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playervsplayer-script.js
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playervsplayer-script.js
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// Default INPUT value = 7
// PLAYER 0 = RED
// PLAYER 1 = BLUE
// Check if localStorage is available
// document.getElementById("savegamebtn").innerHTML = '<button onclick="saveGame()">Save Game</button>';
const isStorage = 'undefined' !== typeof localStorage;
console.log(isStorage);
// var savedIndex = indexed.index;
var INPUT = 7;
var player = 0;
var startingPlayer = 0;
var color0 = "red";
var color1 = "blue";
var color3 = "white";
var stack_1 = new Array();
var stack_2 = new Array();
var stack_3 = new Array();
var stack_4 = new Array();
var stack_5 = new Array();
var stack_6 = new Array();
var stack_0 = new Array();
var player0moves = new Array();
var player1moves = new Array();
createBoard(INPUT);
displayCell();
loadgame();
$(function() {
$('.matchhistory-elem').on('click', function(event) {
var id = $(this).attr('id');
console.log(id);
})
});
// console.log(indexed);
// loadgame(savedIndex);
// Provided an input, create a NxN grid. (Default grid for Connect Four is 7)
function createBoard(input) {
var board = '<table id="table-b">'
var index = 0;
for (r = 1; r <= input; r++) {
board += '<tr>'
for (c = 1; c <= input; c++) {
index++;
board += '<td class="circle" id="circle-' + index + '"></td>';
}
board += '</tr>';
}
board += '</table>';
document.getElementById("board").innerHTML = board;
let circleCells = document.querySelectorAll(".circle");
circleCells.forEach(function(elem) {
var id = elem.id;
document.getElementById(id).style.backgroundColor = "white";
});
var color = player == 0 ? color0 : color1;
document.getElementById("playerturn").innerHTML = "Player " + color + "'s turn.";
// console.log(startingPlayer + "'s turn");
}
// Show what cells will be colored.
// Clicking on a certain cell will provide its corresponding COLUMN.
function displayCell() {
let circleCells = document.querySelectorAll(".circle");
circleCells.forEach(function(elem) {
elem.addEventListener("click", function() {
var str = elem.id;
var num = str.substring(7);
// console.log(num);
var row = num/7; // Not used
var col = num%7;
var stack = getStack(col);
if (stack.length < 7) {
if (player == 0) {
player0moves.push(col);
} else {
player1moves.push(col);
}
updateStack(stack, col, player);
player = (player+1)%2;
var color = player == 0 ? color0 : color1;
document.getElementById("playerturn").innerHTML = "Player " + color + "'s turn." ;
validate();
checkTie();
}
// NOTE: Column-1 = 1, Column-7 = 0 (Due to modular)
});
});
}
// Get the corresponding stack
function getStack(num) {
return window["stack_"+ num];
}
// Update the stack by adding the corresponding ROW.
// Calculate what corresponding CELL will be colored, given the COLUMN and ROW.
function updateStack(stack, col, player) {
var len = stack.length;
// If there is currently nothing in the stack (no circle on a corresponding COLUMN)
if (len == 0) {
stack.push(INPUT);
var nxtRow = stack[0];
if (col == 0) column = 7;
else column = col;
var cellNum = ((nxtRow*INPUT)-INPUT)+column;
// console.log("(FIRST) ROW: " + nxtRow + " COL: " + column + " CELLNUM: " + cellNum);
if (player == 0) {
document.getElementById("circle-" + cellNum).style.backgroundColor = color0;
} else {
document.getElementById("circle-" + cellNum).style.backgroundColor = color1;
}
}
// When there is already something in the stack (1 or more circles in a corresponding COLUMN)
else {
var temp = stack[len-1];
if (temp > 1) {
stack.push(temp-1);
var nxtRow = stack[len];
if (col == 0) column = 7;
else column = col;
var cellNum = ((nxtRow*INPUT)-INPUT)+column;
// console.log("ROW: " + nxtRow + " COL: " + column + " CELLNUM: " + cellNum);
if (player == 0) {
document.getElementById("circle-" + cellNum).style.backgroundColor = color0;
} else {
document.getElementById("circle-" + cellNum).style.backgroundColor = color1;
}
}
}
}
// Empty the stacks
function resetStack() {
stack_1 = new Array();
stack_2 = new Array();
stack_3 = new Array();
stack_4 = new Array();
stack_5 = new Array();
stack_6 = new Array();
stack_0 = new Array();
}
function resetMoves() {
player0moves = new Array();
player1moves = new Array();
}
// Check if there is four in a row.
function validate() {
// Only need to check above, left, up right, and up left.
for (r = 1; r <= INPUT; r++) {
for (c = 1; c <= INPUT; c++) {
// Check cells above
if ((r-3) >= 1) {
var cell_1 = (((r)*INPUT)-INPUT)+c;
var cell_2 = (((r-1)*INPUT)-INPUT)+c;
var cell_3 = (((r-2)*INPUT)-INPUT)+c;
var cell_4 = (((r-3)*INPUT)-INPUT)+c;
if (document.getElementById("circle-"+ cell_1).style.backgroundColor == color0 &&
document.getElementById("circle-"+ cell_2).style.backgroundColor == color0 &&
document.getElementById("circle-"+ cell_3).style.backgroundColor == color0 &&
document.getElementById("circle-"+ cell_4).style.backgroundColor == color0) {
endGame(color0);
}
else if (document.getElementById("circle-"+ cell_1).style.backgroundColor == color1 &&
document.getElementById("circle-"+ cell_2).style.backgroundColor == color1 &&
document.getElementById("circle-"+ cell_3).style.backgroundColor == color1 &&
document.getElementById("circle-"+ cell_4).style.backgroundColor == color1) {
endGame(color1);
}
}
// Check cells to the left
if ((c-3) >= 1) {
var cell_1 = ((r*INPUT)-INPUT)+(c);
var cell_2 = ((r*INPUT)-INPUT)+(c-1);
var cell_3 = ((r*INPUT)-INPUT)+(c-2);
var cell_4 = ((r*INPUT)-INPUT)+(c-3);
if (document.getElementById("circle-"+ cell_1).style.backgroundColor == color0 &&
document.getElementById("circle-"+ cell_2).style.backgroundColor == color0 &&
document.getElementById("circle-"+ cell_3).style.backgroundColor == color0 &&
document.getElementById("circle-"+ cell_4).style.backgroundColor == color0) {
endGame(color0);
}
if (document.getElementById("circle-"+ cell_1).style.backgroundColor == color1 &&
document.getElementById("circle-"+ cell_2).style.backgroundColor == color1 &&
document.getElementById("circle-"+ cell_3).style.backgroundColor == color1 &&
document.getElementById("circle-"+ cell_4).style.backgroundColor == color1) {
endGame(color1);
}
}
// Check cells up diagonal
if ((r-3) >= 1 && (c-3) >= 1) {
var cell_1 = (((r)*INPUT)-INPUT)+(c);
var cell_2 = (((r-1)*INPUT)-INPUT)+(c-1);
var cell_3 = (((r-2)*INPUT)-INPUT)+(c-2);
var cell_4 = (((r-3)*INPUT)-INPUT)+(c-3);
if (document.getElementById("circle-"+ cell_1).style.backgroundColor == color0 &&
document.getElementById("circle-"+ cell_2).style.backgroundColor == color0 &&
document.getElementById("circle-"+ cell_3).style.backgroundColor == color0 &&
document.getElementById("circle-"+ cell_4).style.backgroundColor == color0) {
endGame(color0);
}
if (document.getElementById("circle-"+ cell_1).style.backgroundColor == color1 &&
document.getElementById("circle-"+ cell_2).style.backgroundColor == color1 &&
document.getElementById("circle-"+ cell_3).style.backgroundColor == color1 &&
document.getElementById("circle-"+ cell_4).style.backgroundColor == color1) {
endGame(color1);
}
}
// Check cells up right
if ((r-3) >= 1 && (c+3) <= 7) {
var cell_1 = (((r)*INPUT)-INPUT)+(c);
var cell_2 = (((r-1)*INPUT)-INPUT)+(c+1);
var cell_3 = (((r-2)*INPUT)-INPUT)+(c+2);
var cell_4 = (((r-3)*INPUT)-INPUT)+(c+3);
if (document.getElementById("circle-"+ cell_1).style.backgroundColor == color0 &&
document.getElementById("circle-"+ cell_2).style.backgroundColor == color0 &&
document.getElementById("circle-"+ cell_3).style.backgroundColor == color0 &&
document.getElementById("circle-"+ cell_4).style.backgroundColor == color0) {
endGame(color0);
}
if (document.getElementById("circle-"+ cell_1).style.backgroundColor == color1 &&
document.getElementById("circle-"+ cell_2).style.backgroundColor == color1 &&
document.getElementById("circle-"+ cell_3).style.backgroundColor == color1 &&
document.getElementById("circle-"+ cell_4).style.backgroundColor == color1) {
