Add AsyncSceneCombinedCollider
#328
Labels
collision detection
Relates to the broad phase, narrow phase or collision APIs
enhancement
New feature or request
We currently have AsyncSceneCollider which adds colliders for each mesh.
But sometimes it's useful to have a single collider for all meshes combined. For this users have to iterate over all meshes after scene spawned, combine them into a single mesh and attach a collider from it. But it would be more convenient to have a built-in feature for it.
The text was updated successfully, but these errors were encountered: