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Paint overriding #6

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lassana opened this issue Apr 21, 2016 · 1 comment
Closed

Paint overriding #6

lassana opened this issue Apr 21, 2016 · 1 comment

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@lassana
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lassana commented Apr 21, 2016

Both fillPaint and initFillPaint are private. Sometimes changing this paint is really necessary.

For example, at the moment using smth like this from the client code is impossible:

bitmapShader = new BitmapShader(patternBitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
fillPaint.setShader(bitmapShader); 
@JorgeCastilloPrz
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That is a very good idea and so simple to fix. I will remember this for the next release version! Thanks for your help 😊

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