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It would be great if bevy_xpdb_2d could handle the 2D<->3D conversions using the XZ-plane instead of just XY-plane.
The existing behavior (bevy_xpdb 0.4.2) works well for pure 2D games and for pseudo-3D (2D world using 3D models) side-view games. It's not so great for pseudo-3D top-down games, where the plane is XZ, with rotation around the Y axis.
(to be clear, I do not think a Position should be a "(x,z)" vector, I think it should remain a typical 2D "(x,y)" vector, but that vector should map to the x and z coordinates of a Vector3)
The text was updated successfully, but these errors were encountered:
It would be great if bevy_xpdb_2d could handle the 2D<->3D conversions using the XZ-plane instead of just XY-plane.
The existing behavior (
bevy_xpdb 0.4.2
) works well for pure 2D games and for pseudo-3D (2D world using 3D models) side-view games. It's not so great for pseudo-3D top-down games, where the plane is XZ, with rotation around the Y axis.(to be clear, I do not think a
Position
should be a "(x,z)" vector, I think it should remain a typical 2D "(x,y)" vector, but that vector should map to the x and z coordinates of aVector3
)The text was updated successfully, but these errors were encountered: