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customUiIntegration.md

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Custom UI Integration

Introduction

Extensions can expose custom UI elements for themes to integrate, this requires support by both an extension and a theme. For theme implementation part, see this page.

Implementation

User Control implementation

  1. Add new standard WPF UserControl into your project.
  2. Change base class from UserControl to PluginUserControl

You should end up with something like this:

<PluginUserControl x:Class="TestPlugin.TestPluginUserControl"
                   xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
                   xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
    <Grid>
    </Grid>
</PluginUserControl>
public partial class TestPluginUserControl : PluginUserControl
{
    public TestPluginUserControl()
    {
        InitializeComponent();
    }
}

Registering custom control

For new control to be recognized by Playnite API and themes call AddCustomElementSupport method in plugin's constructor.

AddCustomElementSupportArgs contains several arguments:

Property Description
ElementList List of element names supported by the plugin.
SourceName Plugin source name for element name references and settings bindings.

Following example will allow themes to reference plugin controls by TestPlugin_TestUserControl1 and TestPlugin_TestUserControl2 names:

AddCustomElementSupport(new AddCustomElementSupportArgs
{
    ElementList = new List<string> { "TestUserControl1", "TestUserControl2" },
    SourceName = "TestPlugin"
});

Lastly, override GetGameViewControl method. The method is called when theme view template is initialized and plugin control should be "injected" into the view.

Example:

public override Control GetGameViewControl(GetGameViewControlArgs args)
{
    if (args.Name == "TestUserControl")
    {
        return new TestPluginUserControl();
    }

    return null;
}

Handling data context

Data of currently bound game object can be accessed via PluginUserControl's GameContext property. If you want to react to data context changes, you can override GameContextChanged method.

Exposing extension settings

You can provide easy way for themes to reference extension settings by calling AddSettingsSupport method in plugin's constructor, similarly to how custom element support is done.

AddSettingsSupport contains several arguments:

Property Description
SourceName Plugin source name for element name references and settings bindings.
SettingsRoot Binding root path relative to a plugin object instance.

SettingsRoot must be relative binding path to the plugin class. For example, if your plugin class stores settings in Settings property, then SettingsRoot should be set to just "Settings". If you want themes to dynamically react to settings changes, then you need to implement INotifyPropertyChanged on your settings object.

Example:

AddSettingsSupport(new AddSettingsSupportArgs
{
    SourceName = "TestPlugin",
    SettingsRoot = $"binding.path.relative.to.plugin.object"
});

Themes can then reference settings via PluginSettings markup. See theme integration page for more details.

Custom converters for themes

You can provide custom value converters for themes by calling AddConvertersSupport method in plugin's constructor, similarly to how custom element support is done.

AddConvertersSupport contains several arguments:

Property Description
SourceName Plugin source name used by themes to reference your plugin.
Converters List of IValueConverter objects.

Themes reference converters by their class names so return only once instance of a converter in the converter list.

Theme integration

See theme integration page for more details.

As an extension developer you should provide following information to theme developer:

Source name: For both general UI integration and settings integration. Element list: List of element names that you extension exposes and themes can integrate. Settings list: If your extension exposes settings that can be used by themes. Addon id: Addon id used in extension manifest, for theme developers to be able to detect if your extension is installed or not.