manager.insert(premium_button)
if self.settings['player']['premium']:
premium_button.select()
manager.new_row(1)
self.culture = tk.BooleanVar()
culture_button = tk.Checkbutton(frame, variable=self.culture, name='culture', text="Culture?")
manager.insert(culture_button)
if self.settings['player']['culture']:
culture_button.select()
manager.new_row(1)
manager.insert(tk.Label(frame, text="Every _ minutes"))
self.culture_interval = tk.Entry(frame, width=5, name='culturei')
self.culture_interval.insert(0, self.settings['times']['culture'])
manager.insert(self.culture_interval)
manager.new_row(1)
run_button = tk.Button(frame, text=" run ")
run_button.bind('<Button-1>', self.run_button_callback)
manager.insert(run_button)
# defines the layout for the screen when farming has started (the control frame)
def setup_control_frame(self, frame):
cancel_button = tk.Button(frame, text=" Stop/Continue ")
cancel_button.bind('<Button-1>', self.cancel_button_callback)
cancel_button.grid(row=0, column=0, padx=10, pady=10, stick='W')
self.message_board = tk.Label(frame, text="Message Board")
self.message_board.grid(row=0, column=1, padx=(30, 10), pady=10, stick='W')
# hides the control_frame and shows the settings_frame
def show_settings_frame(self):
self.control_frame.grid_remove()
self.settings_frame.grid()
# used by the farming thread to update user on progress
def set_message_board(self, text):
self.message_board.config(text=text)
# launched by the cancel button on the control_frame
def cancel_button_callback(self, e):
if(self.cancel_flag.get() == False):
self.cancel_flag.set(True)
#self.message_board.grid(stick= 'W', row=1, column=1)
self.set_message_board("STOPPED")
#tk.Label(self.control_frame, text='STOPPED').grid(stick='W', row=0, column=1)
else :
self.cancel_flag.set(False)
#self.message_board.grid(stick= 'W', row=1, column=1)
self.set_message_board("Working")
#tk.Label(self.control_frame, text='Working').grid(stick='W', row=0, column=1)
# launched by the "run" button. It begins farming
def run_button_callback(self, e):
self.save_settings()
self.cancel_flag.set(False)
threadLauncher = lambda: play_grepolis(self.cancel_flag, self.set_message_board, self.show_settings_frame)
self.farming_thread = threading.Thread(target=threadLauncher)
self.farming_thread.start()
self.settings_frame.grid_remove()
self.control_frame.grid(column=0, stick="W")
# settings are always saved to settings.json so they are the same when the user loads the program again
def save_settings(self):
self.settings['player']['server'] = self.server.get()
self.settings['player']['username'] = self.username_input.get()
self.settings['player']['max_hours_to_run'] = float(self.max_hours.get() or 0.01)
self.settings['player']['world_number'] = int(self.world_number.get())
self.settings['player']['manageSenate'] = self.upgrade_buildings.get()
self.settings['player']['reapVillages'] = self.reap_villages.get()
self.settings['player']['frequency'] = self.frequency.get()
self.settings['player']['trade'] = self.trade.get()
self.settings['player']['academy'] = self.academy.get()
self.settings['webDriver']['executablePath'] = self.webdriver_path.get()
self.settings['player']['password'] = ''
self.settings['player']['premium'] = self.premium.get()
self.settings['player']['captain'] = self.captain.get()
self.settings['player']['admin'] = self.admin.get()
self.settings['player']['culture'] = self.culture.get()
self.settings['player']['upgrade_villages'] = self.upgrade_villages.get()
self.settings['player']['village_battle_points'] = int(self.village_battle_points.get())
self.settings['times']['upgrade_buildings'] = int(self.upgrade_interval.get())
self.settings['times']['village_loot'] = int(self.farm_interval.get())
self.settings['times']['village_loot_captain'] = int(self.farm_interval.get())
self.settings['times']['academy'] = int(self.academy_interval.get())
self.settings['times']['culture'] = int(self.culture_interval.get())
self.settings['times']['upgrade_villages'] = int(self.village_upgrade_interval.get())
if self.rem_pass:
self.settings['player']['password'] = self.password_input.get()
outfile = open('settings.json', 'w')
outfile.write(json.dumps(self.settings, indent=4))
def load_settings():
file = open('settings.json', 'r')
settings = json.loads(file.read())
file.close()
return settings
if __name__ == '__main__':
gui = Grepolis_gui()
gui.root.mainloop()