endGame(color1);
}
}
}
}
}
// Check if there is a TIE
function checkTie() {
var count = 0;
for (r = 1; r <= INPUT; r++) {
for (c = 1; c <= INPUT; c++) {
var cell = ((r*INPUT)-INPUT)+(c)
if (document.getElementById("circle-"+ cell).style.backgroundColor != "white") count++;
}
}
if (count == (INPUT*INPUT)) tie();
}
// Disable the user from clicking anything on the board.
function endGame(color) {
let circleCells = document.querySelectorAll(".circle");
circleCells.forEach(function(elem) {
var id = elem.id;
document.getElementById(id).style.pointerEvents = "none";
});
document.getElementById("playerturn").innerHTML = "Player " + color + " has won!";
// document.getElementById("newgamebtn").innerHTML = '<button onclick="newGame()" class="text-center matchhistory-elem btn btn-secondary btn-lg" style="width: 300px;">New Game?</button>';
}
// Endgame with a tie
function tie() {
let circleCells = document.querySelectorAll(".circle");
circleCells.forEach(function(elem) {
var id = elem.id;
document.getElementById(id).style.pointerEvents = "none";
});
document.getElementById("playerturn").innerHTML = "Game has ended in a tie.";
// document.getElementById("newgamebtn").innerHTML = '<button onclick="newGame()" class="text-center matchhistory-elem btn btn-secondary btn-lg" style="width: 300px;">New Game?</button>';
}
// Enable the user to start a new game (Enables the user to click the board)
// Current problem: if there is a tie, acknowledge tie
function newGame() {
document.getElementById("playerturn").innerHTML = '';
// document.getElementById("newgamebtn").innerHTML = '';
let circleCells = document.querySelectorAll(".circle");
circleCells.forEach(function(elem) {
var id = elem.id;
document.getElementById(id).style.pointerEvents = "auto";
document.getElementById(id).style.backgroundColor = "white";
});
var color = player == 0 ? color0 : color1;
document.getElementById("playerturn").innerHTML = "Player " + color + "'s turn.";
resetStack();
resetMoves();
startingPlayer = player;
// console.log(startingPlayer + "'s turn");
}
// Record movements
function recordMoves() {
var date;
var dte = new Date();
var m = dte.getMonth();
var d = dte.getDate();
var y = dte.getFullYear();
var t = dte.getTime();
date = m + "-" + d + "-" + y + " " + t;
var match = {
match_date: date,
starting_player: this.startingPlayer,
player0_moves: this.player0moves,
player1_moves: this.player1moves
};
return match;
// var s = JSON.stringify(match);
// const FileSystem = require("fs");
// FileSystem.writeFile('file.json', s, (err) => {
// if (e) throw e;
// });
// window.location.href = "server-mh.php?w1=" + s;
// alert(s);
// var fs = require("match-history.json", s);
// localStorage
}
function savegame() {
console.log("Saving Game");
const match = JSON.parse(localStorage.getItem("match")) || [];
console.log(match);
var record = recordMoves();
match.push(record);
console.log(record);
localStorage.setItem("match", JSON.stringify(match));
alert('Game Saved! Access your game in the Match History.');
}
function loadgame() {
var id = localStorage.getItem("id");
console.log(id);
var num = id.substring(13);
console.log(num);
var match = JSON.parse(localStorage.getItem("match"));
console.log(match);
console.log(num);
console.log(match[num]);
const currentMatch = match[num];
var strtPlyr = currentMatch.starting_player;
var plyr0 = currentMatch.player0_moves;
var plyr1 = currentMatch.player1_moves;
console.log("PLYR0: " + plyr0);
console.log("PLYR1: " + plyr1);
implementMoves(strtPlyr, plyr0, plyr1);
// CURRENT BUG: Stack is UNDEFINED:
// More data is being appended to the JSON file when the starting player = 1.
