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Both fillPaint and initFillPaint are private. Sometimes changing this paint is really necessary.
fillPaint
initFillPaint
For example, at the moment using smth like this from the client code is impossible:
bitmapShader = new BitmapShader(patternBitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); fillPaint.setShader(bitmapShader);
The text was updated successfully, but these errors were encountered:
That is a very good idea and so simple to fix. I will remember this for the next release version! Thanks for your help 😊
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Both
fillPaint
andinitFillPaint
are private. Sometimes changing this paint is really necessary.For example, at the moment using smth like this from the client code is impossible:
The text was updated successfully, but these errors were encountered: