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node-cards.js
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node-cards.js
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/**
* Playing Card Module
*
* @author James Brumond
* @copyright Copyright 2012 James Brumond
* @license Dual licensed under MIT and GPL
*
* ----------------------------------------------
*
* cards.useArc4 boolean
*
* cards.Card ( string suit, string value )
* Card::suit string
* Card::value string
* Card::deck Deck
*
* cards.Pile < Array ( void )
* Pile::empty ( void )
* Pile::emptyInto ( mixed arr )
* Pile::copyInto ( mixed arr )
* Pile::shiftInto ( mixed arr )
*
* cards.Deck ( mixed generator )
* Deck::add ( Card card[, object cfg ])
* Deck::remove ( Card card )
* Deck::draw ([ number count ])
* Deck::drawToDiscard ([ number count ])
* Deck::discard ( mixed card )
* Deck::find ( mixed card )
* Deck::shuffleAll ( void )
* Deck::shuffleRemaining ( void )
* Deck::shuffleDiscard ( void )
* Deck::discardAllHeld ( void )
*
* cards.PokerDeck < Deck ([ object cfg { jokers: number } ])
* cards.OldMaidDeck < Deck ( void )
* cards.EuchreDeck < Deck ( void )
* cards.PinochelDeck < Deck ( void )
* cards.PiquetDeck < Deck ( void )
* cards.generators { name: function }
*/
var rand = require('./node-rand-utils');
var date = new Date();
rand.arc4.seed('JonahStiennon'+date.toString());
exports.useArc4 = false;
// ------------------------------------------------------------------
// @class Card
var Card = exports.Card = function(suit, value) {
this.suit = suit;
this.value = String(value);
this.deck = null;
};
Card.prototype.toString = function() {
return '[Card ' + this.suit + ':' + this.value + ']';
};
// ------------------------------------------------------------------
// @class Pile < Array
var Pile = exports.Pile = function() {
Array.call(this);
};
Pile.prototype = new Array();
/**
* Empty out the pile
*
* @access public
* @return array
*/
Pile.prototype.empty = function() {
return this.splice(0, this.length);
};
/**
* Copy all values into a different pile
*
* @access public
* @param object an array-like object
* @return void
*/
Pile.prototype.copyInto = function(arr) {
arr.push.apply(arr, this.slice());
};
/**
* Empty all values and move them into a different pile
*
* @access public
* @param object an array-like object
* @return void
*/
Pile.prototype.emptyInto = function(arr) {
arr.push.apply(arr, this.empty());
};
/**
* Shift off the first value and push it onto a different pile
*
* @access public
* @param object an array-like object
* @return mixed
*/
Pile.prototype.shiftInto = function(arr) {
var value = this.shift();
arr.push(value);
return value;
};
// ------------------------------------------------------------------
// @class Deck
var piles = ['deck', 'discarded', 'held'];
var Deck = exports.Deck = function(generator) {
this.cards = new Pile();
this.deck = new Pile();
this.held = new Pile();
this.discarded = new Pile();
if (generator) {
if (typeof generator === 'string') {
generator = exports.generators[generator];
}
generator(this);
}
};
/**
* Add a card to the deck
*
* @access public
* @param object the card object
* @param object {pile: string}
* @return void
*/
Deck.prototype.add = function(card, cfg) {
if (card.deck) {
card.deck.remove(card);
}
card.deck = this;
var pile = (cfg && cfg.pile) ? cfg.pile : 'deck';
if (piles.indexOf(pile) < 0) {
throw new Error('Cannot add card to non-existent pile "' + pile + '"');
}
this.cards.push(card);
this[pile].push(card);
};
/**
* Remove a card from the deck
*
* @access public
* @param object the card object
* @return void
*/
Deck.prototype.remove = function(card) {
var self = this;
Deck._remove(this.cards, card);
piles.forEach(function(pile) {
Deck._remove(self[pile], card);
});
card.deck = null;
};
Deck._remove = function(pile, card) {
var index = pile.indexOf(card);
if (index >= 0) {
pile.splice(index, 1);
}
};
/**
* Draw a card(s) from the deck
*
* @access public
* @param number the number of cards to draw
* @param object the deck to draw into
* @return object
*/
Deck.prototype.draw = function(count, _into) {
var self = this;
if (! this.deck.length) {
throw new RangeError('Cannot draw card from deck; No cards remaining.');
}
if (!count){
return this.deck.shiftInto(_into || this.held);
}
var cards = [ ];
for (var i = 0; i < count; i++){
cards.push(self.draw(0, _into));
}
return cards;
};
/**
* Draw a card(s) from the deck and discard