}
function implementMoves(strtPlyr, plyr0, plyr1) {
resetMoves();
startingPlayer = strtPlyr;
player = strtPlyr;
// player0moves = new Array();
// player1moves = new Array();
player0moves = plyr0;
player1moves = plyr1;
// for (i = 0; i < plyr0.length; i++) {
// player0moves.push(plyr0[i]);
// }
// for (i = 0; i < plyr1.length; i++) {
// player1moves.push(plyr1[i]);
// }
resetStack();
if (player == 0) {
// Plyr 0: 1, 2, 3
// Plyr 1: 1, 2, 3
// Start with plyr0's moves (can go at max plyr1's len)
for (i = 0; i < plyr1.length; i++) {
// Get the column index
var col0 = plyr0[i];
var stack0 = getStack(col0);
console.log(plyr0[i]);
updateStack(stack0, col0, player);
player = (player+1)%2;
var col1 = plyr1[i];
var stack1 = getStack(col1);
updateStack(stack1, col1, player);
player = (player+1)%2;
var color = player == 0 ? color0 : color1;
document.getElementById("playerturn").innerHTML = "Player " + color + "'s turn." ;
validate();
checkTie();
}
// Check if there is more moves from plyr0
if (plyr0.length > plyr1.length) {
var col0 = plyr0[plyr0.length-1];
var stack0 = getStack(col0);
updateStack(stack0, col0, player);
player = (player+1)%2;
var color = player == 0 ? color0 : color1;
document.getElementById("playerturn").innerHTML = "Player " + color + "'s turn." ;
validate();
checkTie();
}
} else {
// Start with plyr0's moves (can go at max plyr1's len)
for (i = 0; i < plyr0.length; i++) {
// Get the column index
var col1 = plyr1[i];
var stack1 = getStack(col1);
updateStack(stack1, col1, player);
console.log(stack1);
player = (player+1)%2;
var col0 = plyr0[i];
var stack0 = getStack(col0);
updateStack(stack0, col0, player);
player = (player+1)%2;
var color = player == 0 ? color0 : color1;
document.getElementById("playerturn").innerHTML = "Player " + color + "'s turn." ;
validate();
checkTie();
}
// Check if there is more moves from plyr0
if (plyr1.length > plyr0.length) {
var col1 = plyr1[i];
var stack1 = getStack(col1);
updateStack(stack1, col1, player);
player = (player+1)%2;
var color = player == 0 ? color0 : color1;
document.getElementById("playerturn").innerHTML = "Player " + color + "'s turn." ;
validate();
checkTie();
}
}
// Given the following columns, input the cells data.
}
// Description:
// Complete game implementation
// Record all plays/moves of the game to a file in JSON or XML
// format so that a given game can be reconstructed and played
// from where it was left off