/
api.go
256 lines (235 loc) · 5.99 KB
/
api.go
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package leagueliveapi
import (
"crypto/tls"
"crypto/x509"
"encoding/json"
"errors"
"net/http"
"net/url"
"path"
"time"
)
const LIVE_CLIENT_DATA_URL string = "https://127.0.0.1:2999/liveclientdata"
type API struct {
httpClient *http.Client
}
// New returns an API struct with the default settings.
func New() *API {
// Create a default HTTP Client
caCert := []byte(riotGamesPem)
caCertPool := x509.NewCertPool()
caCertPool.AppendCertsFromPEM(caCert)
httpClient := &http.Client{
Timeout: time.Millisecond * time.Second,
Transport: &http.Transport{
TLSClientConfig: &tls.Config{
RootCAs: caCertPool,
},
},
}
apiInstance := API{
httpClient: httpClient,
}
return &apiInstance
}
// HTTPClient sets the HTTP Client used by the LiveClientData API
func (a *API) HTTPClient(c *http.Client) *API {
a.httpClient = c
return a
}
// Get makes a GET request using API.httpClient to the specified endpoint. Optionally, pass URL parameters with params.
func (a *API) Get(endpoint string, params url.Values) (*http.Response, error) {
requestURL, err := url.Parse(LIVE_CLIENT_DATA_URL)
requestURL.Path = path.Join(requestURL.Path, endpoint)
requestURL.RawQuery = params.Encode()
if err != nil {
return nil, err
}
resp, err := a.httpClient.Get(requestURL.String())
if err != nil {
return nil, err
}
// If the status code is not 200, we decode as error JSON to get error message
if resp.StatusCode != 200 {
defer resp.Body.Close()
errStruct := apiError{}
json.NewDecoder(resp.Body).Decode(&errStruct)
return resp, errors.New(errStruct.Message)
}
return resp, err
}
func (a *API) GetAllGameData() (AllGameData, error) {
data := AllGameData{}
resp, err := a.Get("allgamedata", nil)
if err != nil {
return data, err
}
defer resp.Body.Close()
err = json.NewDecoder(resp.Body).Decode(&data)
if err != nil {
return data, err
}
return data, nil
}
// GetActivePlayer gets all data about the active player.
func (a *API) GetActivePlayer() (ActivePlayer, error) {
data := ActivePlayer{}
resp, err := a.Get("activeplayer", nil)
if err != nil {
return data, err
}
defer resp.Body.Close()
err = json.NewDecoder(resp.Body).Decode(&data)
if err != nil {
return data, err
}
return data, nil
}
// GetActivePlayerName returns the player name.
func (a *API) GetActivePlayerName() (string, error) {
var data string
resp, err := a.Get("activeplayername", nil)
if err != nil {
return data, err
}
defer resp.Body.Close()
err = json.NewDecoder(resp.Body).Decode(&data)
if err != nil {
return data, err
}
return data, nil
}
// GetActivePlayerAbilities gets Abilities for the active player.
func (a *API) GetActivePlayerAbilities() (Abilities, error) {
data := Abilities{}
resp, err := a.Get("activeplayerabilities", nil)
if err != nil {
return data, err
}
defer resp.Body.Close()
err = json.NewDecoder(resp.Body).Decode(&data)
if err != nil {
return data, err
}
return data, nil
}
// GetActivePlayerRunes retrieves the full list of runes for the active player.
func (a *API) GetActivePlayerRunes() (FullRunes, error) {
data := FullRunes{}
resp, err := a.Get("activeplayerrunes", nil)
if err != nil {
return data, err
}
defer resp.Body.Close()
err = json.NewDecoder(resp.Body).Decode(&data)
if err != nil {
return data, err
}
return data, nil
}
// GetAllPlayers retrieves the list of heroes in the game and their stats.
func (a *API) GetAllPlayers() ([]Player, error) {
data := []Player{}
resp, err := a.Get("playerlist", nil)
if err != nil {
return data, err
}
defer resp.Body.Close()
err = json.NewDecoder(resp.Body).Decode(&data)
if err != nil {
return data, err
}
return data, nil
}
// GetPlayerScores retrieves the list of the current scores for the player.
func (a *API) GetPlayerScores(playerName string) (Scores, error) {
data := Scores{}
params := url.Values{}
params.Add("summonerName", playerName)
resp, err := a.Get("playerscores", params)
if err != nil {
return data, err
}
defer resp.Body.Close()
err = json.NewDecoder(resp.Body).Decode(&data)
if err != nil {
return data, err
}
return data, nil
}
// GetPlayerSummonerSpells retrieves the list of the summoner spells for the player.
func (a *API) GetPlayerSummonerSpells(playerName string) (SummonerSpells, error) {
data := SummonerSpells{}
params := url.Values{}
params.Add("summonerName", playerName)
resp, err := a.Get("playersummonerspells", params)
if err != nil {
return data, err
}
defer resp.Body.Close()
err = json.NewDecoder(resp.Body).Decode(&data)
if err != nil {
return data, err
}
return data, nil
}
// GetPlayerMainRunes retrieves the basic runes of any player.
func (a *API) GetPlayerMainRunes(playerName string) (Runes, error) {
data := Runes{}
params := url.Values{}
params.Add("summonerName", playerName)
resp, err := a.Get("playermainrunes", params)
if err != nil {
return data, err
}
defer resp.Body.Close()
err = json.NewDecoder(resp.Body).Decode(&data)
if err != nil {
return data, err
}
return data, nil
}
// GetPlayerItems retrieves the list of items for the player.
func (a *API) GetPlayerItems(playerName string) ([]Item, error) {
data := []Item{}
params := url.Values{}
params.Add("summonerName", playerName)
resp, err := a.Get("playeritems", params)
if err != nil {
return data, err
}
defer resp.Body.Close()
err = json.NewDecoder(resp.Body).Decode(&data)
if err != nil {
return data, err
}
return data, nil
}
// GetEvents gets a list of events that have occurred in the game.
func (a *API) GetEvents() (Events, error) {
data := Events{}
resp, err := a.Get("eventdata", nil)
if err != nil {
return data, err
}
defer resp.Body.Close()
err = json.NewDecoder(resp.Body).Decode(&data)
if err != nil {
return data, err
}
return data, nil
}
// GetGameData gets basic data about the game.
func (a *API) GetGameData() (GameData, error) {
data := GameData{}
resp, err := a.Get("gamestats", nil)
if err != nil {
return data, err
}
defer resp.Body.Close()
err = json.NewDecoder(resp.Body).Decode(&data)
if err != nil {
return data, err
}
return data, nil
}