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<!DOCTYPE html>
<html dir="ltr" lang="en">
<head>
<meta charset="UTF-8" />
<title>About – KPSS</title>
<meta
name="description"
content="Kiss-pie-storm-safe is a self-imposed
style of playing Toontown in which you make toons that are
soundless AND lureless AND trapless."
/>
<meta name="viewport" content="width=device-width,initial-scale=1" />
<link rel="stylesheet" href="./style.css" type="text/css" />
<link rel="icon" type="image/png" href="./img/favicon.png" />
</head>
<body>
<div class="section" id="section-0">
<div class="inner-section">
<header id="main-header">
<div id="header-div">
<h1>Kiss-pie-storm-safe</h1>
<p class="subheader">Truly soundless & lureless Toontown</p>
</div>
<div id="main-logo-container">
<img
src="./img/kpss.svg"
id="main-logo"
alt="Kiss-pie-storm-safe logo (CC BY-SA 4.0+; “lipstick” by Marco Livolsi, “Pie” by Made x Made, “storm” by tsv, “safe” by Vectorstall; all parent works CC BY licensed and obtained from the Noun Project)"
title="Kiss-pie-storm-safe logo (CC BY-SA 4.0+; “lipstick” by Marco Livolsi, “Pie” by Made x Made, “storm” by tsv, “safe” by Vectorstall; all parent works CC BY licensed and obtained from the Noun Project)"
/>
</div>
</header>
<nav id="main-nav">
<ul id="main-nav-list">
<li><a href="./index.html">Home</a></li>
<li><span>About</span></li>
<li><a href="./combos/index.html">Combos</a></li>
<li><a href="./images.html">Images</a></li>
<li><a href="./source.html">Source</a></li>
</ul>
</nav>
<p>
Ever thought of playing the entire game of
<a href="https://en.wikipedia.org/wiki/Toontown_Online">Toontown</a>
without ever using sound or lure? Probably not, but <em>now</em> you
have. If that sounds interesting to you as a fun challenge or just as
a way to balance the game, then it is YOU that we are looking for to
come play <strong>kiss-pie-storm-safe</strong> (KPSS) Toontown with
us!
</p>
</div>
</div>
<div class="section" id="section-1">
<div class="inner-section">
<h2>About KPSS gameplay</h2>
<h3>Gag tracks</h3>
<p>
KPSS players must be soundless AND lureless AND trapless. In
practice, this usually means making an ordinary soundless toon, but
without ever using/training your lure and trap gags. They remain at
zero gag exp. We do allow leeway with respect to how much exp players
have in gag tracks that they are supposed to be missing; as long as
you do not have access to level 2 gags of a certain gag track, you
are considered to be “missing” that track. A KPSS player
does not stock up on gag tracks that they are missing (viz. from gag
shops), the obvious exception being in preparation for the random
gag-ups gained from the match-three golf puzzle in cog golf courses,
since those are unavoidable. A KPSS player also obviously does not
use gags from gag tracks that they are missing, unless by accident
(although accidents of this kind are
<em>exceptionally</em> rare in “semi” play anyways).
</p>
</div>
</div>
<div class="section" id="section-2">
<div class="inner-section">
<h3>Other toons</h3>
<p>
KPSS players
<strong
>cannot fight any cog(s) with other toons that are not KPSS</strong
>. Of course, any toon which naturally does not have access to any
sound, lure, or trap gags (like a toon with 20 max-laff, for example)
is essentially KPSS by accident, and thus KPSS players can fight cogs
with them.
</p>
</div>
</div>
<div class="section" id="section-3">
<div class="inner-section">
<h3>Additional rules</h3>
<p>
Some additional rules apply to KPSS play, and the official
(“vanilla”) rules of KPSS are tentative at this point and
are subject to change. For example, SOS cards that deal with any of
the three forbidden tracks are not allowed for use in KPSS play, with
the exception of Professor Pete (as he restocks “all
gags”, not specifically any of the forbidden gag tracks). This
includes both restock SOSs (e.g. Doctor Drift) and gag-using SOSs
(e.g. Lil Oldman). In practice, this means shopping for SOSs, or
simply discarding forbidden SOS cards directly after they are
acquired.
</p>
<p>
Likewise, unites (from CFO) which deal with the forbidden gag tracks
are also disallowed in KPSS play. In practice, this means using the
unite right after acquiring it (viz. when talking to Mata Hairy at
the end of the CFO) any time that unite is a forbidden one. Summons
(obtained from CJ) and fires (obtained from CEO) may be used freely.
Doodles may also be used freely.
</p>
</div>
</div>
<div class="section" id="section-4">
<div class="inner-section">
<h3>Organic gags</h3>
<p>
KPSS toons, like ordinary toons, choose a single gag track that they
want to make organic. In practice, KPSS play makes any of the four
possible organic tracks (toonup, throw, squirt, and drop) viable.
This is in contrast to ordinary play, where organic drop and
especially organic toonup are frowned upon. KPSS players are
encouraged to experiment, and to collaborate with other KPSS players
in deciding which gags to plant.
</p>
</div>
</div>
<div class="section" id="section-5">
<div class="inner-section">
<h3>Choosing gags in battle</h3>
<p>
Choosing gags is significantly more difficult in KPSS play than in
normal play. As a result, you may have to change a number of things
about the way you play the game. Toontown allows for 20 seconds of
dedicated gag-picking time per round of battle. To make effective use
of this 20-second timeframe, here are some things to consider:
</p>
<ul>
<li>
Talk with your teammates before entering battle, and do some
strategic preparation and planning; you should know which organic
gags everyone has, and have at least a basic idea of the kinds of
combos and strategies you will use throughout the battle.
</li>
<li>
Talk with your teammates during battle! This includes all parts of
the battle (waiting for animations, as well as 20-second gag
picking) and should help make those 20-second timeframes
less… telepathic, full of waiting and gag switching.
</li>
<li>
Have as many common gag combinations memorized as you can, and use
a reference if appropriate;
<a href="./combos/index.html">see here</a> for a handy tool
tailored to KPSS play. You can also make use of the more flexible
(but more difficult to use)
<a
href="https://github.com/JonathanHelianthicusDoe/gag_combo_gen_web"
>gag combo generator</a
>
to find gag combinations.
</li>
<li>
If you’re not too keen on the arithmetic or just feel a bit
too tired to do it, there’s no shame in having a calculator
on-hand (or rather, in another window) for calculating remaining
cog HP and calculating gag damage.
</li>
<li>
Knowing how much damage cogs are capable of dishing out can be
useful;
<a href="https://toontownrewritten.fandom.com/wiki/"
>the Toontown Rewritten Wiki</a
>
has all the numbers laid out on the articles for the various cog
species. See also: “<a
href="https://github.com/JonathanHelianthicusDoe/notes_on_toontown_strategy/tree/master/cog_damage"
>Notes on cog damage</a
>”.
</li>
</ul>
</div>
</div>
</body>
</html>