*
* @access public
* @param number the number of cards to draw
* @return object
*/
Deck.prototype.drawToDiscard = function(count) {
return this.draw(count, this.discarded);
};
/**
* Discard a card
*
* @access public
* @param object the card object
* @return void
*/
Deck.prototype.discard = function(card) {
card = this.find(card)[0];
if (! card) {
throw new Error('Given "card" value does not belong to this deck');
}
card.pile.splice(card.index, 1);
this.discarded.push(card.card);
};
/**
* Find a card object and its location
*
* @access public
* @param object the card to find
* @return object
*/
Deck.prototype.find = function(card) {
var self = this;
if (Array.isArray(card)) { // Allow card to be an array [suit, value]
var cards = [ ];
card[1] = String(card[1]);
for (var i = 0, c = this.cards.length; i < c; i++) {
if (this.cards[i].suit === card[0] && this.cards[i].value === card[1]) {
cards.push(this.cards[i]);
}
}
return cards.map(this.find.bind(this));
}
if (! card instanceof Card) {
throw new Error('Cannot find non-card value');
}
var ret = null;
piles.forEach(function(pile) {
if (! ret) {
var index = self[pile].indexOf(card);
if (index >= 0) {
ret = [{
index: index,
pileName: pile,
pile: self[pile],
card: card
}];
}
}
});
return ret;
};
/**
* Shuffle all cards into the deck pile
*
* @access public
* @return void
*/
Deck.prototype.shuffleAll = function() {
this.held.empty();
this.discarded.empty();
this.deck.empty();
this.cards.copyInto(this.deck);
this.shuffleRemaining();
};
/**
* Shuffle all cards remaining in the deck
*
* @access public
* @return void
*/
Deck.prototype.shuffleRemaining = function() {
rand.shuffle(this.deck, exports.useArc4 ? 'ARC4' : 'SIMPLE');
};
/**
* Shuffle the discarded pile and append them to the deck
*
* @access public
* @return void
*/
Deck.prototype.shuffleDiscard = function() {
rand.shuffle(this.discarded, exports.useArc4 ? 'ARC4' : 'SIMPLE');
this.discarded.emptyInto(this.deck);
};
/**
* Move all cards in the held pile to discarded
*
* @access public
* @return void
*/
Deck.prototype.discardAllHeld = function() {
this.held.emptyInto(this.discarded);
};
/**
* Creates new simple deck constructors
*/
Deck.createType = function(name, generator, constructor) {
exports[name] = function() {
Deck.call(this, generator);
if (typeof constructor === 'function') {
constructor.apply(this, arguments);
}
};
};
// ------------------------------------------------------------------
// @class PokerDeck
var PokerDeck = exports.PokerDeck = function(cfg) {
Deck.call(this, 'poker');
if (cfg && cfg.jokers) {
for (var i = 0; i < cfg.jokers; i++) {
this.add(new Card('other', 'joker'));
}
}
};
PokerDeck.prototype = new Deck();
// ------------------------------------------------------------------
// @class OldMaidDeck
var OldMaidDeck = exports.OldMaidDeck = function() {
Deck.call(this, 'oldMaid');
};
OldMaidDeck.prototype = new Deck();
// ------------------------------------------------------------------
// @class EuchreDeck
var EuchreDeck = exports.EuchreDeck = function() {
Deck.call(this, 'euchre');
};
EuchreDeck.prototype = new Deck();
// ------------------------------------------------------------------
// @class PinochelDeck
var PinochelDeck = exports.PinochelDeck = function() {
Deck.call(this, 'pinochel');
};
PinochelDeck.prototype = new Deck();
// ------------------------------------------------------------------
// @class PiquetDeck
var PiquetDeck = exports.PiquetDeck = function() {
Deck.call(this, 'piquet');
};
PiquetDeck.prototype = new Deck();
// ------------------------------------------------------------------
// @object generators
exports.generators = {
poker: function(deck) {
['club', 'diamond', 'heart', 'spade'].forEach(function(suit) {
[2, 3, 4, 5, 6, 7, 8, 9, 10, 'J', 'Q', 'K', 'A'].forEach(function(value) {
deck.add(new Card(suit, value));
});
});
},
oldMaid: function(deck) {
exports.generators.poker(deck);
deck.add(new Card('other', 'maid'));
},
euchre: function(deck) {
['club', 'diamond', 'heart', 'spade'].forEach(function(suit) {
[9, 10, 'J', 'Q', 'K', 'A'].forEach(function(value) {
deck.add(new Card(suit, value));
});
});
},
pinochel: function(deck) {
exports.generators.euchre(deck);
exports.generators.euchre(deck);
},
piquet: function(deck) {
['club', 'diamond', 'heart', 'spade'].forEach(function(suit) {
[7, 8, 9, 10, 'J', 'Q', 'K', 'A'].forEach(function(value) {
deck.add(new Card(suit, value));
});
});
}
};