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todo.txt
30 lines (21 loc) · 990 Bytes
/
todo.txt
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theme: maybe too much freedom.
hero just doesn't feel capable enough -- too floaty perhaps, enemies the wrong sizes, etc. they should all use box collision.
assign 'monsterness' to arbitrary shapes in bounding boxes. maybe key by color?
monsters in a toolbox?
numbers that go up on killing monsters, getting princesses, health display
scrolling
distinguish selected/unselected color
distinguish functional/aesthetic colors
minimum draw width
smaller avatar
more to do for dungeoneer and hero
keys and doors
builtin monsters
holes and treasures and monster hives already in the dungeon in various places--static or procedural
in this case, monsters could all just exist in hives and dungeoneers wouldn't have to draw them
random dungeon events -- earthquakes, etc
character creator to give dungeoneer time
more points for keeping player close to death, but not dead?
two screens?--cintiq?
things that only the hero can see?
things that only the dungeoneer can see?