You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Feb 1, 2024. It is now read-only.
Write a program that takes a working game state recording, and tried all the different knobs on compression to see which one is better for that game type.
Make it easy to use, as it will be a tuning tool for setting compression parameters in the delta coder.
Things to test so far:
-Xor delta with base or not
-Encode the value zero as a special value (1 bit if zero, +1 bit if it isn't)
The text was updated successfully, but these errors were encountered:
zlib:
No delta: just zlib the (target) state.
delta: create delta bitstream, zlib
delta: xor base and target (no delta bitstream), zlib resulting buffer
Write a program that takes a working game state recording, and tried all the different knobs on compression to see which one is better for that game type.
Make it easy to use, as it will be a tuning tool for setting compression parameters in the delta coder.
Things to test so far:
-Xor delta with base or not
-Encode the value zero as a special value (1 bit if zero, +1 bit if it isn't)
The text was updated successfully, but these errors were encountered: